> > > Hi Captains! The team is investigating an issue where some players may be stuck on a loading screen. Thanks for your patience! < < <
We are aware there is a queue to log in at this time. We are working to get you in-game as soon as possible.
UPDATE!We're aware of a Skill Points issue that some Romulan Liberated Borg captains may be experiencing, as well as players not being able to delete mail, and are working towards a resolution.
Jolan tru Captain!
Welcome to Legacy of Romulus!
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Klingon PVP would work quite fine if the queuing system was stream-lined. It's incredibly inefficient as it is now, really.
As it is, they cap out the number of queues you can join at three, and there's a ton of queues you can potentially join. PVP queue caps count towards PVE queues too, since the game just looks at the number of queues you're in, not the two activities seperately, too. As it is, even if you want to play a PVP match you have to keep checking the queues to make sure you're in an active one, and basically take time from playing the game to monitor it. Which doesn't help Fed or KDF activity since a lot of people don't like to bother with that.
I'm of the opinion that a ton of problems would be solved if they just narrowed all of the various match types down to queuing for each match type alone instead of having queues for KlingVKling (assault map 1), FedVKling (Assault 2), FedVFed (Assault 1), etc, etc.
Add in a check to make sure that Feds or Klings don't always queue together via a timer that lets them pop the queue, and you've successfully reduced queue times by combining the various queues together in a way that ensures that all the people joining the current queues are in lists together, widening the number of players in each new queue.
There's supposedly been open PVP in the works for awhile now in the form of sector control. Not sure what the status of that is.
No one joins the Klingon side for all the fun and exciting things to do... it's all bout killing feds in queues.
Actually you don't. But thanks for trying. *pinches cheek* :p
I play PvP on both sides here. Just very very casually between friends.
My main PvP action is taken someplace else. In games where I don't have to suffer PvE changes.
*edit* +1
Let me put it like this.
Why would I play PvP here in it's current relatively broken state?
Klingon PVP would work quite fine if the queuing system was stream-lined. It's incredibly inefficient as it is now, really.
As it is, they cap out the number of queues you can join at three, and there's a ton of queues you can potentially join. PVP queue caps count towards PVE queues too, since the game just looks at the number of queues you're in, not the two activities seperately, too. As it is, even if you want to play a PVP match you have to keep checking the queues to make sure you're in an active one, and basically take time from playing the game to monitor it. Which doesn't help Fed or KDF activity since a lot of people don't like to bother with that.
I'm of the opinion that a ton of problems would be solved if they just narrowed all of the various match types down to queuing for each match type alone instead of having queues for KlingVKling (assault map 1), FedVKling (Assault 2), FedVFed (Assault 1), etc, etc.
Add in a check to make sure that Feds or Klings don't always queue together via a timer that lets them pop the queue, and you've successfully reduced queue times by combining the various queues together in a way that ensures that all the people joining the current queues are in lists together, widening the number of players in each new queue.
There's supposedly been open PVP in the works for awhile now in the form of sector control. Not sure what the status of that is.
Well said!
To me, queuing belongs in FPS games not in MMOs. Having to wait to fight is really close to being a game-breaker for me still.
I'd rather there was Open World PVP with real estate to fight over instead of the easy-mode instancing devs favor now-a-days.
Why waste time on the minority, and remember time is money, when they can do content for the majority and make even more money. Remember this is a money making enterprise first and foremost not a charity.
Actually you don't. But thanks for trying. *pinches cheek* :p
I play PvP on both sides here. Just very very casually between friends.
My main PvP action is taken someplace else. In games where I don't have to suffer PvE changes.
I understand your need to get your PVP fix elsewhere. 5v5 is not massively multiplayer nor appealing to me. Haven't been decently PVPing since Shadowbane went kaput, tbh. The odd matches I manage to get into are not going to sustain me and my credit card's interest for too long. Hope the supposed rumors of Open World PVP/ territory control pans out to be more.