Join Date: Dec 2007
Posts: 148
# 101
03-19-2012, 08:56 PM
Quote:
Originally Posted by Sakarak
I tried building a torpedo boat with my KDF science officer. Two stealth consoles, all quantum consoles + borg, console, armor. Two quantum launchers, one bio-neural, one transphasic, tow quantum mines.

The only tactical buffs I am using are HY torpedoes I, II and dispersal pattern alpha. All the rest I am slotting to be science, with three hull repairs, one science team, gravity well I and tyken's rift I and III along with energy drain.

It is honestly not as much fun as playing with a traditional tactical officer as it can take minutes to kill instead of seconds and some cruisers and others running with high shield power are basically unkillable.
Yeah, the THY3 is almost required I feel, which I have access to as Tactical. I have a sciende boff in the commander slot so that i can pull stuff like grav well 3 out of the hat whenever I feel like it. Did the quantum consoles stack before the latest patch? I am running warhead yield chambers to get the most out of all my torps as I have 5 different. Quantum, harg'peng, bio-neural, breen cluster, chroniton and a tricobolt mine. STO became a different game for me when I discovered the torp boat
Join Date: Dec 2007
Posts: 148
# 102
03-21-2012, 02:13 PM
I too run warhead yield chambers. Much better overall damage in your alpha.
Join Date: Dec 2007
Posts: 148
# 103
03-24-2012, 02:52 PM
warhead yield chambers and KHG set for me, plus the extra cloak bonus from the KHG is nice
Join Date: Dec 2007
Posts: 148
# 104
03-25-2012, 01:22 AM
Quote:
Originally Posted by jockey79 View Post
warhead yield chambers and KHG set for me, plus the extra cloak bonus from the KHG is nice
I've yet to acquire the khg set, all I've gotten are those lock boxes, but that shouldn't be the case anymore since they are gone now I have been planning on keeping 3 pieces of the Borg gear and top it off with the khg shields, but now since I am under cloak 95% of the time I don't need that regenerative Borg buff. I am going full khg as soon as the drops allow for it.
Join Date: Dec 2007
Posts: 148
# 105
03-25-2012, 02:20 PM
I go with 2 pieces of Borg for the hull set boost since your hull is exposed so much. Then 2 pieces of KHG for the torp damage boost. 3rd piece set bonus of KHG is useless to you.
Join Date: Dec 2007
Posts: 148
# 106
03-27-2012, 02:39 AM
Quote:
Originally Posted by Kolbrand
I go with 2 pieces of Borg for the hull set boost since your hull is exposed so much. Then 2 pieces of KHG for the torp damage boost. 3rd piece set bonus of KHG is useless to you.
Yes, I got the khg deflector now, just the shield left. I have started to edit my first post in this thread to inform people of the torp Brel, if there is anything you want to change just let me know. I plan on posting builds and links to videos like the one you made. I hope we can get a sticky on this
Join Date: Dec 2007
Posts: 148
# 107
03-27-2012, 07:44 AM
Quote:
Originally Posted by Redstar_swe
Yes, I got the khg deflector now, just the shield left. I have started to edit my first post in this thread to inform people of the torp Brel, if there is anything you want to change just let me know. I plan on posting builds and links to videos like the one you made. I hope we can get a sticky on this
Sticky would be excellent to help others outfit this misunderstood craft.
Join Date: Dec 2007
Posts: 148
# 108
03-28-2012, 07:49 AM
Updated the OP.
Join Date: Dec 2007
Posts: 148
# 109
04-08-2012, 10:12 AM
wow, had to dig this up on page 3

I take it the mods / devs or whoever really don't care for us any more.

Klingon awareness week came and went and still no sticky for the thread with the best information for the most iconic star trek Klingon ship ever...

Any way, on an other note, has any one tried any new configs layouts? any minor tweaks to listed layouts?

I've not been on for a month due to moving house so I have not been able to keep up on the config front.
Join Date: Dec 2007
Posts: 148
# 110
04-08-2012, 03:56 PM
I'd really love to see your BOff & DOff setup. Right now I'm using the following:

Cmd Sci- Polarize Hull, Jam Sensors, Scramble Sensors, Grav Well
Lt Cmd Tac- Tac Team, Torp Spread, Torp High Yield
Lt Sci- Tractor Beam, Hazard Emitters
Lt Eng- Engi Team, Aux to SIF

For DOffs I'm running 3x Projectile Weapons Officer, 1x Gravimetric Specialist, 1x Deflector Officer (debating getting rid of the deflector officer).
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