Lt. Commander
Join Date: Dec 2007
Posts: 120
...as opposed to the others that only have 20? 20 hour cooldowns give more flexibility to those who wish to manage their play time accordingly.

Please consider giving Strange New Worlds and the Vice Admiral level exploration cluster daily 20 hour cooldowns. Unless there is some strange bizarre reason as to why an extra 4 hours are slapped onto these missions...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-21-2012, 08:51 AM
D'Angelo instituted 24 hour dailies in his temporary turn in the chair. But Zinc had them all set at 20 hours to promote replay value way back when. And now they clash like stripes and polka dots. This stems from new employees not really being aware of how the game was put together prior to them being there. So they just figured daily meant 24 hours, duh.

When even a fifth grader knows that a single day isn't even 24 hours long.

ZING!

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-21-2012, 09:18 AM
And here I thought I was the only person irritated by this.
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