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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71 NO motivation to change....
05-13-2012, 01:53 AM
Let's face it, folks. Cryptic has no incentive to change the drop rate. They will only introduce things or fix things that make more money. Lying to us about the tech drop rate and making us angry about how long we play elite STFs to get Mk XII gear really doesn't matter as fixing it doesn't increase their revenue. We're cooked. We have no recourse. We could just quit the game, but we like to play it too much. So, I'm guessing we're just stuck with this sort of crap.

It is just so disappointing to hone your skills, form good teams and drive through successful run after successful run for an elite STF only to be reduced to a dismally low (nonexistant, almost) percentage luck-of-the-draw reward at the end.

Of course, there is absolutely no end to the biblical plague levels of those Cryptic Cash Cows - our beloved lock boxes...

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
05-13-2012, 02:00 AM
Quote:
Originally Posted by Chunter View Post
i too am yet to see the improved tech drop rate since the last patch.
I speculate there is something wrong with the damn random number generator in this game.

A few months ago I opened 3 or 4 gold Cardassian lock boxes. All of them gave me the same tribble as a reward.
Another user got 3 Galors out of 4 gold boxes. The result in the loot table sticks somehow. Good luck remains good, bad luck remains bad.

Now, I notice that certain weeks I get lavished with Prototype and Rare Salvage, and even scored Prototype space tech two times in a row the other day in two different ESTF runs.

Other times there is a total drought of salvage. I did notice getting little in the way of salvage for the past 2 weeks, but before that I scored up to 4 proto salvage per evening.

My layman's observation says something is 'sticking' in the RNG preventing it from cycling loot properly. It's the only possible reason how some forumers have reported that when the first hit of a cannon volley criticals, the whole salvo also criticals.

Some underlying problems, perhaps?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
05-13-2012, 02:57 AM
im sorry, but random is random, last CGE i ran 3 of us got the mk12 gun

there needs to be a reason to play, if they made them available for EDC then what will you do when you get your full set of 12s?

Every MMO ive played has had RNG at endgame....sucks but there isnt any other logical way to do it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
05-13-2012, 03:41 AM
Do 300 of that STF and upon getting that accolade you automatically get the rare drop in question. If you get it sooner then good for you, if not thrn at least we'd finally get the ****ing helmets lol. I cant even count the number of elite runs i've done and i still dont have a ground set to speak of. Its gotten to the point where i only STF now if only to help fleetmates, they're no longer a challenge to teams that can communicate and frankly, seeing players who have done a fraction of the runs that i've done with better kits leaves a nasty taste in the mouth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
05-13-2012, 04:07 AM
Quote:
Originally Posted by Chugster View Post
im sorry, but random is random, last CGE i ran 3 of us got the mk12 gun

there needs to be a reason to play, if they made them available for EDC then what will you do when you get your full set of 12s?

Every MMO ive played has had RNG at endgame....sucks but there isnt any other logical way to do it
Yes, but I agree with carmenara...

A friend of my who is constantly doing IGE STFs to try to get a prototype PSG tech to finish mark XII set... isn't getting the proto tech. She's past 100+ runs, and has gotten I think 20 rare PSG techs.

Meanwhile, we see people with full mark XII set (and or alt look) getting the proto drops. One thing that was suggested ingame was "Make tech drops not bound, until you leave the mission zone." So that if the guy gets a PSG tech, but doesn't need it? He can give it to somebody who does.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76 +1
05-13-2012, 04:21 AM
As federation player I ran more than 300 STF. I guess I'm around 400...
As Klingon player I ran more than 15 STF.
For all of those I got 26 shield mark X. Don't you think it's a big joke? I bought my MACO with data encrypted chip.
Today I ran 3 STF. 3 times we got optionnals. for all of those 3 STF, there was 2 loot for 5 players. What this such f***ing joke? I did my job as well I can. Why when we got optionnals I don't get any loot. Is it fair? To be honest. STF is something disgusting. I' don't play STF for fun. I have to if I want MACO set mk XII. I don't play with heart. Why I got data encrypted chip for space elite STF? I really think Cryptix is laughing on players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
05-13-2012, 07:57 PM
Quote:
Originally Posted by Chugster View Post
im sorry, but random is random, last CGE i ran 3 of us got the mk12 gun

there needs to be a reason to play, if they made them available for EDC then what will you do when you get your full set of 12s?

Every MMO ive played has had RNG at endgame....sucks but there isnt any other logical way to do it
I think you're playing the wrong MMO's then. STF's aren't the only thing to do in this game, and even if they were do you want to know what would keep people playing?

How about cryptic constantly adding new maps and sets of gear to get once every once in awhile. You know... like every other MMO does. Also STO is one of the rare MMO's where it seems they encouraged people to make alts. So if you got a full set on one character go get it on another. There's tons of things they could be doing better.

Don't you dare defend terrible game design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
05-14-2012, 12:05 AM
Cryptic fell into the classic "Rarity Vs. Exclusivity" trap.

See, there's two ways of handling highly desirable items in just about any game.

You either A) randomly hand out the loot to a very small number of lucky players (Rarity), or B) only hand out the best loot to the best players (Exclusivity).

There is, however, a third option.

Create a system wherein loot drops remain relatively random, but create a marketplace where individuals can buy, sell, and trade those items for other high-end loot.

The Exchange code could easily be modified to fit this objective. Once you achieve the Silver Star accolade, you get access to the STF Exchange, where Borg Salvage and Tech can be sold for EDCs. Set a standard exchange rate (Rare Salvage = 5 EDCs, Prototype Salvage = 20 EDCs, Rare Tech = 40 EDCs, Prototype Tech = 80 EDCs) so that the market remains constant.

While we're changing things, guarantee four Salvage and one Tech drop per round if you complete the STF. Normal STF: Rare only. Elite STF: Rare, with guaranteed Prototype for Optional.

What this does is it gives the new STF players access to better gear, without giving them the best gear. It rewards the best players (those completing the Optional objective on STF Elite) the best gear.

I think this is a simple solution that would solve pretty much every complaint about STF gear, without requiring significant additional functionality or tremendously increasing the availability of Prototype STF gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
05-14-2012, 05:48 PM
Quote:
Originally Posted by Sprint01
If they increase it any more than they already have, folks will achieve their goals faster than the devs intend. Remember, with the lack of content at the moment they have to draw out what is currently in the game.

Supporting this line of thinking on the dev's behalf is wrong and bad. DO NOT encourage these people. If they are afraid of people getting their kit for some obscure reason, remind them. People have more than one character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
05-14-2012, 05:49 PM
Quote:
Originally Posted by aresula
I think you're playing the wrong MMO's then. STF's aren't the only thing to do in this game, and even if they were do you want to know what would keep people playing?

How about cryptic constantly adding new maps and sets of gear to get once every once in awhile. You know... like every other MMO does. Also STO is one of the rare MMO's where it seems they encouraged people to make alts. So if you got a full set on one character go get it on another. There's tons of things they could be doing better.

Don't you dare defend terrible game design.
And the church says "amen"
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