Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-26-2012, 09:03 PM
Forgive me if I'm wrong, but aren't RSP and Aux2SIF both Lt skills?

Also, wouldn't grabbing Overload II be better than HY II? Considering how it costs 50 weapons energy for overload regardless of rank, you might as well get the biggest bang for the buck while HY II is only a somewhat incremental improvement over HY I.

I run a 'sci-scort' layout with my RSV with turrets in the aft since I run photon torps and have three WPO doffs, so I want to maximise the contact time I have with the torps. Of course that's putting all the eggs in one basket, so if I can't get the frontal arc I have virtually nothing, but that's the case anyhow with the good sci powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-02-2012, 11:21 AM
Quote:
Originally Posted by mysteana View Post
Forgive me if I'm wrong, but aren't RSP and Aux2SIF both Lt skills?

Also, wouldn't grabbing Overload II be better than HY II? Considering how it costs 50 weapons energy for overload regardless of rank, you might as well get the biggest bang for the buck while HY II is only a somewhat incremental improvement over HY I.

I run a 'sci-scort' layout with my RSV with turrets in the aft since I run photon torps and have three WPO doffs, so I want to maximise the contact time I have with the torps. Of course that's putting all the eggs in one basket, so if I can't get the frontal arc I have virtually nothing, but that's the case anyhow with the good sci powers.
RSP you get from your captain Aux2SiF is your boff. on the excelsior you can have HYT3 and BOL2 ditto on Odyssey
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-02-2012, 04:29 PM
I have a KDF Tac/sci, but some stuff is similar.

First, I hate torps. Unless you are in a tight team or want to sit out a lot of the fight... Meh.

I have had a lot of success with 3x DBB and 3x turrets. You want to be pointing at your target for many sci skills.
The Varanus only gets a Lt. Tac officer, and I went with FAW I and BO II.
The nice thing about DBB and FAW is it only selects the targets in front of you. If you only have a single target in front of you, it's like beam rapid fire.


One handy power is Tachyon Beam. Sure, it strips shields a little, but with Gravitometric scientist duty officers (I think it is), it gets a bonus effect to reduce target turn ability.

Oh, also sci ships are demons at shield tanking. With a high regenerating shield like the Borg shield, I've managed to survive the concentrated fire of up to 3 enemies, and either taken one or two out or simply manage a draw.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-03-2012, 05:47 AM
I was actually asking for some input on this subject Thursday this week, Kahn was very helpfull with some good advice (which I basically ignored, hehe)

Intrepid - I really wanted to be able to make the Intrepid work, but it has too much Sci and not enough Eng/Tac, its turn rate is basically brilliant and running DBB is quite easy. Running this like an Escort would seem to be the way.

DSSV - UGLY!, its inertia is horendous and just NO!

RSV - Fast, agile, Lt and Ens Tac, but the hull is really week and the low crew is hideous for a 'combat' vessel

Nebula - This is more like it, with the Lt. Cmd Eng slot and the Omni Lt. slot you can make alot work for this, currently I am running the Omni as an Eng. and using two copies of EPtW1 and EPtS2, with RSP2, BO1 and HYT2. For the science stations I am running Haz Emitters 1x2, Sci 2, FBP2 and ES3. I think it is working, but I am currently experiancing a bug with my Boff abilities (they all have about 230% CD time, which means I cant run back-back EPtS/W) and my HYT and BO currently have 70 second CD timers! - ITS ****ING HORRIBLE).

It might be worth playing around with the Omni Lt as a Tac and take 2 copies of both HYT and BO, making use of tactical initiative and a Photonic Officer to bring down the CDs (tho running 2 copies of both HYT, BO, EPtS and EPtW this might not be a decent play stratergy.

The thing is, when running a Tac in the science vessel, you might as well be running with Aux at 25pwr, running multi copies fo EPtW/S you are basically running at 125 on both systems permentally. With some decent power setups, you can even throw in (or possibly run 3 copies of ES2/2/3) and run all systems at a stupid levels of power. It would therefor seem to make sense to use Sci abilities that do not rely on the Aux power level.

