Lt. Commander
Join Date: Dec 2007
Posts: 120
Following the rules in the DiD game challenge http://forums.startrekonline.com/sho...d.php?t=241386 I will attempt to run this character through it's paces and see how far I can go without getting killed. And hopefully write a good story about it.

And now on with the show.

DiD Game - Ensign to Vice Admiral
Log 1 - Command of my own ship???
____________
Ensign's Log. Stardate 89488.05 (11/18/2011 22:23:20)

After the Borg attack on Vega Colony and the Senior staff killed on the U.S.S. Macross. I have assumed command of this vessel.

It's kind of hard to forget that I served on this vessel for only a few months, right out of Starfleet Academy, and now I have been given active command of a crew of a 200.

Still she's a fine ship, and survived the attack on the Vega Colony. We've been reassigned by Admiral Quinn from the Earth Starbase. Hopefully I can make it past the next few months without sucumbing to Post Tramatic Stress Syndrome. Sickbay checked me out after I received the new orders and have given me a hypo to release some of the stress.

On a high note, Commander Davis of the U.S.S. Khitimer provided the ship with a new crew member. Ensign Tala. She assisted with the Borg attack on the planet and was able to distract the Borg as we beamed out. Her tactical skills have saved my engineering hide while I was disabling the Borg device.

My next log will be that of a Lieutenant. Admiral Quinn gave me a field promotion imediately after returning from the Vega Colony. I hope that his trust is not misplaced.

Lieutenant Valient, out.
__________

Quest: Stranded in Space
Ship: ShiKahr Class - Light Cruiser
Name: U.S.S. Macross
Weapons: Phaser Beam Array Standard x2, Photon Torpedo x1
Deflector: Deflector Array, Standard
Impulse: Impulse Engine, Standard
Shield: Shiled Array, Standard
Current Bridge Officers:
Ensign Tactical Slot: Tala
Tactical Skills: Torp, HY 1 lvl 1, Photon Grenade 1 lvl 1
Ensign Science Slot: None
Ensign Engineer Slot: None
Current Capt. Skills: Starship Command lvl 7, Energy Wep. Train. lvl 7, Warp Core Train, 1

Assets: (Will change when F2P)
EC: 0
SM: 170
GPL: 0

Log 1 - Supplemental. New Officer.
__________
Lieutenant's log - Supplemental (Stardate 89488.19)

As I knew I needed to fill in my bridge crew. I contacted Commander Balt, under recommendations from Admiral Quinn, to see how I could do that. He did inform me of where I could go to process my requisition for a new Starfleet Officer.

I spoke with a Bajoran named Elsa Mora and she was able to process my request quickly without any fuss and in due time I had a new Science Officer. Ensign Tynza Esryb, another Andorian Zhen, Shen. She had the skills I needed to increase our shields by rerouting power from the Deflector to the shields.

I sincerly hope she doesn't destroy main engineering with the bypass she created from our Aux systems to the shields. I just got her put back together.

Lieutenant Valient, out.
__________

Quest: Stranded in Space
Ship: ShiKahr Class - Light Cruiser
Name: U.S.S. Macross
Weapons: Phaser Beam Array Standard x2, Photon Torpedo x1
Deflector: Deflector Array, Standard
Impulse: Impulse Engine, Standard
Shield: Shiled Array, Standard
Current Bridge Officers:
Ensign Tactical Slot: Tala
Tactical Skills: Torp, HY 1 lvl 3, Photon Grenade 1 lvl 1
Ensign Science Slot: Tynza Esryb
Science Skills: TSS I lvl 2
Ensign Engineer Slot: None
Current Capt. Skills: Starship Command lvl 7, Energy Wep. Train. lvl 7, Warp Core Train, 1

Assets: (Will change when F2P)
EC: 0
SM: 70
GPL: 0
Lt. Commander
Join Date: Dec 2007
Posts: 120
Lieutenant's log - Stardate 89488.23

En-route to the Kei system, we received a distress call from the S.S. Azura. We're trying to pinpoint her exact location so we can assist in what we can.

Once we arrived in the Kei system to scan the area for the S.S. Azura, we received a second distress call from the miners of Kei III. Apparently the Orian's have been disrupting their operations by imposing "fees" for mining the asteroids.

We took care of the small group when a Centaur Class vessel approached, along with more Orion Cruisers. Without communicating with the Centaur Class vessel, both ships proceeded to remove the reinforcements, many cruisers arrived and a Brigade command vessel.

