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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-18-2012, 09:04 AM
Quote:
Originally Posted by ZeroniusRex
  • Updated Second Wave so all powers should work during the fight on DS9.
Thank you very much!f

Any chance you could do this for the Star Fleet Academy (and possibly KDF version) so that we can use our turrets there as well? Yes, we can kill the holograms, but it's not fun having abilities disabled.

-Forjo
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-18-2012, 10:34 AM
The "police" duff assignment in "Second Wave" still needs TACTICAL officers, butt the success criteria is SECURITY OFFICER ... quite hard to get a full success chance on that assignment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-19-2012, 03:48 PM
all the updates r great, REALLY like the new mode 3 and 4 space trays.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-19-2012, 04:09 PM
either my download didnt get the update to starbase 39 or it was not included in this update to tribble but the starbase still looks the same to me with the old signs and lamps out in the middle of the place with lamps floating in the air on the second floor of the first room.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-19-2012, 05:36 PM
I'd like to know when teaming for the latest FE will be fixed. It has been broken since day one of this FE release for the missions associated with the current FE. Can we also have the option to skip the boring cutscenes pleae?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-20-2012, 06:16 PM
Quote:
Originally Posted by JCSWW View Post
I'd like to know when teaming for the latest FE will be fixed. It has been broken since day one of this FE release for the missions associated with the current FE. Can we also have the option to skip the boring cutscenes pleae?
They are fun to watch the first 50 times but after that it gets kind of repulsive I do think though that orions need to teach loris how to dress since her clothing is out of style being she is out of time by about 30-40 years
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-21-2012, 05:57 AM
Quote:
Originally Posted by ZeroniusRex
1[*]Added duty officer assignments using data samples as inputs.

2[*]Updated Devidians Captains to make them a little less beefy.

3[*]Updated the wording of a loading screen tip relating to Auxiliary Power which referenced deprecated information.

4[*]Jem'Hadar Weapons are no longer Unique, but you may only equip one on your captain at a time.
  • This restriction does not apply to your Away Team.

5[*]Space tray modes 3 and 4 have been swapped.
  • Mode 3 is now three rows with weapon tray and bridge officer tray.
  • Mode 4 is now the three row tray with the weapon tray hidden and the bridge officer tray hidden.

6[*]Default keybinds have been updated to default bind numpad 9 and numpad 0 to the 9 and 10 slots.

1 Say horray for the relief on bankink slots/space!

2 I concur that they werent that hard and just difficult - but this being said by an old player who could equip his crew with marks and such.

3 About time! ;o)

4 One of the fastest community-wish-based changes outside of the doff area! *g*

5 Now ... why? *curious*

6 Will it affect current setups? Just to not wake the dragon ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-22-2012, 02:27 PM
Quote:
Originally Posted by Zeuxidemus
They are fun to watch the first 50 times but after that it gets kind of repulsive I do think though that orions need to teach loris how to dress since her clothing is out of style being she is out of time by about 30-40 years
Really?! I'm more than sick of them after a few!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 Foundry
02-27-2012, 01:17 PM
no offense but.... dude, quit making stuff for the cstore and update the foundry already..

honestly, I love the direction you guys are taking the game in, other than the fact the foundry has basically been out for ages but has just gotten the shaft time and time again it seems, SO limited.

To boot, fleet bugs/content SUCKS, ignoring the portion of the game that keeps players around even when the game mechanics get realllllllllllly boring (after about 1 mo. ), and its just being shuved aside til season 6...?

The same fleet issues are still present that were here when I stopped playing (over a year ago) and they havent even been touched, not even a tiny bit of love, so for over a year, these bugs have just been ignored.

To boot, Ive gotten very insulting replies from support regarding them, that in more or less words just say

"sucks to be you, enjoy the bugs, we ain't doin sh**"

I looooooove STO< but get to the bugs that really matter before you release another random outfit or ship in the cstore.... erg

please lol
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