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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-14-2012, 12:47 PM
Quote:
Originally Posted by Colonel_Taev View Post
Concept D is the only one I would seriously consider. The rest... not so much.

What the hell is it with sci-fi anyway, Trek included? Some of the better written series have all these wonderful concept artists, technical advisers, etc... Yet weapons are almost universally brain dead design-wise. More often than not, they're ridiculously over-sized for one; but it doesn't end there. The biggest problem? Ergonomics. It doesn't matter how much technology advances... whether phasers, disruptors, blasters, what have you come to be a reality, you're never going to advance past a bipedal humanoid's basic ergonomic needs. With rifle-like weapons, the effective range is going to be hampered by a lack of a shoulder stock (something Trek is especially guilty of). When your only points of contact are the hands/arms, the best scope in the world isn't going to allow you to stabilise the weapon well enough to be accurate past handgun ranges... and that's even if you have a scope. Most of these weapons don't even have iron sights. Without a scope, you need parallax (or something that can simulate it) in order to aim with any sort of accuracy. Very few sci-fi weapons have these.

Pistol-like weapons tend to be even worse. The Federation type II hand phaser and Han Solo's blaster may look cool, but good luck winning a competition with either of them. The former looks like a cross between a remote control and a dustbuster, and the latter has an off-set completely useless "scope." Without years of practise (or being genetically engineered like Bashir), you're never going to hit anything unless you're at point blank range. The only mainstream science fiction series in recent memory that gets these things right is Battlestar Galactica. Why? They used actual firearms. :p

One of these days, I'd like to see a science-fiction series (whether it be television, film, video game, etc...) get this one aspect right. I'm not saying a plasma pistol has to look like a glock, but try putting as much thought into weapons (which do feature heavily in a lot of series) as you do everything else!
Well, the MACO gun does have a flip up sight. Actually, not that I mention that, so do standard Federation Phaser Rifles. One of the DS9 Episodes (Siege of AR-558, IIRC) shows this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-14-2012, 04:52 PM
I'd just like to see a Phaser sniper rifle that's not as chunky as the current one, I don't mind the length but the entire thing with the holo on the front just seems... huge compared to my character, and I'm not a small character. Most of these designs (especially on that chart) all seemly oversize, which isn't something I think the federation has done to compensate like the Klingons do. Though I like that huge gun apparently needing a suspensor field to get it pointing anywhere but the floor.

- Raith
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-14-2012, 05:36 PM
Quote:
Originally Posted by S_Wall
I personally like some of these designs. But I dont know if we will use them, maybe in the future we maybe use them as a starting point for our own designs. A lot of these dont work with the system we have in place to create weapons.
Why am i not surprised that the devs (well, one of them) like that stuff?

Btw, we need a "facepalm" smiley.


Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-27-2012, 01:34 AM
Quote:
Originally Posted by S_Wall
I personally like some of these designs. But I dont know if we will use them, maybe in the future we maybe use them as a starting point for our own designs. A lot of these dont work with the system we have in place to create weapons.
I have one request, should you actually end up using some of those designs. Please make sure they aren't too oversized, and give them a stock where applicable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-29-2012, 05:55 PM
the big ones are truely aweful but the greande launcher one is quite nice
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