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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-21-2012, 10:58 PM
Quote:
Originally Posted by PodSix
An academy tutorial was planned, along with an academy tutorial for the Klingon faction. Then Free to play happened, and they changed Executive Producers.
You still be hard pressed to justify how a cadet would be assigned to a command post with no experience.

A tutorial is a tutorial, the one we have is the one we have and what it does is to show the player how the game is played, be it a field commission or a course on the Academy.

Unless you want the full experience, that is you start as a cadet and then spend the next 30-50 levels on ground missions were you would go over there and click on things,a little pew pew here and there with after about a month of it you actually get the command of a starship ... I
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-21-2012, 11:39 PM
Quote:
Originally Posted by f2pdrakron
You still be hard pressed to justify how a cadet would be assigned to a command post with no experience.

A tutorial is a tutorial, the one we have is the one we have and what it does is to show the player how the game is played, be it a field commission or a course on the Academy.

Unless you want the full experience, that is you start as a cadet and then spend the next 30-50 levels on ground missions were you would go over there and click on things,a little pew pew here and there with after about a month of it you actually get the command of a starship ... I
No not a month to get a starship. I was thinking more along the lines of fast forwarding your significant days in the academy, that help to explain the character/captain you are today.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-22-2012, 10:47 AM
If you have already done the tutorial, you can choose to skip doing it again. You then have to report to the admiral at STA to get your starter ship, kit weapons etc. I thought that was kinda cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-22-2012, 11:02 AM
Quote:
Originally Posted by Deux22
I think it takes away from the perceived quality of the Miranda class ship. I think it also takes away from the underlying plot of being at war with the Klingons. Furthermore, it makes your character shallow from an RP perspective. I love that STO is casual, but casual doesn't have to be shallow.
How does it make characters shallow?

My old rp viewpoint was my tac and engineer captain were both officers on the same ship before that battle, then the engineer got assigned to another ship in emergancy.

Even now, regardless of the missions I don't really say my characters have, inrp/backstory terms, done them all.

As for the miranda, in Ds9 they botched nearly all of the ships strengths. I doubt a galaxy or Excelsior would be so quickly gutted by those orbital platforms, where as the Defiant can take a hit without a hull breach. They also neglected shields in the big battles.

IIRC, those two mirandas escorting the defiant were attacked by a Jem'hadar battleship, which can put out a lot of firepower.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-22-2012, 11:15 AM
Quote:
Originally Posted by Deux22
Exactly my point. If the Miranda is garbage, why do they give you one to go take down a bunch of Borg spheres and cubes?
I think it was more or less "This planet's under attack, we need everybody we can spare to repel the Borg." Initially you're doing the grunt work, rescuing and repairing stuff. By the time you start blowing stuff up, it's already been weakened, and in the case of the cube, you're working with a fleet of powerful ships.

The Miranda is garbage, but it's what they had on hand.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-22-2012, 11:26 AM
Quote:
Originally Posted by Radkip View Post
I think it was more or less "This planet's under attack, we need everybody we can spare to repel the Borg." Initially you're doing the grunt work, rescuing and repairing stuff. By the time you start blowing stuff up, it's already been weakened, and in the case of the cube, you're working with a fleet of powerful ships.

The Miranda is garbage, but it's what they had on hand.
Exactly. The same thing happened at Wolf 359 to Sisko's Miranda: the USS Saratoga. They answered the call and were completely outmatched, but they still had to answer the call and try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-22-2012, 01:34 PM
Quote:
Originally Posted by Cosmic_One View Post
Exactly. The same thing happened at Wolf 359 to Sisko's Miranda: the USS Saratoga. They answered the call and were completely outmatched, but they still had to answer the call and try.
wolf 359 is exactly why it didn't make sense. "well last time we tried this we lost our entire fleet in the alpha quadrant, but lets try it again anyways"

When a much bigger star ship (in this case the enterprise-D) could be far more effective.

I mean whats the point of that memorial if they don't learn from the mistake? You can't out muscle the borg.

yet it seems that's exactly what we do in the tutorial.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-22-2012, 01:44 PM
Quote:
Originally Posted by yogurt21
wolf 359 is exactly why it didn't make sense. "well last time we tried this we lost our entire fleet in the alpha quadrant, but lets try it again anyways"

When a much bigger star ship (in this case the enterprise-D) could be far more effective.

I mean whats the point of that memorial if they don't learn from the mistake? You can't out muscle the borg.

yet it seems that's exactly what we do in the tutorial.
You have to use what's available and within range. At Wolf 359 those 39 ships were the only ones which could get there on time. I'm sure Starfleet would have loved to have 39 Galaxy Class ships there but that wasn't possible. It's the same with the Vega colony.

People forget that space is vast. For example, it takes 27 days to get from Sol to DS 9 at warp 9 - and many ships can't sustain warp 9. When DS 9 gets attacked the only ships that can respond are those relatively close.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-22-2012, 08:19 PM
It was actually 40 ships. Only one survived. And a major part of the losses was their tactics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-23-2012, 06:35 AM
Don't forget lore wise the fleet at Wolf 359 was not as tech advanced as later fleets i.e. First Contact. I'm sure this will many of blood boiling but look at last ep of Voyager... you're telling me that they didn't take that transphasic torpedo and armor tech and build off of it?

It is possible (although I agree it still feels a little silly in the tutorial) that a Miranda would go into battle against the borg in the STO timeline with a little more confidence than at Wolf 359

Or at least the confidence to get in at least one torpedo volley before being gutted
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