Go Back   Star Trek Online > Information and Discussion > The Academy
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
I was just wondering if anyone can tell me about the advantages and disadvantages of combining the different captain classes with the categories of ship (i.e. Engineering/Science ship, Tactical/Escort etc.).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-29-2012, 03:33 AM
The most common pairings are Tactical/Escort, Engineer/Cruiser, and Sci/Sci.

Tacs in a cruiser can work with the Excelsior or an Odyssey if properly set up. I'm sure there are some Tac Cruiser builds posted in the forums (check the PVP forum to find the best). The Galor can also be pretty nasty with a tac captain.

Engineers can do Escorts reasonably well, though they lose Attack Pattern Alpha, which cuts their burst damage considerably. They can make up for it somewhat with Nadion Inversion and EPS Power Transfer, which allows them to keep power levels high enough to do consistent damage. They also have a few skills to make them less squishy than a tac/escort. The Fleet Escort is the escort of choice for most engineers.

Science captains are usually stuck in the Intrepid, though one of the top PVPers has a Noobula build that works well. In a cruiser (probably the Odyssey). Sci captains can also make the Odyssey work fairly well, mainly as a healer role. Though, they can do some serious damage in a MVAE, since it is the more science-focused escort. If a sci captain can get ahold of a Bugship (which very few ever will), get the Jem'Hadar Deflector, Engine and Shields, use Polaron weapons, and stack a few purple SNB DOFFs, they can be ridiculously overpowered. Fortunately, the odds of a newer player getting all of this is incredibly rare.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-29-2012, 06:14 AM
It should be noted that you can be any career and fly any ship without seeing any major consequences. My main character is an engineer that flies an escort and I'm very effective. My other character is a tactical officer in a cruiser and its very effective as well. So basically, it doesn't matter what you use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-29-2012, 07:11 AM
Ships primarily play to your Bridge Officers. Not your Captain's Career.

In space, the few Captain Powers granted by Career choice are simply short-lived/instant gimmicks on a 2~5 minute cooldown.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-29-2012, 12:33 PM
Quote:
Originally Posted by Ogremindes View Post
I was just wondering if anyone can tell me about the advantages and disadvantages of combining the different captain classes with the categories of ship (i.e. Engineering/Science ship, Tactical/Escort etc.).
The ay I like to explain things is that your ship (in the form of the type of ship and your BOFFs) provides 2/3s of that you can do in space. You Captain provides the other 1/3.

Now what is "it". Well Engineering/Cruiser provides survivability with hull and shield healing and buffing. There are other things but they are to rounds things out (like damage bufffing/debuffing and some crowd control). Science provides mega crowed control and buffing/debuffing with some other still to rounds things out like some hull and shield healing. Tactical/Escorts do, well simply put, unmatched damage aka DPS and some other things to round things like buffing/debuffing.

Going along the same route (Science Captain/Science vessel, etc) Gives unmatched capability in those areas as I previously described. But going with a different combo can help overcome weaknesses. Escorts are fairly frigile compared Science Vessels and Cruiser. Adding an Engineer Captain and you add quite a bit of surviability. Science Vessels aren't know for thier damage out. They usually kill in safety. But add a Tactical Capatain, and that Science Vessel can now crank a decent amount of damage.

And any combo of ship and captain are viable. I have a max level character of each combo. Each provides a unique game play experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-29-2012, 03:42 PM
Quote:
Originally Posted by attilio View Post
It should be noted that you can be any career and fly any ship without seeing any major consequences. My main character is an engineer that flies an escort and I'm very effective. My other character is a tactical officer in a cruiser and its very effective as well. So basically, it doesn't matter what you use.
For the story missions, yeah. Any combinations will work, because PvE is ridiculously easy. Try doing elite STFs or top-level PVP, and you'll find out that certain combinations just aren't viable. And engscort will never be able to match the damage output of a tac/escort, simply because they don't have Attack Pattern Alpha, probably the best damage buff in the game.

As I said, Excelsior, Galor or Odyssey are also viable choices for a tac, and they can do plenty of damage, especially with Tetrylol Glider that comes with the 2-part Omega set, plus the two-pat Borg set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-29-2012, 03:55 PM
Quote:
Originally Posted by Nick_Riker
For the story missions, yeah. Any combinations will work, because PvE is ridiculously easy. Try doing elite STFs or top-level PVP, and you'll find out that certain combinations just aren't viable. And engscort will never be able to match the damage output of a tac/escort, simply because they don't have Attack Pattern Alpha, probably the best damage buff in the game.

As I said, Excelsior, Galor or Odyssey are also viable choices for a tac, and they can do plenty of damage, especially with Tetrylol Glider that comes with the 2-part Omega set, plus the two-pat Borg set.
Yes, and eng/escort will not do as much damage as a tac/escort. But an engineer in an escort will out DPS a tac in a beam Oddysey pretty much everytime. Saying an engscort is not viable in elite STFs is just not true. My engscort does fine in elite STFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-29-2012, 04:09 PM
Quote:
Originally Posted by Latinumbar
Yes, and eng/escort will not do as much damage as a tac/escort. But an engineer in an escort will out DPS a tac in a beam Oddysey pretty much everytime. Saying an engscort is not viable in elite STFs is just not true. My engscort does fine in elite STFs.
Yes, I know. I stuck my eng captain in an MVAE and did fine in an elite STF. I was referring more to other unorthodox combinations, that aren't good for crowd control or high damage. Especially in PVP, where high burst damage is much more important than DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-29-2012, 04:10 PM
Quote:
Originally Posted by Nick_Riker
For the story missions, yeah. Any combinations will work, because PvE is ridiculously easy. Try doing elite STFs or top-level PVP, and you'll find out that certain combinations just aren't viable. And engscort will never be able to match the damage output of a tac/escort, simply because they don't have Attack Pattern Alpha, probably the best damage buff in the game.

As I said, Excelsior, Galor or Odyssey are also viable choices for a tac, and they can do plenty of damage, especially with Tetrylol Glider that comes with the 2-part Omega set, plus the two-pat Borg set.
I've used my eng escort in Elite STFs and have done very well. I may not do as much damage, but the Miracle Worker ability that engs get is a huge help when needing to stay alive longer. That extra bit of "alive" time makes up for the lack of damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-29-2012, 04:22 PM
Tact/Escort - High DPS, low survival
Eng/Escort - DPS+Survival, not as high dps as tact escortcan def take more damage.
Sci/Escort - Can Debuff enemys to death, use SNB to counter other ships, hood team buffs.
Tact/Cruiser - Good DPS, Survivalbility
Eng/Cruiser - Low DPS, High survival
Sci/Cruiser - ok DPS, Ok Survival, Kills in pvp
Tact/Sci - can be unstopable requires Very good skills and specific playstyle
Eng/Sci - unbeliveable survival, Excelent heals/dps depending on build.
Sci/Sci - Excelent survival, Team buffs, Super powerful DPS/heals depending on build.

IN ORDER OF DPS: (T=Tact, E=Engineer, S=Science officer, Esc=escort, Cru=Cruiser, SS=Sci Ship)

T/Esc
E/Esc
T/SS
S/Esc
T/Cru
E/SS
S/SS
S/Cru
E/Cru

IN ORDER OF SURVIVAL:

E/SS
E/Cru
S/Cru
S/SS
T/Cru
T/SS
E/Esc
S/Esc
T/Esc
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:52 AM.