Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-23-2012, 02:06 PM
Quote:
Originally Posted by BROKEN1981
thoes got nerfed because they needed it.
*Waves the nerf bat around carelessly.*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-23-2012, 07:46 PM
well pvp alot more and it will show blance issues. thats why things get nerfed because the ai is dumb and cant talk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-23-2012, 07:51 PM
solid PvE build. Might use it in my next ground toon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-24-2012, 09:26 AM
Quote:
Originally Posted by sonicshower
solid PvE build. Might use it in my next ground toon
Um, ok. I don't know what you mean by that, other than to troll.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-27-2012, 12:42 PM
nt sorry, wrong thread
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
03-07-2012, 03:22 PM
No problemo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
03-12-2012, 10:33 PM
Your thread inspired me to build my carrier (Tactical Captain)
Maybe you have some suggestions on how to improve it.

Now mind you I only have 1 green, 1 white, 1 blue Torpedo Doff so far (working on my first Borg doff) and only Mk XI Borg Torps with MK X (blue) turrets.


I'm running a Kar'Fi Battle Carrier with the following Boffs:
Tac1: TT 1, Torpedo Spread II
Tac2: TT 2, Attack Pattern Beta, Torpedo Spread III

Eng1: Emergency to Shields I, Emergency to Shields II

Science1: Tractor, Hazard II, GW I, Tyken III
Science2: Transfershield I


Front Weapons: 4 Quantum Torpedo Launcher
Rear Weapons: 3 Disruptor Turrets (to get the debuff going)


Engi consoles: No idea what could be good, currently running plasma resists
Science: Borg console, +35% max shields, 2x Flow Cap
Tactical: 3x Quantum Chamber

Not sure if I need 4 Torpedo Launcher to max out when I finally get the purple projectile doffs.


How does it work ?
Depending on the enemy I run Power drain drones (against cubes) or S'Kul Fighter (against stuff that needs to die and poses no threat). Because I barely need any weapon power, I can run max Aux and decent shields to do all the fancy science stuff while pumping out very nice dps. Having enough in shields allows me to solo normal Cubes in elite without even coming close to dropping shields or getting below 70% hull.

Here is a PUG run on kithomer elite which was far from optimal because the probes guy was massivly overwhelmed and I had to run back and forth.
www.mediafire.com/?caacdc33dl8t18j
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
03-12-2012, 11:26 PM
Quote:
Originally Posted by Zahalu
Um, ok. I don't know what you mean by that, other than to troll.
Well he kinda has a point this build has so many major flaws it's not funny. Maybe we can 1 on 1 so u can spread all those torps at my full shields? Even in stf's you still have to pick apart targets shields to get those torps to work.

In pvp wanna know a secret to more dps? I don't even use torps anymore and can out dps almost any escort in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
03-13-2012, 01:44 AM
Quote:
Originally Posted by lazerx24
Well he kinda has a point this build has so many major flaws it's not funny. Maybe we can 1 on 1 so u can spread all those torps at my full shields? Even in stf's you still have to pick apart targets shields to get those torps to work.

In pvp wanna know a secret to more dps? I don't even use torps anymore and can out dps almost any escort in the game.
He has a point, I'm going to try it, nothing to loose. I can move all those skill points from the torps to other areas and beef up the ship.

I'll try it and see how bad I die. LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
03-13-2012, 11:35 AM
How will this break down with non purple doffs? I think the Mvae might be better with this build with a grav well drop to hold him in place.
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