Go Back   Star Trek Online > Feedback > Feature Episodes, Events and PvE Content
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
I'm quite new to elite STFs.

So far, a couple of team members told me that's it's perfectly "normal" to be dying like 10 times in order to finish e.g. Infected space elite...

Can this be work as intended? Where is the fun in being idle for 10s every 30s?

Is there any way to effectively TANK in this game?! As a healer, each time I heal someone, all the trash is aggroing me. And yes, I know enough people who are really trying to "tank", i.e. having the right skills, EQ etc.

This game needs some taunt-abilities...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-07-2012, 03:44 PM
Quote:
Originally Posted by Akira-sensei View Post
I'm quite new to elite STFs.

So far, a couple of team members told me that's it's perfectly "normal" to be dying like 10 times in order to finish e.g. Infected space elite...

Can this be work as intended? Where is the fun in being idle for 10s every 30s?

Is there any way to effectively TANK in this game?! As a healer, each time I heal someone, all the trash is aggroing me. And yes, I know enough people who are really trying to "tank", i.e. having the right skills, EQ etc.

This game needs some taunt-abilities...
I personally am not a healer, but I seem to have fallen into the role of tank due to inexperience (I didn't quite know what an engineer or tank did - first MMO here).

There are a few things you need to keep in mind.

* Shields - shields are extremely important. Get the 35% shield console, it is a must have if you don't. Also consider looking into covariant shields or regular shields with a triple-capacity modifier. You may also try anti-plasma shields.

* Armor - while not as good as shield capacity I'd stick a few slabs of armor in your eng consoles. I've been experimenting with neutronium armor plating and it seems pretty good (better than having to lug around a bunch of hull plating and stick a single one per specific damage type, anyway). That said in Borg specific situations you would do well to load up on anti-kinetic and anti-plasma armor.

* BOff abilities - EPtS is a must. I have mine set up to rotate and it's helped me more times than I care to count. Aux to SIF is also important if you can get it. You may also want to rotate Tactical Team. If you DON'T want/can't use tactical team (understandable as it interferes with the other teams, including Eng Team, which is a MASSIVE burst-heal) then constantly hit rebalance shields. Tac Team does a better and faster job of it but if you're pumping rebalance you will probably do OK most of the time.

* Sets - the Aegis set is a great "intro" set. The Borg set is also good, although you trade high shield HP for random regen (which happens often enough that it will probably help out a lot). I've heard many advocate getting three pieces of the Borg set (which is unusual in that it has four pieces), and the MACO shield, giving you the Borg regen abilities and high-HP shields. I don't have the console yet, unfortunately, so I have to trade off the lackluster Borg shield in order to get the Borg boosters.

Note that I am new and am a fan of odd experiments in builds, and I am also a newbie, so YMMV. However, exploding in a mission destroys the flow for me (Kirk didn't get a respawn button), so I am particularly interested in staying in one piece.

I'm not sure if this helps or not, since you already mentioned you know that having the right skills/abilities is important, but, hopefully it will at least give some pointers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-07-2012, 04:02 PM
Stay out of range of what you can't handle.

I do infested elite a lot with no deaths in an escort, and I do it by making sure I can take everything that is in range of me. Every once in a while I ignore this rule, then someone near me dies and I get all the agro and die right after. I also run away from the elite Tac cube if I have agro and just hang outside of 10 until I lose agro then I go in until I get it back again. Even though I may not be shooting a the cube when I have agro noone else is dying to the cube either while I have the agro.

edit for spelling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-07-2012, 04:43 PM
Generally even escorts should easily be able to outlast the damage output of any foe beside tac cubes and donatra. If not you might need to revise your build or combat tactics. And also the latter two can be partially / fully avoided or neutralized.

Getting regular destroyed a dozen times per match is usually a sign of notoriously being in bad groups or own mistakes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-07-2012, 05:17 PM
thx for the feedback so far!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-08-2012, 03:57 AM
Threat control isn't exactly a taunt ability but an always on skill. But if you are dedicated to the tank role it is a great skill to max.
I combine it with 2 copies of fire at will and believe me I rarely lose aggro once I get it, which happens instantly if I am the first firing at the targets.

The rest of my abilities are arranged around healing and resistance with specific kinetic and plasma resist consoles.
By now I have the MACO XII shields and deflector combined with Borg console and engine.

It's working out great. I don't get the shield proc from the Borg set, but the MACO always on trait more then compensates for it.

At this point I can tank a tac cube and Donatra just fine. In fact I started to kite Donatra deliberately in her main firing arc, that way she won't use her one shot thalaron weapon cause she only uses that on decloak and only cloaks if she loses main arc target lock.

Tac cube is even easier to tank. Just position yourself above it well outside of it's torpedo arc. Yes, it is a cube but strangely still has the same firing arcs as us.

The most dangerous thing in STFs for me are multiple spheres tractor locking me in place and firing at me from different vectors, since I don't have room in my build for a polarize hull most of the times. What I wouldn't give for a dedicated healer backing me up. That would free me up for Polarize and some additional offensive stuff like warp plasma and boarding shuttles.

I fly a Sovereign.

