Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-23-2012, 07:15 PM
Quote:
Originally Posted by voxaroth View Post
Part of the reason the federation seems weaker by comparison is because they have the wrong mentality for ship builds.

Klingons tend to play like pack animals, focusing on one target for quick kills. They worry lessT about defense, and more about crippling their opponent.

Federation plays with a mentality if 1v1. Cruisers are designed so that no single ship can destroy them. However, that build also means that unless the fight goes on for a long time, the cruiser can't kill anything either. That mentality is flawed in PvP because while they survive well 1v1, when 4-5 ships are baring down on it, it gets crushed (all the while putting out no pressure on opponents).

Klingons pump all damage into one target and plays for burst kills, Federation spreads damage around and tries to play for the long haul. The burst kill removes the feds one by one, ensuring they never have the time for the long haul.
Wrong.

Klingon ships are GEARED toward offense. And most don't do anything different cause of PvE heroes who are terribad at PvP fly in and get wasted.

A properly made Kling group can heal just as much. A properly made Fed group can pewpew just as hard. Sadly, most pugs in both cases don't. It's just that blitzing as all out offensive klings usually breaks the tanks of terribad PvPers and destroys the whole group.

Such is the pug life.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22 Truth
02-23-2012, 07:21 PM
Ok so I think yes they are a little more powerful, because almost all the missions on the Klingon side involve PvP; Still it takes teamwork, stratedgy, and skill for fed. players.
Lt. Commander
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# 23
02-23-2012, 07:29 PM
Quote:
Originally Posted by EpicGoatman
Ok so I think yes they are a little more powerful, because at lGame launch we had next to nothing for missions on the Klingon side every thing involve PvP; Still it takes teamwork, stratedgy, and skill for fed. players.
Fixed that for ya
Lt. Commander
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# 24
02-24-2012, 04:44 AM
The ships themselves? Are paper compared to fed counterparts.

The consoles on the other hand? Oh god... OP is not a wide enough term to describe the klink consoles. Exploit would be more accurate.
Lt. Commander
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# 25
02-24-2012, 04:55 AM
Quote:
Originally Posted by Crimsonoa View Post
Yes they are. Watch out most have whips and they spank it hard.
I dare you roach to follow this set-up.
I can't. I've been DOffing myself blind with my whip like it owes me money and have not the strength to lift my hands to respond other than to say, sorry I'm whipped.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-24-2012, 04:55 AM
At lower levels klingon cstore ships are +2 if the fed cstore ships are +1
Lt. Commander
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# 27
02-24-2012, 05:03 AM
Quote:
Originally Posted by Mavairo
The ships themselves? Are paper compared to fed counterparts.

The consoles on the other hand? Oh god... OP is not a wide enough term to describe the klink consoles. Exploit would be more accurate.
Broken? Not working as intended? Everyone thought the MACO was OP by design turns out it was a coding error. I believe that the same applies here. By design they are fine. In application some are wrong and not working properly.
VTR stacks its AoE on a single target making for high effects in shield drain and crew death
GPG gets boosted by AUX levels way to much (guess it should have been tested on tribble)
AA sucks becuase nobody wants to put torps on thier slow turning BFAW beam boat and evidently the Torp using Escorts are too busy running from heals to bother shooting it down.

If the They are OP, beyond OP even rants continue all that will happen is they will be nerfed into useless like VM, the old voQ, RSP and many other abilities that went to junk becuase they where nerfed but not fixed.
Then the whole process will repeat itself flipped over and the Feds will have OP-percieved consoles and the debate will begin again and end the same. Though As a KDF fan I would expect it to take longer to fix the fed consoles (after the new ones arrive) and the defensive of them will be more intense after being the the second child for so mnay months now -a position the feds can not seem to enjoy.
If they gave it two years they may come to enjoy it.
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# 28
02-24-2012, 05:24 AM
Sorry Roach I'm still going to call foul on the klink consoles. And they have no intention on fixing them, people paid $ and therefore in craptic's eyes that makes them balanced.

You forgot that theta is also right now uncounterable HE doesn't even come close to working on it, and the slow still sometimes applies despite APO being up.

You forgot the stupid carrier drones that completely gib a ship and can be spammed en masse faster than they can be wiped out.

As far as 'torp using escorts running from the heals' goes. When is the last time you saw a non fleet teamed cruiser actually throwing heals? Go look for a screenshot. I'll wait :p Feds don't heal remember? Healing is overrated its all about those boarding parties and RSP3!
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Join Date: Dec 2007
Posts: 120
# 29
02-24-2012, 07:38 AM
[quote]
Quote:
Originally Posted by Mavairo
Sorry Roach I'm still going to call foul on the klink consoles. And they have no intention on fixing them, people paid $ and therefore in craptic's eyes that makes them balanced.
I can't speak to why Cryptic has not fixed them though your theory does hold water.

Quote:
You forgot that theta is also right now uncounterable HE doesn't even come close to working on it, and the slow still sometimes applies despite APO being up.
Hell, EWP is not counterable by HE right now. Though I did hear that ST seems to work against VTR.
Frankly its broken when I can stack an AoE on one single area and not have it spread around to be an AoE.
20 stacks of -50 shields will eat through your shields at -1000 shield points a second killing anybody in about 15 seconds.
20 stacks of -2.5% crew death will eat through your crew at -50% a second meaning two seconds to no crew. No crew no heals for hull.
All becuase the AoE can be single target used in combat. Thats like nuking one person in a crowd without hitting anybody else.
Its broken, there is no way to convince me they intended it to work this way on purpose.

Quote:
You forgot the stupid carrier drones that completely gib a ship and can be spammed en masse faster than they can be wiped out.
No i didn't, the Tachyon drones are OP by design it seems and need to be nerfed.

Quote:
As far as 'torp using escorts running from the heals' goes. When is the last time you saw a non fleet teamed cruiser actually throwing heals? Go look for a screenshot. I'll wait :p Feds don't heal remember? Healing is overrated its all about those boarding parties and RSP3!
I heal all the time in Ker'rat from the BortaS, of course I play KDF. Ifthe fed pugs don't bother that is thier issue.
The statement was to point to the fact that becuase the AA needs torps to drop it is not the issue of the AA.
AMS takes ST to counter it, but if I don't use ST on my build then thats not the problem of the fed targeting my with AMS.
Same arguement. If you dislike AA carry torps or be prepared to swap out to them, or have someone who does kill the AA. Its not like AA doesn't pop quick under torp fire or any kinetic attack.

The whole of the debate is not that the KDf consoles are OP, they are not in and of themselves, but they where put ingame during 2 skill changes and rushed at that so their mechanics are screwed up and some do not function as balanced as they should be. By iether us the players when they where on Tribble or by the Devs when they put them ingame.

as a side note; No need to apoligize for stating your opinion as long as it holds no insult. My skin is thicker than many may think and I do not carry these debates with me (most days) when I leave the forums.
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# 30
02-24-2012, 07:46 AM
AMS is still broken, counter ready or no. There's no resistance afterwards and a team can easily sling more AMS than their targets can sling STs.
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