Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
02-22-2012, 05:22 PM
Quote:
Originally Posted by Commadore_Bob
I was listening to Al's interview with P1. He mentioned the trouble with the Ambassador and adding it to the game is there is really noting to differentiate it from the Galaxy. So I had a thought, how would you feel if the Ambassador was a skin option for the Galaxy? That way the ship gets into the game but it saves the devs the trouble of shoehorning it into a position.
They could always make it a +1 of the Galaxy, but I do not mind it being a skin it might be my 1st skin I actually buy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
02-22-2012, 07:19 PM
Quote:
Originally Posted by USS_Merriman
That's a bunch of horse dung! That's like saying my grandmother is stronger and more nimble than my sister!

We did not see as many Ambassador Class ships because of the $$$ it cost to produce such CG model ships for television. They re-used the Excelsior/Mirandas from the movies because there was next to no cost when compared to creating/using an Ambassador Class ship from scratch. Look that information up. It's stated that's why so many Excelsiors/Mirandas were seen in TNG episodes and also why they chose the final "Yesterday's Enterprise" Ambassador design over others, because it was cheaper to produce than other variations.
Exactly. It really seems like the only reason we are having this discussion right now is that there happened to be a movie made around the time of DS9 involving time travel/the past, where they spruced up the old Excelsior studio model a bit. If the plot of "Generations" was different, the Excelsior probably would have long been dead and buried.

As such, it seems kind of silly to keep arguing increasingly convoluted "canon" reasons as to why the Excelsior was better, the Ambassador sucked etc. when really it was all just a budgeting decision.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
02-22-2012, 07:51 PM
Quote:
Originally Posted by Stormnnorm
Exactly. It really seems like the only reason we are having this discussion right now is that there happened to be a movie made around the time of DS9 involving time travel/the past, where they spruced up the old Excelsior studio model a bit. If the plot of "Generations" was different, the Excelsior probably would have long been dead and buried.

As such, it seems kind of silly to keep arguing increasingly convoluted "canon" reasons as to why the Excelsior was better, the Ambassador sucked etc. when really it was all just a budgeting decision.
Well, prior to Generations, we still saw the Excelsior a healthy amount in TNG.

But I think there's plot considerations there.

What we know of the ambassador is that it's a very nimble ship that is lighter on defensive capabilities. That didn't suit the needs or production realities on TNG (everything about that says expensive to shoot for little airtime before it blows up -- and if it doesn't blow up, it becomes more exciting than the Enterprise) and a ship that would risk upstaging the Defiant as a smaller, more nimble ship.

I also think that's why we didn't see Connies.

You have to make them more nimble/exciting to watch than the Galaxy. They don't necessarily have the firepower/oomph of the Defiant, which also tended to rely on ships it would stand out in contrast against as allied ships.

I think in game terms, you're looking at a maneuverable sci ship with weak defenses or a slightly more durable and less maneuverable escort sans cannons.

I don't think she'd make the Galaxy obsolete but she might make the Excelsior obsolete by exceling more at the Excelsior's strengths in-game than the Excelsior does.

And the problem you run into is, adding her at this point, if you add her to any tier, you're committed suddenly to adding 11 more ships that won't generate much revenue at lower tiers...

... Unless you do something unconventional, like I've suggested, and make the Ambassador a scaling ship, available at level 1, that defies easy categorization. Like I say, one scaling ship per faction.

I see her as a ship that:

Is a science vessel for most purposes.

Has a turnrate of 12.

Has a passive buff to, say, +10 Aux and +10 Weapons, making her a tough little ship that's less durable, bucking the cruiser/sci/escort trend a bit.

Has 8 console slots (cruiser-like, something like 4 Eng, 2 Sci, 2 Tac) but a passive debuff that goes away as you level. (So it has 8 slots that are 50% as effective at level 1 and become fully effective at level 30. And maybe which become more effective between levels 40 and 50, to make up for having less slots than a T5 ship and also to encourage "workhorse" builds that avoid flashy gimmicks in favor of passive stat consoles.


Has three BO stations:

LtC Eng, LtC U, Ltc U. The beauty if a player's own rank regulates their ability to use these slots at lower levels. (So you don't get more slots than you should have at Lt. because you're capped at 3 BOs you can only get ensign powers out of. It's a ship you have to grow into using by leveling.) At Tier 5, it's a sub-par but versatile. You might cheat up by making one of the Universal slots a Commander slot.
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