Teaming up, we were able to destroy all the ships surrounding the mining complex with minimal damage to the shields. Seems our new Science officer did more good then harm with her rearrangement of our EPS power grid.

We're setting course for the Beytan system, hoping to find the S.S. Azura that Lt. Malcom Steel asked us to look for.

Lieutenant Valient, out.
__________
Lieutenant's log - Stardate 89488.26

We arrive at Beytan V, where we found a dispute between the miners. Diplomacy was taught a the Academy but I was never fond of it. I'm an engineer not a diplomat! Still as part of our tour, we have to do some diplomatic functions.

Come to find out that most of the miners worries were very understanding. They need new tools, and some systems repaired. They are also worried that they wont be able to work because Holograms can be made to do the same work without becoming tired. Their hours are not that great, long shifts and less time to spend with their families makes mining in Beytan V more difficult.

Still I've discussed this all with Chief Vanderberg and he feels that we now know what the situation is on the planet.

I've submitted my report to Starfleet and have been told that the resources and people will arrive at Beytan V to help alleviate their problems.

Our new course is the Brea System.

Lieutenant Valient, out.
__________
Lieutenant's log - Stardate 89488.31

The Brea System did not contain the S.S. Azura as we had hoped, however we were able to find an opportunity to attack the Orion Syndicate and deal them a crippling blow. Tala, my Tactical officer, relayed a message from Starfleet that attacking the space docks in this system will force the Orions to another location closer to their home planet, leaving the merchants that run through the Vulcan sector alone for the time being.

As Admiral Quinn told me when I took the command assignment for the U.S.S. Macross, "We are at war" and just like every war we have been in, these attacks are good for morale as well crippling the enemy's ability to advance. One less ship, one less space dock, one less occupied territory. Brea's secure after removing the space docks and accompanying support vessels. I can even mark a battle cruiser on my service record. Tala enjoyed putting a photon torpedo right down the bridge of that battle cruiser.

One more system to check before we head back to space dock at Earth for refitting. We're on course for Pico.

Lieutenant Valient, out.
__________
Lieutenant's log - Stardate 89488.34

We thought we had found the S.S. Azura in the Pico system. We were wrong.

Apparently one of the mining stations freighters lost it's way and couldn't get back to its home base. We managed to find it around a huge asteroid that was blocking the communications between the mining station and it's freighter.

Once we contacted the captain of the freighter, he said that his ships engines and sensors were not working properly and requested that we escort him back. We didn't have any issues with that and we were glad that the station wasn't that far. Still I had hoped we found the S.S. Azura for sure.

Commander Winters has requested that the U.S.S. Macross return to Earth Spacedock for repairs and refitting. He even was able to get a candidate for me to choose from recruitment. I just hope it's not another Andorian.

Lieutenant Valient, out.
__________

Quest: Patrol the Vulcan sector - Completed
Ship: ShiKahr Class - Light Cruiser
Name: U.S.S. Macross
Weapons: Phaser Beam Array Standard x2, Photon Torpedo x1
Deflector: Deflector Array, Standard
Impulse: Impulse Engine, Standard
Shield: Shield Array, Standard
Current Consoles:
Engineering: Console - Engineering - Diburnium Hull Plating Mk I
Science: N/A
Tactical: Console - Tactical - Phaser Relay Mk I
Current Bridge Officers:
Ensign Tactical Slot: Tala
Tactical Skills: Torp, HY 1 lvl 4, Photon Grenade 1 lvl 1
Ensign Science Slot: Tynza Esryb
Science Skills: TSS I lvl 3
Ensign Engineer Slot: None
Current Capt. Skills: Starship Command lvl 7, Energy Wep. Train. lvl 7, Warp Core Train. lvl 4

Assets: (Will change when F2P)
EC: 0
SM: 157
GPL: 0
__________
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-19-2011, 06:34 AM
Lieutenant's log - Stardate 89488.34

We were able to locate the S.S. Azura as we were headed back to the Sol System. We located where her signal was coming from and found she had just escaped from an Orian slaver trap, when four light cruisers warped in and proceeded to attack the nearly destroyed Azura. Her warp core has been breached and we've had two cruisers between us and them to start beaming the crew out.

The Orian cruisers weapons were no match for our shields as we pelted away at theirs and fired torpedoes through the gaps we made. In minutes we cleaned up the two in front of us and proceeded to remove the rest of the Orion trash away from the Azura.

