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Join Date: Dec 2007
Posts: 148
# 81
05-02-2012, 03:37 PM
Quote:
Originally Posted by hotlava646 View Post
The first part went well for me, no problems. The salvage mission i s a different story. I just didn't understand what sequence to use on the satellites. I somehow finished it, but feel like it is bugged or I just missed the directions. Going to try it on my sci and eng now....
Oh the cut scene with the jem'hadar ship interior was horrible as art goes, it looks sooo unfinished.
If you had read the mission reports properly it tells you EXACTLY in what order you scan them, just write it down and problem solved. Did it first time without any problems.
Join Date: Dec 2007
Posts: 148
# 82
05-02-2012, 07:06 PM
Quote:
Originally Posted by Elsaud
Oh, I would definitely not recommend that. You want a powerful, fast torpedo, like the Hargh'peng, and if you can get it, the -S Plasma beam. It simply takes too long to take down the bees with beams alone; the fighters will chew you up and spit you out. Maybe if you're doing it with a Sci captain, so you have Photonic Fleet available... but beams simply do far too little damage to hulls to want to pair them up. Best to stick to the standard formula of one -S beam and one torpedo (Hargh'peng).
Huh, cause I did a duel beam, and I think a shuttle beam or a normal one. Took out those work bees just fine and quick. Same with the swarmers. That's without photonic fleet.

You can kill stuff just fine using beams alone.
Ensign
Join Date: Jan 2013
Posts: 1
# 83
01-29-2013, 09:52 AM
cannot get past the friggin alpha beta gamma any pointers anyone??? been stuck on it for 3 days now!!!!!!
Rihannsu
Join Date: Jun 2012
Posts: 4,828
# 84
01-29-2013, 11:25 AM
kill the worker bees! make them die ASAP! Otherwise you will never succeed.
-=-=-=-=-=-=-=-=-=-
Like Greed, Nerdrage is eternal, eternally bad.
Show Archon and Borticus how much you would like to see new Doff races!
Lt. Commander
Join Date: Jul 2012
Posts: 237
# 85
02-03-2013, 05:42 AM
OK basically i follow the following rules.

Section 1: DS9 sensor disabling.

Remember to target the work bees first, keep your heals handy to deal with the fighters firepower but kill the work bees as quickly as possible, forget the fighters until the bees are dead. Any weapon enhancements you have use them.

When the attack fighter comes try to engage from the side and keep niggling at it. Any heals/ weapon improvements use em.

Section 2: Dealing with the Anomalies/ Sats/ Derelict ships.

Close to just within scan range of the target, if you foul up and the sat etc explodes you should have enough time to reverse away from the blast using evasive manoeuvres to give you some speed backing off.

When you scan the target look at what the target is, in the target reticule. EG: if its an Active Enemy Detection sat. Quickly look at the engineering menu bottom right of screen.
Gives you a list of options. Example Active Enemy detection is an Ionic scan followed by removing the batteries. Just look for the key words don't get bogged down reading the whole thing cos you have seconds only. Just remember the keywords. EG: ionic then batteries punch them in in order. Or whatever it says. Remain calm don't get spooked.

Section 3: Swarmers.

Fun bit. LOL Best way to deal with swarmers is to back off/ reverse this prevents them (a little) from surrounding you all sides. Twin shuttle beam phasers are good for this, I find. If you are a tac, use fire at will 1 is great for killing them.
When dealing with the main bunch stirred up by Farek hide in the tunnel facing them. Dash out attract a few run back to the tunnel, they will follow you forcing them into a bottle neck making it easier to kill them. Careful though some will hide above the entrance waiting for you to pop out again.

It takes a bit of practice but when you get it, you will feel like a total boss.

I've got 6 toons and ive now perfected the ultimate Gamma shuttle.

Ideal gear:
Take any fighter/ shuttle of your choice. Use any consoles you want but equip the following if you have them.

Point defence console from Thunderchild escort skin. This thing will kill all and any swarmers/ work bees and fighters in several seconds. Let them crowd around you and let rip. All dead, boom 2-3 secs. Must be within 3 km (to be safe) for maximum effect.

Yellowstone runabout engines with the warp plasma. these engines will slow down even stop any enemy including Mogai's and Jem attack ships and BOPS in Vault. It kills swarmers. Fly right into swarmers cloud. Pop plasma, fly in a tight pattern with evasive manoeuvres. Boom deady swarmies!

Fighter only: quad phasers from the Sau Paulo defiant skin. With weapon enhancements in a tac its a lethal combo.

Just remember to allow your console to cool down before using them again if you know you have more difficult section to come.

My actual small craft is Peregrine, quad phasers, Yellowstone plasma engines, Point defence console. Standard the rest.

Avoid: cutting beam, ok against larger targets. Useless against swarmers because it takes to long to target and kill them.

Happy hunting.
Commander
Join Date: Jun 2012
Posts: 271
# 86
02-10-2013, 02:39 PM
A very simple thing to do with the swarmers is to drop a satelite turret and keep it at your back.

Regarding the first part. Kill the bees first. Since you will take some hits from the fighters, run with high shield. The bees cannot take much damage, so you don't need high weapon power. Don't forget to crank up weapon power when you are up against the attack ship.
Rihannsu
Join Date: Jun 2012
Posts: 4,828
# 87
02-11-2013, 05:33 PM
Last time I actually ran a torp strategy.

Photon torp, and a Hargh, with a torp spread Boff, a nadeon detonator and a PDS console. just remember to face the center when you're interacting with the sensor nodes. It's really not that hard. PDS makes the third wave of drones easy. But if you're facing their spawn point they're not hard to take out even without it.
-=-=-=-=-=-=-=-=-=-
Like Greed, Nerdrage is eternal, eternally bad.
Show Archon and Borticus how much you would like to see new Doff races!
Captain
Join Date: Jun 2012
Posts: 1,386
# 88
02-12-2013, 12:15 AM
fire at will, 125 weapon power and a hargh'peng are basically the "iWin" button you need in any shuttle fight.

the hargh'peng annihilates anything that clusters and has less than 2500 hp in a single shot...just target the most centre target.
fire at will takes care of the rest.
Go pro or go home
Ensign
Join Date: Feb 2013
Posts: 1
# 89
02-18-2013, 11:05 AM
This mission is making me considering quiting the game, it just can't get passed the sensor bit. Tried 20 times so far. Every time I need to disable the last one, halfway through the scans the repairthings show up, and even tho I destroy them before they are fully done, I still need to start over.

Plus my ship takes a bit more damage every time so after about 6 times doing that in need to retreat for repairs, how is this even possible am I using the wrong ship or something?
Captain
Join Date: Jul 2012
Posts: 728
# 90
02-18-2013, 02:23 PM
What shuttle are you using if a type 9 that won't do get the runabout and put some good hull plating in it as well as shiled emitter and a tac consol of you choice.I used Tac team in my boff slot.

baudl's Stratgety seems like solid one if I was going to do it again I would do it his way.

This might help you

Gamma
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