That build is also insane fun in the mirror incursion event. Some idiot always aggros more then one group a time and I successfully can hold 2 full battlegroups off without ever being in danger of exploding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-08-2012, 05:26 AM
Quote:
Originally Posted by Akira-sensei View Post
I'm quite new to elite STFs.

So far, a couple of team members told me that's it's perfectly "normal" to be dying like 10 times in order to finish e.g. Infected space elite...

Can this be work as intended? Where is the fun in being idle for 10s every 30s?

Is there any way to effectively TANK in this game?! As a healer, each time I heal someone, all the trash is aggroing me. And yes, I know enough people who are really trying to "tank", i.e. having the right skills, EQ etc.

This game needs some taunt-abilities...
It depends on how you define 'normal'. 10 times seems like a lot to me, but you can die several times in an Elite STF and still complete it with the optional. That said, it's also possible to not die at all, and I wouldn't consider it normal for an experienced team to wipe completely (all dead at once).

In a good run, I'll die twice at most, in an Escort, and I'm far from the best STO player ever to live. But I still have the ocassional off day, I died about 12 times between a KA Space & Cure Space run yesterday evening, which is the worst I've had in a while. But we still completed both with optional.

It's my experience that the number of deaths tends to be a function of the ability of the group as a whole rather than one person's ability to tank. If the team is experienced and organised, you'll usually complete your tasks fairly quickly and the team will focus fire on the correct targets, which usually means you'll be under attack less often. Eg - the quicker you clear out the nanite probes at a shipyard in Cure Space, the less time a cube will have to attack and kill you whilst you're not attacking it. That said, you can still tank against Probes & Spheres relatively easily and against Cubes with a little more thinking.

Tac Cubes can more or less instakill you, so the only option is to dance in and out of their range, and that strikes me as something that could slow the effort right down if all 5 players were doing it.

As Red says, keeping your shields up and Kenetic and Plasma resist will all help. Tactical Team is hugely important because it redistributes your shields to the side you're taking damage on instantly. If you're in an Escort, which has plenty of Tac BOff slots, you should definitely have 2. Transfer Shield Strength (you can transfer both to yourself or an ally) Emergency Power to Shields, Hazard Emitters, Auxilliary to Structural & Polarise Hull (keep off the tractor beams) have all served me well. Science Team (with a high Aux setting) & Engineering Team are also good if you only have one Tac Team. But if you have 2 Tac Teams, I wouldn't bother with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-08-2012, 06:38 AM
The issue is, no, currently its not REALLY possible without exploding all the time.

Problem is, STO is designed to be a teamplay based game, supporting groups with multiple classes.

Especially escorts are supposed to be healed and supportet by cruisers and at times SCIs too.
But well... especially in random groups ppl do not support, or rarely.

Cruisers captains use their heals for themselfes and are SO proud to survive then wich isnt really a miracle, they dont pull much aggro compared to escorts, they can take more damage generally AND have the amount of heals that are supposed to be for 2 at least.
But not saying that cruisers cant die, if some cruiser actually SUCEEDS to tank wich IS possible, he gets a LOT of damage from multiple spheres and becomes dependent from other peoples heals, wich he usually does not get (And yes, even an escort can slot hazard emitters and help).

And that is IF crusiers are there in the first place, since some people did spread the fairytale of "only escorts beeing of value", wich means there is often enough no one actually capable of healing and supporting.

About scis... well they are rarely there in the first place.

What makes that issue even more difficult is that the IMO most important healing/supporting function of this game (assist targerts targert) is broken for over a year now and does not even get mentionet any more.

So with a balanced team and teamwork within that team you MIGHT be able to do the Elite STFs without blowing up so often.

But not even that easyly through the awfull difficulty balance. Not saying STFs are to hard, the way they PRETEND to be hard is what sucks.
Even the best healer can not support you if you get one-shottet and that happens a lot, even with full shields and multiple running resistance buffs. At least in my BoP, can't say SO much about the usual fed escort.

So there are ways to reduce the amount of deaths, the before mentionet hit-and-run tactics help a lot but always with the price of loosing time.
But on the long term death is prety unavoidable.

Also never forget repairing the ship EVERY TIME after respawning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-13-2012, 12:26 AM
Since you are a science captain, you shouldn't be under attack most of the time anyway, but if you find yourself under fire use the following bridge officer abilities:

Tactical Team I (pop this as soon as some borg even try to look your way)
Reverse Shield polarity I (use this if something big suddenly decides you are its next target)
Emergency Power to Shields I - III (generally use it in combination with Tactical Team I to survive smallers borgs)

When someone very mean and big wants you dead (tactical cube, donata ship, gate etc) use Evasive Maneuvers to get out of range quickly. Most of the time its wise to use Brace for impact as well because big stuff tends to shoot torpedo salvo at you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-13-2012, 02:18 PM
I am 99% sure I have beat all the elite STFs (both ground and space) at least once without dying. It is very possible. In fact I find myself dying fairly rarely nowadays. The only real threats are tac cubes, with the cheap shot uber torpedoes. Everything else either dies before I do, or can be avoided (like Donatra, just stay behind her).

I'm science too and I fly an escort but have a fairly decent set of tanking/defense skills. I think the trick is to manage using them effectively and to save them up for when you really need them, as opposed to spamming all your defensive/healing skills at the first sign of danger, and then not having any in reserve because of cooldowns.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:27 AM.