So, there has been talk of an upcoming territory control system; often linked with both PvP and fleet starbases. Sounds good.
However I just had a horrible thought.
You find an unclaimed system > your fleet may now build a base there > some other fleet may now try and mug you and wreck/steal your stuff.
What if that's the full extent of it? That
would be a territory control system that accommodates both fleet bases and PvP. Kinda lame though; and not much use to anyone who is not in a large fleet.
I've always been picturing something more like Star Wars Battlefront's 'Galactic Conquest' mode; where systems are captured via (in STOs terms) PvPvE fleet action scenarios. In Battlefront II, this often included both space and ground battles.
Now, I'm going to naively assume that everyone else here has been hoping for something similar (don't bother correcting me if I'm wrong :p); and ask you all to pretend for a moment that you genuinely believe that the territory control system is going to make PvP awesome.
(Doing that? I know it's hard... OK? Good.

)
Show your new found enthusiasm by showing Cryptic how it's done, and coming up with a cool conquest scenario.
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Since I'm already typing, I'll go first.
Fortress Assault.
Imagine something like the Deferi map (walled city, with only a few access points, surrounded by mostly coverless countryside); now change what's inside the walls to something more like the Romulan city from the Reman FE (narrow catwalks and bridges, lots of choke points, plenty of sniper positions, and again, limited access points).
Now add in lots of turrets at key points; maybe with some kind of repair drones that try to keep them in working order.
This would be on a timer; the attackers only have so long to try and take the fort, and the longer it takes, the harder it gets.
For the first 5 minutes or so, the defenders are greatly outnumbered, and must rely on the forts natural advantages to give them a fighting chance. After five minutes, reinforcements arrive; this results in the level 'unlocking' for a certain number of other players of the defenders faction. It could also result in things like random orbital strikes being fired at the attackers, medic and security teams supporting the defenders (similar to the nurse Doff ability and the tactical captain skill respectively), medical supply crates beaming in, and similar.
The objective of the attackers is to capture the fort's command centre; this would be similar to the space capture and hold PvP, where a certain amount of uninterrupted camping is required. The objective of the defenders is simply to weather the storm. There could also be a secondary method of killing x number of enemy players; but ideally this would be the harder option, so it would need to be a pretty high number.
There could possibly be other, less significant, points to capture which could allow respawning closer to the action (some of them could even serve a function beyond that, for example, a planetary defence battery that can delay the arrival of the reinforcements); but that might be too derivative of Battlefront.