Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-20-2012, 12:11 PM
Quote:
Originally Posted by aashenfox
I

Why mix beam and cannon unless subsystem disabling? The only reason to run beams AND cannons, is if you're performing a specific role in an STF (like subsystem disabling, as part of a predefined role in a fleet operation). If this is not the case, then you should be running all beams or all cannons, and even if you are performing a beam specific role, beam overload has no business on a build that is not 'all beams', as it is a dps loss compared to having (even a second or third) cannon ability.
if you go dule beam bank with all dule heavy cannons its a good thing. 2 copies of beam over load 3 cannon rapid fire 1 omega 3 is a good set up. u need beam over load 3 to kill a shield facing. good luck hitting sheilds with cannons. also ur torps arent going to do anything against sheilds. maybe small damage but not enough to hurt me. over all nice try but i would never recommend this set up for an elite stf. also your tact stations on skill build are not correct. i can see 8 points in everything u need if you dont want 9. but less then 8? also your wep power level setting is way too weak. ur lacking alot of dps. we can do a 1v1 and go at it. my defaint or vector. ill show u why ur build is very weak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-20-2012, 01:53 PM
On additional thing: Torps also have the advantage of being unaffected by the weapon power setting, so you could dish out the torp damage as computed, and still put your power to the shields, engines or aux as you please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-20-2012, 02:55 PM
Quote:
Originally Posted by Asakara
I like your setup. It is unique and has merit.

Why 2 Tac teams instead of a HY 1? HY X & HY Y = HY every 15 seconds when you do not have initiative going (and you just use HY 3 when you do).

What other DOFFs do you use besides 3 Proj Officers?
It's possible to swap out an Ensign ability. I prefer two Tac Teams because I love the shield distribution bit of it. Swapping in a High Yield I would increase DPS.

I'm having trouble filling my last two slots with amazing DOFFS, but the other two that I currently use are a Warp Core Engineer and a Shield Distributions Officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-20-2012, 02:56 PM
Quote:
Originally Posted by sophlogimo
On additional thing: Torps also have the advantage of being unaffected by the weapon power setting, so you could dish out the torp damage as computed, and still put your power to the shields, engines or aux as you please.
*Thumbs up*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-20-2012, 05:08 PM
Quote:
Originally Posted by BROKEN1981
if you go dule beam bank with all dule heavy cannons its a good thing. 2 copies of beam over load 3 cannon rapid fire 1 omega 3 is a good set up.
That is also a fine setup.

Quote:
Originally Posted by BROKEN1981
u need beam over load 3 to kill a shield facing.
It is quite good at that, and also excellent against hull.

Quote:
Originally Posted by BROKEN1981
good luck hitting sheilds with cannons. also ur torps arent going to do anything against sheilds. maybe small damage but not enough to hurt me.
Cannons hit shields just fine, especially with Rapid Fire. The Beam Overload is overkill on most shields.

On Elite my Torpedoes can do about 300-800+ damage to shields each depending on buffs, that is pretty significant for a Torpedo, or any single hit.

Quote:
Originally Posted by BROKEN1981
over all nice try but i would never recommend this set up for an elite stf. also your tact stations on skill build are not correct. i can see 8 points in everything u need if you dont want 9. but less then 8? also your wep power level setting is way too weak. ur lacking alot of dps. we can do a 1v1 and go at it. my defaint or vector. ill show u why ur build is very weak.
This build is not in the perspective of a solo PVPer.

I don't put more than six points in each ability, because the seventh through ninth points only give plus five each.

I have had great success with this build in Elite STF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-21-2012, 08:16 AM
Quote:
Originally Posted by Zahalu
That is also a fine setup.



It is quite good at that, and also excellent against hull.



Cannons hit shields just fine, especially with Rapid Fire. The Beam Overload is overkill on most shields.

On Elite my Torpedoes can do about 300-800+ damage to shields each depending on buffs, that is pretty significant for a Torpedo, or any single hit.



This build is not in the perspective of a solo PVPer.

I don't put more than six points in each ability, because the seventh through ninth points only give plus five each.

I have had great success with this build in Elite STF.
well not sure how it worked in elite stf but gi too you m8. and you did answer my question when u put solo pvp lol. solo is how i try to gear up for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-21-2012, 07:03 PM
Quote:
Originally Posted by BROKEN1981
well not sure how it worked in elite stf but gi too you m8. and you did answer my question when u put solo pvp lol. solo is how i try to gear up for.
This build works well in the current Elite STF environment due to the large amount of Hull on most units, as compared to their shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-21-2012, 08:56 PM
I think many torpedo boat users noticed about this Borg Boff ability (including myself, and I really enjoying it).

But, there's golden rule in this forum :

if someone posts about X skill/ability is overpowered(or too good at least),

you will see this patch note sooner or later :

"X skill/ability is nerfed by 20% to 5%"


You dont believe me? search forum with RSP, Science Team, Scramble Sensors and check their nerf history. (there are many more!)


I really hope Cryptic would not ruin my torpedo boat(Intrepid Retrofit) this time.


Sorry for my crude english.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-21-2012, 10:47 PM
Quote:
Originally Posted by nastros View Post
I think many torpedo boat users noticed about this Borg Boff ability (including myself, and I really enjoying it).

But, there's golden rule in this forum :

if someone posts about X skill/ability is overpowered(or too good at least),

you will see this patch note sooner or later :

"X skill/ability is nerfed by 20% to 5%"


You dont believe me? search forum with RSP, Science Team, Scramble Sensors and check their nerf history. (there are many more!)


I really hope Cryptic would not ruin my torpedo boat(Intrepid Retrofit) this time.


Sorry for my crude english.
If it's not balanced then it should be changed. I am not commenting on any balance, but on my perception of the Advanced Escort. I play it more like a bomber.

I wouldn't exactly call this a Torpedo boat, considering that I only run one High Yield III. As stated I'm trying to use a variety of BOFF abilities, as opposed to stacking a few.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-22-2012, 09:32 AM
Quote:
Originally Posted by nastros View Post
I think many torpedo boat users noticed about this Borg Boff ability (including myself, and I really enjoying it).

But, there's golden rule in this forum :

if someone posts about X skill/ability is overpowered(or too good at least),

you will see this patch note sooner or later :

"X skill/ability is nerfed by 20% to 5%"


You dont believe me? search forum with RSP, Science Team, Scramble Sensors and check their nerf history. (there are many more!)


I really hope Cryptic would not ruin my torpedo boat(Intrepid Retrofit) this time.


Sorry for my crude english.
thoes got nerfed because they needed it.
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