Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-23-2012, 10:09 PM
Quote:
Originally Posted by Feanor12345 View Post
If your ships engines are disabled, it wouldn't be realistic to come to a full stop. You should keep the same velocity you had when your engines broke.
I know, which I mean is, when u're facing very heavy damage to your engine. to be fair 1 week would be one min. how about that? little damage less time to repair. U don't have to spend like 10 mins repairing. Who would like that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-23-2012, 10:31 PM
When you hit zero hull, you incapicate in-place until your "alive" crew repairs the ship so you can respawn in-place. No more teleport respawning at some safe spot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-23-2012, 10:50 PM
Not only could this be done, it has been done. In fact, they did it back in 1992 ... a DOS game called Great Battles of the North Atlantic

Here's a picture from it, in all it's 16 bit glory:

Damage Control Screen

Instead of a bland, universal "hull strength" you had, well, a hull. With stuff in it. Placed more or less where the stuff really went. And when shots penetrated, you could see where they tore through that hull and all the stuff that got wrecked when it happened. And wrecked stuff hurt. Get a propeller blown out and you lose speed & drift to the side. Get a turret control knocked out and it wouldn't turn anymore. Get hit in the ammo storage and kabloowie goes your ship. Radar rangefinding, engine room, fuel bunker, all of it was in there.

And the whole game took all of 4 megabytes of RAM. So really, there is no real excuse as to why this could not be implemented in STO... if they wanted to.

The problem is selling any kind of depth or complexity to a generation of gamers who are quite enamoured with the idea of flashy effects spackled on top of an "I win" button.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-23-2012, 11:50 PM
Quote:
Originally Posted by SinistarOne

And the whole game took all of 4 megabytes of RAM. So really, there is no real excuse as to why this could not be implemented in STO... if they wanted to.

The problem is selling any kind of depth or complexity to a generation of gamers who are quite enamoured with the idea of flashy effects spackled on top of an "I win" button.
That or in PvP, spawn campers just sit there targeting your "main reactor" the moment you spawn, and you instantly die....
Lots of fun there.

The fact is that most "realisms" don't fit well with MMOs.
Realism: 90% percent of your crew is killed in "the big fight". Your crew does NOT magically come back to life, so you most go to the nearest starbase to reman and repair, at severely reduced speeds. BUT!!! You could ask for/trade/transfer crew from someone else to help you back! btw, the other player wants 100,000EC for 100 crew. Now you just bought a slave crew... Not very Federation like. Orion, Yes.
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