Ensign Tynza detected elevated radiation levels on board and requested that we beam over to assist.

Once we did, Tynza explained that we didn't have enough time to get to the engineering section of the ship, but that the Orions were in our path to get there. Fighting our way though the Orions was time consuming, but Captain Brott was able to keep the containment shield over the warp core long enough for her crew to escape. We were not able to save all the crew and plasma leaks flooded compartments and poisoned the crew. Its sad to say that we were not able to save the ones who couldn't get out of the plasma leaks. As we made our escape back to the transporter room, the only place available for us to beam in and out of the ship as it burned away, the Orions came back with reinforcements, including another Battle cruiser. Tala was aching to get back to Tactical. Once I made it back to the bridge we battled it out with the Orions, defeating them even with their threats to enslave us, destroying both cruisers and battle ship. Speeding past the Azura, we snagged Captain Brott before the ship exploded.

Captain Brott is going to take some leave from her current passion before restarting her shipping trade between K-7 and Sol Starbase. We have to make our own pit stop at Sol ourselves and pick up our new recruit.

Lieutenant Valient, out.
__________


Quest: Stranded in Space - Completed
Ship: ShiKahr Class - Light Cruiser
Name: U.S.S. Macross
Weapons: Phaser Beam Array Standard x2, Photon Torpedo x1
Deflector: Deflector Array, Standard
Impulse: Impulse Engine, Standard
Shield: Shield Array, Standard
Current Consoles:
Engineering: Console - Engineering - Diburnium Hull Plating Mk I
Science: N/A
Tactical: Console - Tactical - Phaser Relay Mk I
Current Bridge Officers:
Ensign Tactical Slot: Tala
Tactical Skills: Torp, HY 1 lvl 3, Photon Grenade 1 lvl 1
Ensign Science Slot: Tynza Esryb
Science Skills: TSS I lvl 3
Ensign Engineer Slot: None
Current Capt. Skills: Starship Command lvl 7, Energy Wep. Train. lvl 7, Warp Core Train. lvl 4

Away team assignments.
Tala
Tactical Skills: Photon Grenade I lvl 1
Items: Standard Phaser and Standard Shield
Tynza
Science Skills: Tachyon Harmonic 1 lvl 1
Items: Standard Phaser and Standard Shield
Security
Security
Current Capt. Kit: Engineering Kit - Shield Recharge Standard Issue
Current Capt. Weapons: Phaser Beam Pistol - Stun Beam Standard Issue and Phaser Sniper Rifle Mk I
Current Capt. Shields: Standard Shield


Assets: (Will change when F2P)
EC: 0
SM: 159
GPL: 0
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-20-2011, 04:04 AM
a Hardcore mode with permadeath would be nice.. A few people would enjoy that..

or a less nasty version.. just permadeath instances, like a Fleet Action but if you die in it you can either stay to spectate the rest.. or exit back to sector space and continue your stuff..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-20-2011, 09:32 AM
I thought so to. That way you could just play your characters and see how it goes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-20-2011, 09:37 AM
This looks fun.

I am now subscribing so that I can see how this goes.

Not sure if I'll try something like this myself, but I can at least watch others try it and see how it works out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-20-2011, 11:44 AM
Lieutenant's log - Stardate - 89490.87 (11/19/2011 23:01:36)

We picked up our new recruit. Ensign Fernando Mitch Opstein. A human, like myself. With him on board we've filled out our bridge officers and Main Engineering assignments so we can now complete other assignments Admiral Quinn or Commander Williams has given us.

When Ensign Fernando came on board, he looked over Main Engineering and took the EPS conduits from the Emergency power and reroute those systems into our weapons power. At least this time I can trust that the conduit paths will not overload. He also assisted Ensign Tynza with her modification to the shield system, boosting the power we get from the Aux systems to the shield systems. I'm feeling a little more comfortable now with the changes to the Macross.

Admiral Quinn gave us orders to start exploring the Delta Volanis Cluster. A few months there would help calm the crew down without thinking the ship will be attacked again by Orions.

Lieutenant Valient, out.
__________

Lieutenant's Log - Stardate - 89490.94

We were able to complete our tour in the Delta Volanis Cluster, Lieutenant Grall has been confirming the new systems we have been charting and discovering. Several systems seem to also be in war, not only with each other but with the Nausicans. We have been able to complete these skirmishes without too much fuss and no major damage to the ship. Fernando is really keeping an eye out for Macross. There are times that I wish I could have stayed an Engineer instead of being the acting Captain.

