Lt. Commander
Join Date: Dec 2007
Posts: 120
Greetings all - i'm currently playing the free version of STO and have only been on the game for about a week. I have a few questions about the game and i'm hoping you all might be able to help me.

Number 1: I know I want to use Cruisers for my ship. They seem the most iconic to me. What type of Command Officer do I need to run? I kind of want to go Tactical, but I hear Engineers fare much better for Cruisers. Why is this?

Number 2: Bridge Officer abilities - I want to be able to take a hit but still deliver a good salvo back to the enemy. What sort of abilities work best for my different officers?

Number 3: Energy management - I honestly have no clue how this works. I tend to spacebar all phaser banks whenever they're off cooldown. Am I doing it wrong?

Number 4: Upgrading my ship(s): Knowing that i want to run a tanky cruiser, what sort of consoles/weapons/torpedos/etc should I be looking for?

That's all I can think of - I appreciate any answers the community might be able to give me. Thanks in advance!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-23-2012, 10:34 AM
Quote:
Originally Posted by Argolisk View Post
Greetings all - i'm currently playing the free version of STO and have only been on the game for about a week. I have a few questions about the game and i'm hoping you all might be able to help me.

Number 1: I know I want to use Cruisers for my ship. They seem the most iconic to me. What type of Command Officer do I need to run? I kind of want to go Tactical, but I hear Engineers fare much better for Cruisers. Why is this?
Peretty much Cryptic's take to ships were to make ships syngergistic withn the 3 classes, so:

Science ships are more synergistic for Science characters.
Cruisers are more synergistic for Engineering characters
Escorts are more synergistic for Tactical characters.

That said, (although I have no personal experience with this myself as my Engineer has always flown a cruiser and my Tac has stuck with Escorts); many players have found success and enjoyment mixing ships (IE there are plenty of Tacs who like and fly Cruisers and many Engineers who hoipe into an Escort. Science ships from what I hear are pretty much uniquely suited to Science characters so they don't see a lot of Class crossover.)

Quote:
Number 2: Bridge Officer abilities - I want to be able to take a hit but still deliver a good salvo back to the enemy. What sort of abilities work best for my different officers?
That's relly hard to answer because it depends a lot on your playstyle.

If you use torpedos at all you should have a Tac Boff with Torpedo High Yield or Torpedo Scatter Volley (they are on teh same cooldown so it's better to pick one or the other of these.)

If you use mostly Beams, other good Tac Boff powers are Beam Array Fire at Wiil or Beam Overload or Beam Target Shields. (at least I've had good success withthese in various builds); and maybe Attack Pattern Omega. If you PvP - Tac Team is a MUST,

If you use cannons: Cannon Rapid Fire or Cannon Scatter Volley

For Your Engineer Boff - you usually want to start with Engineering Team or Emergency Power to Shields.

For Sci Boffs - Tacyon Beam (strips shields) and Science Team (both good in PvP too.) Tractor Beam or Tractor Beam Repulsers is also good for PvP.

Quote:
Number 3: Energy management - I honestly have no clue how this works. I tend to spacebar all phaser banks whenever they're off cooldown. Am I doing it wrong?
If you run an Engineer or Tac it's best to just pick the 'Attack Mode' preset that puts 100% to weapons 50% to shields and 25% to Engines or Aux; and let byour slills, Boff powers and gear get your bonueses in the other areas. The only character type where you migjht want to not use a preset is Scvience.

Quote:
Number 4: Upgrading my ship(s): Knowing that i want to run a tanky cruiser, what sort of consoles/weapons/torpedos/etc should I be looking for?
As for ship weapons - I usually put all my beams or cannons on Autofire (right click on the weapon box in the Space HUD; and the boarder will turn green) - meaning that once Ihave a target and hit the spacebar; the weapon will autofire at every opportunity until I hit <Esc>; or switch to another target. I usually leave thing like Torpedoes or Mines on maunual thoough, because you really want to pick your shots witth Torps as they do the most bamage when shiields are down; and with Mines you want to lay them close to a target so they home in.

As for specific Torp types - at low levels getting anything but Photons will be harder. IMO - the best general Torpedo type is Quantum as they travel te fastest to the target (and that's impotent because it means they have a better chance to get to the target before it gets a shield back up. The tradeoff for the travel to speed? They have an 8 second cooldown where Photons have a 6 second cooldown; but I still prefer them over Photons.

Quote:
That's all I can think of - I appreciate any answers the community might be able to give me. Thanks in advance!
In the end, try out things and see what works for you and your playstyle. Don't be afraid to experiment to find what combos work best for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-23-2012, 10:37 AM
I see, very helpful information! The autofire will definitely help. Thank you very much!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-23-2012, 11:59 AM
You can fly a cruiser as a tac and do it successfully, but it won't be a min/max build. All of my toons fly escorts as they leveled up because the additional dps inherit in escorts makes for faster kills during what is almost always a time of suboptimal builds.

My advice as you level up is to try different things and see what you like the best. Don't sweat it until you reach admiral, and there you start to worry about optimal builds for various situations.

Don't sweat it - I can't say it enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-23-2012, 12:00 PM
You also should take a look at the STO Wiki, as its the closest thing to the missing game manual for STO

www.stowiki.org
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-24-2012, 02:10 AM
I had one more question - will I notice a significant difference in damage if I go Defense Mode rather than Attack Mode in Space Combat? What are the benefits/drawbacks of each?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-24-2012, 03:23 AM
You will only see a difference in the beam and cannon weapon damage. Torpedo damage is independent of power levels. As for cruisers, I would go with beam arrays and torpedoes. One torpedo forward and one aft. Cruisers are more meant to broadside a ship. That said, escorts mainly use dual beam banks, cannonjs and turrets with a single torpedo launcher in front so as to take advantage of their superior turn rate to bring to bear these weapons. If there is anything I can do to help, I will try to do so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-24-2012, 06:03 AM
Thank you, that helps alot. So for Cruisers, should I be set up in Defense Mode or Attack Mode? I plan to use the Phasers/Torpedo combo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-24-2012, 06:09 AM
Quote:
Originally Posted by Argolisk View Post
Thank you, that helps alot. So for Cruisers, should I be set up in Defense Mode or Attack Mode? I plan to use the Phasers/Torpedo combo.
Most people adjust their power level settings to suit their own needs rather then just going with standard Attack, Defense, etc. So you might sets yours up at 80/50/45/25, as an example. The more power you have in Weapons the quicker battles will go. In many instances in STO a good offense is the best defense.

As you become more comfortable with the game you'll find you have less need for Shield power on normal mode. I usually run my Cruisers 100/25/50/25 and can usually kill most foes before they've even penetrated my Shields on normal mode. It's all just a question of practice more then anything else.

The best thing you can do is just find a setting value which works for you and then don't be afraid to change it when your play-style changes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-24-2012, 06:10 AM
I would suggest using a mixed setup for your cruiser, it will mostly take some toying around, just be sure to keep a decent shields level to keep recharge rate up for them.
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