Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
Just switched from tier 4 defiant to fleet escort due to better stats tho i duno if i will keep this long as i like the defiant model myself which i am still waiting for cstore sale for the defiant retrofit i hope is coming soon.

Anyhow with the defiant and now the fleet escort, im using 3 DHC tetyrons and a Quantum. With 3 tet turrets in the back.

I like to strip shields down with em but wondering if im really doing a good shield strip or not.

You reckon keep em or maybe move to antiprotons as ppl seem to like em tho not sure why as they just have a crit severity bonus dont they which doesnt do much i think or at least never really noticed before. Tho they do look cool all red and all.

Just i never really see tetryons in STFs so i thought id be a bit diff and keep em and be a shield stripper but like i said am i really being any good with em and am i really stripping shields or is the damage just lowering them really quickly due to the setup and rapid cannon powers etc.

I have 8 mark XI token things to spend at ds9 store for some XI goodies but wondering if its worth changing from tets to somit else or not, which i thought antiprotons due to popularity of em.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2012, 12:47 AM
The Omega set adds bonus shield damage with every hit made. The insignificant amount of shield damage per tetryon proc is just that, rather insignificant compared to the amount of shields the STF mobs have. Rapid fire and cannons just drops shields quickly. It's hull and structural damage that you need to drop fast in STFs

Antiprotons are the go-to choice because more damage is good, but the tactical consoles for them are very expensive (I just bought 4 of them off the Dilithium shop instead of spending 1mil each)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2012, 01:16 AM
Roll antiprotons. I run them on my Defiant and usually end up being the main damage-dealer when I run STFs.

Of course outside of STFs that translates to 'Hit CSV II, approach frigates, pres butan, win in one volley'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-17-2012, 01:22 AM
Antiprotons. Strange you'd look at the description of the weapon and think that the AP bonus (CrtH and CrtD) was inferior to the others. They are the DPS weapon of choice, they have by far the best bonus/proc/abilty of all the energy weapons. Leave the shield stripping to those sci vessels, you are a damage machine. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2012, 01:23 AM
It's not a listed option, but usually I use the plasma weapons: they are truly efficient against the hull!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2012, 01:39 AM
Quote:
Originally Posted by aashenfox
Leave the shield stripping to those sci vessels
Bah, as a Sci captain, I'll declare outright that damage is king. Who cares if a Tachyon Beam III strips 4000 shields per facing every 30s? A round off my weapons at 100 power does the same in less than 4 seconds and you want to bore through a single facing ASAP. Against a very resistant shield, yeah that Tachyon Beam may do more but that doesn't happen in STFs.

Quote:
Originally Posted by AJ_McRich
It's not a listed option, but usually I use the plasma weapons: they are truly efficient against the hull!
I was under the impression that the DoT effects don't stack. If that's the case, the high RoF of a cannon escort is going to overwrite the procs. Better off with increasing crit and getting damage that is good all round and doesn't care how fast it's coming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-17-2012, 01:55 AM
Quote:
Originally Posted by mysteana View Post
I was under the impression that the DoT effects don't stack. If that's the case, the high RoF of a cannon escort is going to overwrite the procs. Better off with increasing crit and getting damage that is good all round and doesn't care how fast it's coming.
Indeed. Plasma is arguably the worst proc for cannons since the DoTs don't stack. Dual Heavies are where the 2.5% procs really start to shine, but still, AP for raw damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-17-2012, 02:19 AM
Quote:
Originally Posted by mysteana View Post
I was under the impression that the DoT effects don't stack. If that's the case, the high RoF of a cannon escort is going to overwrite the procs. Better off with increasing crit and getting damage that is good all round and doesn't care how fast it's coming.
Maybe I am wrong, but if I remember well there is a DoT stack between plasma light weapons (array and cannons) and plasma torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-17-2012, 02:28 AM
Quote:
Originally Posted by AJ_McRich
Maybe I am wrong, but if I remember well there is a DoT stack between plasma light weapons (array and cannons) and plasma torpedoes.
I believe you are right (and even that the DoT from a Beam will stack with the DoT from a Cannon AND the DoT from a Torp) but even given that, due to the sheer number of particle shots fired by dual heavies, you are going to get more purchase from just about any other energy type, I'm sure of it. If you had a beam boat with a plasma turret, a plasma BA and a Plasma torp, I'd say that could be quite effective, but on an escort with two or more cannons up front, you are wasting potential procs (like subsystem disables from Phasers). Furthermore, I think the proc from cannons never gets rolling if you are constantly firing (though I admit, this is pure speculation). My reason for this belief is that the DoT starts ticking at the first second, not second 0 (the time of impact), therefore, the shots hit the enemy so fast, that the DoT doesn't start ticking until the break between volleys, when it is immediately overwritten again at the start of the next volley, effectively pausing the DoT each time you attack. You can easily prove me right or wrong with a look in the combat log, I'm not going to go get a load of plasmas just to test this, but would be nterested in what you notice from the behaviour in the log.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-17-2012, 02:36 AM
Quote:
Originally Posted by aashenfox
You can easily prove me right or wrong with a look in the combat log, I'm not going to go get a load of plasmas just to test this, but would be nterested in what you notice from the behaviour in the log.
I'd gladly take up this challenge, but is there a way to output the combat log to an external text file or something? The innate/default combat log is woeful in both its output format and its pathetic buffer size.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:53 AM.