We received new orders from Admiral Quinn, Head to Vulcan to pick up Ambassador Sokketh. We'll receive more details when we arrive.

Commander Winters has also asked us to keep an eye out for Klingons entering the Sirus System Block. And if we encounter them, to attack on site. I'm not liking this war at all.

Lieutenant Valient, out.
__________
Lieutenant's Personal Log - Stardate - 89492.49

We're on route to P'Jem after picking up Ambassador Sokketh. I've got a bad feeling about this.

It seems that the High Priest Savin doesn't want to send Sokketh to P'Jem, and after hearing about why the Vulcans have restricted access to it by normal means I can understand his concern. Still orders are orders and I was able get permission to allow Sokketh to be escorted to P'Jem while protecting it's peace and prosperity.

I just get a funny feeling things are not always as they seem. For a Vulcan, Sokketh feels different some how. Not as logical especially when dealing with a frustrating matter as going to a different planet. I've met plenty of Vulcans from my Academy days and they were always very calm and collected about their thoughts and issues. Sokketh just doesn't feel that way to me.

I hope to find out what all this is about when we get to P'Jem.

Computer, end log and lock Personal log for Stardate 89492.49. Authorization [Audio file garbled].

Lieutenant Valient, out
__________
Lieutenant's log - Supplemental

The Undine? What are they doing here in the Alpha Quadrant?

Maybe I should start at the beginning.

When we arrived at P'Jem, six Klingon cruisers decloaked and demanded that we hand over the Ambassador, stating that he was an Undine, or Species 8472. As we asked for proof, his patience was wearing thin and decided to attack us. We destroyed the six cruisers without any damage to the ship, but found out that P'Jem was under attack itself by KDF ground forces. Tala suggested we beam down and assist, as we were told by High Priest Savin to protect P'Jem from any and all threats.

We beamed down and found several 5 man squads patrolling the path to the temple. As we made our way up, we took them out and cleaned up all the Klingons on P'Jem, or so we thought. Tala received a message from Sokketh's Aide T'Pela. She had found the Ambassador's body, dead, underneath his home on Vulcan. The Klingon Commander was right! When Tala had Security go to his quarters, he was gone and the transporter logs were erased of where he was beaming to. I had Tala and her security escort, Tynza and Fernando spread out to protect the Abbot from any further harm when the imposter Sokketh beamed at the bottom of the steps.

The next thing I remember, he changed shape and started attacking us. He was an Undine. Apparently, he didn't like the fact that I was going to contact Starfleet to assist and came after me directly. I had to hold him back with my Phaser rifle while the others were attacking him. Once he was wounded he stepped back and shifted to the Klingon Commander we just spoke to. Stating we were weak and that he would get the Klingons to kill us for him.

We fought off several Klingon squads and managed to catch up to the Undine, but he beamed off the planet surface before we could get another shot off at him. Tynza was able to get a trace of his signature and we beamed back aboard the Macross.

I had Tala hail Starfleet of our situation and relayed to Fernando to reroute power to the shields before this Dreadnought started firing upon us. Plasma torpedos from the ship struck our shields and penetrated, along with whatever beam weapons it was using. Tynza identified them also as plasma based.

We were able to hold off long enough for reinforcements to arrive and get the Undine to target one of them. It started working as our structural integrety lowered to 65%. The U.S.S. Kirk dealt the final blow. While its warpcore was breaching, Tala was able to scan the ship for anything in its computer database. That information will be submitted to Starfleet Intelligence once we've docked at Starbase.

Damage report from all decks show that we took some heavy hits on decks 3 and 7. Torpedo tube 2 is jammed from a plasma blast that made it past our shields. Port Nacelle is also damaged, but Fernando was able to erect a temporary shield to keep our Cochrane field stable till we get repairs completed. Main Engineering had a little bit of a plasma leak from one of the plasma torpedoes, but we were able to contain it.

I have a debriefing with Starfleet Intelligence in the morning about the Undine and what it was doing. I hope that it'll be a short one.