However with the aformentioned bug, I am not currenlty able to 'chain' abilities. I can however tell you that with Mk X green gear (only came back to playing STO this week since cancelling my sub nearly 2yrs ago) I am quite easilly doing quests at Elite level solo (with my 230% CD bug on all abilities),

The turn rate of 9 (im getting about 17 with skills - no consoles) you are quite(ish) mimble with some really good tanking powers, I am yet to decide on the weapon loadout for this but the one thing I can advise is the not use a rear torpedo as you are not nimble enough to make it work. Dual banks might be a possability but I'm leaning more towards either Arrays or Turrets with possibly one Torp at the front.

Other possabilities for a Tac captain are the Gal-X and the Gal-R, you can get ALOT of burst from stealth with the Gal-X, APA and a spinal Phaser Lance with a DBB with BO2, also running a Stardrive section of a Gal-R turns you into a tanking Escort with ALOT of maneuverability and constant heals for Hull and Shields
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-03-2012, 09:37 PM
Quote:
Originally Posted by Cygone View Post
I was actually asking for some input on this subject Thursday this week, Kahn was very helpfull with some good advice (which I basically ignored, hehe)

Intrepid - I really wanted to be able to make the Intrepid work, but it has too much Sci and not enough Eng/Tac, its turn rate is basically brilliant and running DBB is quite easy. Running this like an Escort would seem to be the way.

DSSV - UGLY!, its inertia is horendous and just NO!

RSV - Fast, agile, Lt and Ens Tac, but the hull is really week and the low crew is hideous for a 'combat' vessel

Nebula - This is more like it, with the Lt. Cmd Eng slot and the Omni Lt. slot you can make alot work for this, currently I am running the Omni as an Eng. and using two copies of EPtW1 and EPtS2, with RSP2, BO1 and HYT2. For the science stations I am running Haz Emitters 1x2, Sci 2, FBP2 and ES3. I think it is working, but I am currently experiancing a bug with my Boff abilities (they all have about 230% CD time, which means I cant run back-back EPtS/W) and my HYT and BO currently have 70 second CD timers! - ITS ****ING HORRIBLE).

It might be worth playing around with the Omni Lt as a Tac and take 2 copies of both HYT and BO, making use of tactical initiative and a Photonic Officer to bring down the CDs (tho running 2 copies of both HYT, BO, EPtS and EPtW this might not be a decent play stratergy.

The thing is, when running a Tac in the science vessel, you might as well be running with Aux at 25pwr, running multi copies fo EPtW/S you are basically running at 125 on both systems permentally. With some decent power setups, you can even throw in (or possibly run 3 copies of ES2/2/3) and run all systems at a stupid levels of power. It would therefor seem to make sense to use Sci abilities that do not rely on the Aux power level.

However with the aformentioned bug, I am not currenlty able to 'chain' abilities. I can however tell you that with Mk X green gear (only came back to playing STO this week since cancelling my sub nearly 2yrs ago) I am quite easilly doing quests at Elite level solo (with my 230% CD bug on all abilities),

The turn rate of 9 (im getting about 17 with skills - no consoles) you are quite(ish) mimble with some really good tanking powers, I am yet to decide on the weapon loadout for this but the one thing I can advise is the not use a rear torpedo as you are not nimble enough to make it work. Dual banks might be a possability but I'm leaning more towards either Arrays or Turrets with possibly one Torp at the front.

Other possabilities for a Tac captain are the Gal-X and the Gal-R, you can get ALOT of burst from stealth with the Gal-X, APA and a spinal Phaser Lance with a DBB with BO2, also running a Stardrive section of a Gal-R turns you into a tanking Escort with ALOT of maneuverability and constant heals for Hull and Shields
running beam arrays or DBBs forward and turrets aft? maybe a harpeng aft? might have to give the frizbee another look.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-04-2012, 12:25 AM
Regardless of what any leetard screams, remember this always:

If it's stupid and it works, it's not stupid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-04-2012, 03:52 AM
Update:

Bug got fixed!

With chain back to ack EPtW/S and ES3 running for longer than its cooldown, power levels are 125/108/65/110, and that is will Green Mk XI gear,

Changed from 2xHE1 + 1xST2 to 2xST1 and 1xHE2 as it works out much better,

Was PvpIng most of last night and no single ship could kill me, and when they were targetting someone else, they then couldnt kill them either.

Seems to work well .
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