Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Melee: Anyone else feel...
02-22-2012, 01:28 AM
...like you die too quickly?

Maybe I'm doing something wrong.

I just started a KDF toon. My setup is a Gorn Tac officer with guns, Klingon Medic with guns, Klingon Shield Engineer with guns, a Klingon Tac with a Bat'leth and myself with a Bat'leth.

First ground mission I did tonight (Hirogen), I died twice. I have NEVER, and I repeat, NEVER, died on my Starfleet officer in ground mode. But first time out in melee combat on KDF side, and I croak twice?

Is melee just that bad in this game, or am I missing something?

And yes, I have allocated all my skill points, my officer's skill points and I have decent gear on.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-22-2012, 02:29 AM
I don't know if it was ever considered that melee would be as good as ranged in the game. I think if it was, I'd be wondering why from the other perspective. Think about it. You have a gun, and someone's running at you with a sword...It's gonna a bit of a one-sided fight
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-22-2012, 02:29 PM
1st PvE speaking pre season four it was quite easy to melee w/the right builds (eg stacking sci doffs buffing you w/dy. hypospray and shield bypass damage). The thought behind this is most of the ranged weapons were energy by nature and the shields and some armor were designed to absorb the damage. Only certain armor and the already mentioned hypospray was designed to stop melee/kinetic damage. If you think about the 1st Borg encounters and their adapting shields to energy weapons it makes sense. Physically pulling the plug on them so to speak was the most useful counter. Now think of everyone having energy shields and most range weapons being energy based.

Post season 4 the sci skill got nerfed w/a longer cooldown and lost it's physical damage resistance. Also, many stuns/hold are fragile that weren't before. The sword combo lost it's leaping strike which made it easier to flank with. Last shields absorb 50% melee damage when they didn't before.

Still, if you want to max melee damage PvE on your captain get all Sci Boffs w/Dy. hypospray (use versions 2&3 they stack) and prebuff your Tac Captain. Give them Phasers for the stun proc so NPCs are less likely to quickly run from you. Fill out the rest of their skills w/heals & roots. While it's not the highest DPS damage the Sword can strike to a target even if you're rooted, and generally looks cool. For even added flavor get all Orions w/seduce and use pistols so they're in range to trigger that trait.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-23-2012, 11:10 AM
I think it's about balanced to be honest. Think of the damage you do hacking at somebody with a sword, then thick of how much you'd do with a .44 Magnum or an AK47. That said, on some toons I do carry a melee weapon as my second form of attack, Klingon and Nausicaan since they're suited to it, but I also use sweeping strikes a lot on my Andorian when people get all in my face. Also, if melee damage were buffed too far, it'd be easy to just bypass somebody's shields and wail on them with a lirpa or batleth until they were dead. It's the equivilent of having a weapon that bypasses shields in space. I imagine if it were stronger it wouldn't take long before ground PVP turned into Braveheart.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-23-2012, 10:56 PM
Quote:
Originally Posted by aashenfox
I don't know if it was ever considered that melee would be as good as ranged in the game. I think if it was, I'd be wondering why from the other perspective. Think about it. You have a gun, and someone's running at you with a sword...It's gonna a bit of a one-sided fight
It also makes you wonder why our STF ground set was completely tailored around melee combat, under these circumstances.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-23-2012, 11:54 PM
My advice is to never give your bridge officers a melee weapon and to only use yours when the enemy closes in on you or at least to fire at the enemy as you close in on them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-24-2012, 08:47 AM
i find melee neat in this game but yes, i don't know why it is even considered an option when people are shooting at you and lobbing grenades and turrets are firing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-24-2012, 08:55 AM
Deleted...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-24-2012, 08:59 AM
Quote:
Originally Posted by Sakarak
My advice is to never give your bridge officers a melee weapon and to only use yours when the enemy closes in on you or at least to fire at the enemy as you close in on them.
WHAT?

And deny my officers the glory of battle?

Ha! You sniveling Ferengi!

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-24-2012, 01:39 PM
Quote:
Originally Posted by Ebeneezergoode
I think it's about balanced to be honest. Think of the damage you do hacking at somebody with a sword, then thick of how much you'd do with a .44 Magnum or an AK47. That said, on some toons I do carry a melee weapon as my second form of attack, Klingon and Nausicaan since they're suited to it, but I also use sweeping strikes a lot on my Andorian when people get all in my face. Also, if melee damage were buffed too far, it'd be easy to just bypass somebody's shields and wail on them with a lirpa or batleth until they were dead. It's the equivilent of having a weapon that bypasses shields in space. I imagine if it were stronger it wouldn't take long before ground PVP turned into Braveheart.
Your 1st analogy isn't really apples to apples. If there were ranged kinetic gun options in game it would be. But there really aren't many. Remember how effective Picard was w/a Tommy Gun compared to energy weapons vs the Borg? Or Data physically dismembering Borg?

I'd rather people have various degrees of kinetic/energy defenses for shields like armors have and limit the effectiveness of hybrid defenses, instead of a base physical damage absorbtion. In general I think energy shields should be more effective vs energy attacks, and physical armor should be more effective against physical attacks.
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