Lieutenant Valient, Out
__________


Quest: Diplomatic Orders - Complete
Ship: ShiKahr Class - Light Cruiser
Name: U.S.S. Macross
Weapons: Phaser Beam Array Standard x2, Photon Torpedo x1
Deflector: Deflector Array, Standard
Impulse: Impulse Engine, Standard
Shield: Shield Array, Standard
Current Consoles:
Engineering: Console - Engineering - Diburnium Hull Plating Mk I
Science: Console - Science - Graviton Generator Mk I
Tactical: Console - Tactical - Phaser Relay Mk I
Current Bridge Officers:
Ensign Tactical Slot: Tala
Tactical Skills: Torp, HY 1 lvl 4, Photon Grenade 1 lvl 1
Ensign Science Slot: Tynza Esryb
Science Skills: TSS I lvl 3, Tachyon Harmonic I lvl 1
Ensign Engineer Slot: Fernando Mitch Opstein
Engineer Skills: EPtW lvl 4, Mine Barrier I lvl 1
Current Capt. Skills: Starship Command lvl 7, Energy Wep. Train. lvl 7, Warp Core Train. lvl 7, Starship Attack Vectors. Lvl 5
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-20-2011, 06:45 PM
I guarantee that if I tried that, I wouldn't get past stranded in space. I don't really get how you people think this game is so easy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-20-2011, 07:15 PM
It's all in how you play it. If it's too hard, just take your time in getting from point A to point B.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10 Starfleet Intelligence logs
11-23-2011, 06:00 PM
Starfleet Intelligence log - Stardate - 89491.50

Lieutenant Valient completed a requested mission from Admiral Quinn to escort one Ambassador Sokketh of Vulcan to the planet P'Jem. During his escort duties, he and the crew of the U.S.S. Macross (see Article 1) encountered six Klingon Bird of prey Class warships. The Klingon commander on site used agressive negotiations for the surrender of Ambassador Sokketh which were questioned by Lieutenant Valient to provide some proof that he was an Undine infiltrator. Since no proof was given, the Klingon commander ordered all warships to attack the U.S.S. Macross

U.S.S. Macross and Crew repelled the attack and destroyed the Klingon ships. They then proceeded to scan the planet's surface and found Klingon landing parties searching the planet for any other Undine. When Lieutenant Valient beamed down to the planet's surface, along with four other crew members of his team; disobeying Starfleet officer protocol 38745-2B, they proceeded to head towards the Temple of the Abbot.

As they followed the path to the Temple, they found squads of Klingons harassing Vulcan monks. They followed standard procedures and defended the unarmed victims. Once they reached the temple, Lieutenant Valient created a parimeter around the entrance of the temple before the Ambassador Sokketh imposter beamed down to the planets surface, attacking them in his true form. Once the attack was made, it broke off and changed shape to the Klingon commander, ordering the rest of the Klingon squads to attack the Federation crew on site. Once the Klingons were dispatched, Valient's crew identified the transporter signal and found an Undine Bioship in orbit.

Once back on board the U.S.S. Macross, a signal was sent to Starfleet for assistance in defeating the Undine bioship. Reinforcements were sent and the bioship was destroyed. U.S.S. Macross was able to scan as much data on the ship as possible before forwarding to Starfleet Intelligence.

The following was recorded about Ambassador Sokketh.

[SFI Agent 1]: "What do you remember about Ambassador Sokketh when you arrived at Vulcan?"
[LT Valient]: "Very little. When I arrived I spoke with him directly and his tone and logical calm was missing."
[SFI Agent 2]: "Missing? In what way?"
[LT Valient]: "Most Vulcans I've worked with tend to speak in a calm, intelligent manner. Sokketh, at the time, didn't have that calm speech. He sounded, frustrated and angry."
[SFI Agent 1]: "So you admit that he didn't sound himself?"
[LT Valient]: "Yes."
[SFI Agent 1]: "What did you ask of him when you noticed that?"
[LT Valient]: "I asked if he was frustrated at the High Priest, or the situation. And he responded that he must have been off Vulcan for too long and was falling away from the logical path. I didn't know how to respond to that and just accepted it."
... End audio log

Lieutenant Valient kept noticing the smaller nuiances that Ambassador Sokketh was displaying, even in his personal log he felt that Ambassador Sokketh was not being forthcoming with his information.

Starfleet Intelligence will keep an eye on Lieutenant Valient. He seems to have a knack for getting out of situations he shouldn't be in.

Starfleet Intelligence - End Log.
__________

(No Status change in ship or crew)
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