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Join Date: Dec 2007
Posts: 148
# 61
02-22-2012, 08:49 PM
No plans I've heard of, but we'll probably do more as we move forward.
Join Date: Dec 2007
Posts: 148
# 62
02-22-2012, 09:39 PM
Quote:
Originally Posted by Tumerboy View Post
No plans I've heard of, but we'll probably do more as we move forward.
... who are you talking to?
You need to learn how to Quote more mister!
Join Date: Dec 2007
Posts: 148
# 63
02-22-2012, 10:00 PM
Perhaps I was replying to the post directly above that one?

Much as I'm doing now.

Sans quote.
Join Date: Dec 2007
Posts: 148
# 64
02-23-2012, 06:27 AM
My feedback with respect to the Bajor social zone:

More. Please. More of this. Places to go and things to do.

That is all.
EB
Join Date: Dec 2007
Posts: 148
# 65
02-23-2012, 06:57 AM
Quote:
Originally Posted by Tumerboy View Post
Perhaps I was replying to the post directly above that one?

Much as I'm doing now.

Sans quote.
There is no post above you since it's the start of a new page.

Whoops!
Join Date: Dec 2007
Posts: 148
# 66
02-23-2012, 07:06 AM
Speaking of the day/night difference, is there a difference in the NPCs walking around? Do they change from work type clothes to more casual at night, is there a lull in NPC action in the middle of the night portion? That would be cool.

I think CoX has something like that, but their whole game is based in a city, so it's probably easier to tie NPC spawns in to a day/night cycle that is an inherent part of the game...
Join Date: Dec 2007
Posts: 148
# 67
02-23-2012, 07:07 AM
Personally, I enjoy the Bajor setting. More social zones of this quality will go a long way to ensuring the game's long term viability.
Join Date: Dec 2007
Posts: 148
# 68
02-23-2012, 08:06 AM
Quote:
Originally Posted by StrykerAmmo View Post
Reply to message from Tumerboy

Thank you please fix soon I paid over 400 bucks into the game, lifetime account plus cryptic points and I would like to see the missions through, and so far the Bajor nav beacon bug is a big big issue, and is been brought up with alot of people. I hope this is fixed soon.
Eh, you're a Marine, or closely related to one. I'm sure you've been through worse :p It will get fixed; regardless of how much money you poured into the game, bugs do happen, and they get fixed fast, especially the ones that block character or mission progression.
Join Date: Dec 2007
Posts: 148
The Bajor System (Space) seems rather empty save for the Klingon and Federation ships there. For such an important world, given the wormhole and all, can we get some Freighters there and maybe a couple of Bajoran fighter patrol ships flying about in the Bajor System?

Some ship ideas and art can be found here: http://www.ex-astris-scientia.org/sc...oran_ships.htm
Join Date: Dec 2007
Posts: 148
# 70
02-25-2012, 07:37 PM
I wanted to say thank you to the devs who added the Shipyard to Bajor. It's nice for that to be there. Not to be ungrateful, but can we can a guy selling hypos at the medical center too?
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