Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-23-2012, 12:48 PM
Quote:
Originally Posted by Koppenflak
*Obligatory '/facepalm' emote*

Why... Why must it be another shuttle?

Didn't we only just get the Type 10 last week?

Cryptic, all this new and shiny stuff is all well and good, but I feel compelled to ask - when are getting a system that will allow us to put our shuttles somewhere useful, like... a shuttlebay, rather than clogging up our somewhat limited (and expensive) ship slots?
Hey

Check out this thread "Can We Please Get a Seperate Space for Pets" and it's response by PWE_BranFlakes here: http://forums.startrekonline.com/sho...d.php?t=256008
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-23-2012, 12:52 PM
Say, when will they add more Runabout skins? The regular Runabouts should have the option to go with/without the rollbar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-23-2012, 12:52 PM
Not bad. Of course, with all these shuttles we HAVE to have more shuttle missions.

Two words.

SHUTTLE. DAILY. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-23-2012, 01:02 PM
Quote:
Originally Posted by Alecto View Post
Hey

Check out this thread "Can We Please Get a Seperate Space for Pets" and it's response by PWE_BranFlakes here: http://forums.startrekonline.com/sho...d.php?t=256008
Well, I do appreciate the need for Pet slots as well... But my understanding was that Pets and ships were essentially two different things.

And to be clear - my main gripe here is that for every very-rarely-used shuttle I buy, I lose a slot in my starship roster, which is probably far more valuable to me for when things like the Odyssey +1 roll around.

As it stands, I've already got the Danube, Delta Flyer, Type 10 and Captain's Yacht... That's five whole slots on my ship roster!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-23-2012, 01:02 PM
Quote:
Originally Posted by HyperLimited View Post
Not bad. Of course, with all these shuttles we HAVE to have more shuttle missions.

Two words.

SHUTTLE. DAILY. :p
That actually sounds like a cool idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26 Great small ship, but...
02-23-2012, 01:02 PM
Still see no reason to buy shuttles/fighters/runabouts, except for the purpose of the few small craft restricted missions. Perhaps, when we have small craft restricted PvP or STFs, this will be a good deal. Right now it's just not enough game play is devoted to small craft ...

Ship itself is cool though. As always.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-23-2012, 01:05 PM
Can we get some screenshots that show other angles, to me the current pic looks more like a render error where part of it is inside out and overall looks quite fugly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-23-2012, 01:07 PM
I kinda see where this ship was going, visually.
And it would have looked nice if it went there.

But instead it made a sharp 90 degree left turn and drove off a cliff.

No
thank
you.

I will stick to my delta flyer, and the only thing that would get me out of it would be a mission scout ship or Janeway's SC-4
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-23-2012, 01:09 PM
Quote:
Originally Posted by Koppenflak
Well, I do appreciate the need for Pet slots as well... But my understanding was that Pets and ships were essentially two different things.

And to be clear - my main gripe here is that for every very-rarely-used shuttle I buy, I lose a slot in my starship roster, which is probably far more valuable to me for when things like the Odyssey +1 roll around.

As it stands, I've already got the Danube, Delta Flyer, Type 10 and Captain's Yacht... That's five whole slots on my ship roster!
Bingo.

You have 5 Small craft and they have a grand total of one mission with which they are appropriate. They took out the Delta Daily. This FE episode will be only the second mission where a shuttle is appropriate. The least they could do is give us a second personal shipyard to store them in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-23-2012, 01:12 PM
Look at the full stats, it seems that it's not a special console but innate abilities of the Shuttle. It's seems a bit overkill for for two missions that (will be) in the game. I can't see players being interested in buying it. The Ship Collectors sure, that's a given But I can't see the draw for the Yellowstone. But....

with PvP getting some focus for Season 6. I'm going to go out on a limb and say that there will be a one or more Shuttle only PvP maps that will be a part of Season 6. That will make the Yellowstone a tempting ship for PvP. A substantial amount of extra power for the systems at <75 power setting. An ability that doesn't use a console slot. And a Nice ability for PvP especially Shuttle PvP.

And taking a theoretical canonistic extrapolation based on the Yellowstone being in the game, I see (I REALLY WISH for ) a new Space Set based on the Tetyron Plasma Power System.. The Engine giving a boost to Driver Coil with enhanced engine stats possibly with [AUX] or the engine restart like the KHG Engine. Deflector giving substantial Flow Capacitor bonus. The Shield giving a substancial bonus for Power Insulators or a resistance from shield drains.

2 Piece Set bonus +30 Tetryons, +32 Warp Core Potential
3 Piece set bonus - the Eject Tetyron Plasma ability.

And (PLEASE, Oh PLEASE) be craftable.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:37 AM.