Lt. Commander
Join Date: Dec 2007
Posts: 120
# 181
06-17-2012, 02:25 PM
Feds have everything better and nicer. But we are tougher.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 182
06-18-2012, 05:05 PM
anyone use the ferengi rule 62 multipurpose universal console for the +11% mine/ torpedo damage?

with the certainty in lobi out of the gamma doff packs, it is easier to price one...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 183
06-19-2012, 08:01 AM
Quote:
Originally Posted by catliketyping
anyone use the ferengi rule 62 multipurpose universal console for the +11% mine/ torpedo damage?

with the certainty in lobi out of the gamma doff packs, it is easier to price one...
I stole agro from 4 Starfleet tac captains while fighting the cube at the end of ISN yesterday... and I run commander sci boff, Lt commander tac in my B'rel.

I think I will attribute that to the console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 184
06-19-2012, 09:43 AM
Quote:
Originally Posted by catliketyping
anyone use the ferengi rule 62 multipurpose universal console for the +11% mine/ torpedo damage?

with the certainty in lobi out of the gamma doff packs, it is easier to price one...
I use the Rule 62 console. It's a nice boost in damage and doesn't take any tactical console slots.
Commander
Join Date: Jun 2012
Posts: 265
# 185
06-20-2012, 06:54 PM
I just plugged the Rule 62 into my ship. I already run 3 +damage consoles as it is, so the increase isn't much. I don't mind the tiny boost, though. Also picked up the barrier field generator for some awesome gtfo action.

+++++++++++++++++++++++++++++++++++++++++++

I.K.S. Valkyrja, B'rel Retrofit

Kills since last loss (repeats not listed): USS Nikola Tesla, USS Excession, USS Orkulus, USS Slughome VI, USS Java, USS Aquila, USS House of Usher, USS Achilles, USS Van Nassau, USS Stalingrad, USS Iron Maiden, USS Anslinger, USS Momus, USS Amaterasu, USS Slovakia, USS Annabell, USS Hyperion, USS Davie, USS Saratoga /A, USS Liberation, USS Accra, USS Majestic, USS Silent, USS Night of Tears, USS Kendall /X, USS Heisenberg, USS Kratos, USS Simple /D, USS Lairds, USS Memento Mori, USS Cyclone /S, USS Astartes, USS November, USS Bastogne, USS Zeal, USS Feelgood, USS Flying Dutchman, USS Clunge Gunge, USS Excalibur 1 /D, USS Pico /NX, USS Ursus 1, USS Ghost Chili, USS Advanced, USS Vallient, USS Addo of Nex, USS N.B.A., USS Astraea, USS Defiance, USS Seshomaru, USS Hors-Service, USS Login Sin, USS Dortmund, USS James Maxwell, USS Ranger, USS Zeus, USS Vendetta, USS Fontainebleau, USS Colt, USS Edna, USS Ticonderoga, USS Acid Rain, USS Hell Strike, USS Thule, USS Eleanor II, USS Umbrella, USS McHaggis IX, USS Ithaca, USS Leonard Wood, USS Atlantis, USS Warpstorm, USS Andromeda, USS Nefarious /E, USS Ranger IV, USS Hellcat-Escort, USS Seeker, USS Barael's Blade, USS Salerna, USS Nova, USS Indefatigable V, USS Akira, USS Shadow of Greed, USS Morningstar /E, USS Catalina, USS Cavalier, USS Cartago, USS Humboldt, USS Bellerophon, USS Freinet, USS Minnehaha, USS Phoenix, USS Sorcery, USS Tiberius, USS Valkyrie, USS Gene Roddenberry, USS Mindal, USS Broken Arrow II, USS Merlin, USS Lord Apophis, USS Liberty, USS Sakura, USS Moon, USS Awesome, USS Waxahachi, USS Serenity Valley, USS David Hume, USS Ronan II, USS Nordic, USS Dark Horizon, USS Enterprised, USS Dreadnought, USS Lancaster, USS Copper Dragon, USS Ol Painless, USS Lost Cause, USS Avenger, USS Independence, USS Yorktown, USS Balsac, USS John Henry /B, USS Acheron, USS Bene Gesserit, USS Bernina, USS Shinigami, USS V.X.L.O.R.N.M.E., USS Blade /D, USS Xanadu, USS Ostrom, USS Mac Arthur, USS Twisted Endz, USS Russia, USS JaneWay

How to make this list (Rules):

1. The outcome must be the result of the first encounter in our respective ships.
2. I may not ambush you at your warp-in.
3. I must wipe this list if the IKS Valkyrja is destroyed in an engagement which meets the criteria in rule #1.
4. Similar to #2, if our first encounter is me warping into Kerrat, only to find myself in a blue cloud with a countdown timer, I will not wipe the list, so do not ask.

Last edited by kolbrandr; 06-22-2012 at 09:59 AM.
Ensign
Join Date: Jun 2012
Posts: 10
# 186
06-20-2012, 07:02 PM
Going to try this soon, excellent thread. Shame I don't have bio-neural yet, but I guess my B'rel will forgive me.
Commander
Join Date: Jun 2012
Posts: 265
# 187
06-20-2012, 11:38 PM
Tricobalt is a fine sub for the Bio-neural. Only thing to look out for is that it is a little harder to land. That in mind, you can't release too close either!
Captain
Join Date: Jun 2012
Posts: 556
# 188
06-20-2012, 11:53 PM
Quote:
Originally Posted by kolbrandr View Post
Tricobalt is a fine sub for the Bio-neural. Only thing to look out for is that it is a little harder to land. That in mind, you can't release too close either!
There's a place in Sto'Vo'Kor for all the idiots... err, I mean, all the honored warriors who release their HY Tricobalts & HY Plasmas too close to the enemy.
Nessia (KDF Sci), IKS Aluminum Falcon (B'rel Retrofit)

Swimsuits: People will pay almost any price to let their characters show a little skin... any price except joining the KDF.
Commander
Join Date: Jun 2012
Posts: 265
# 189
06-21-2012, 12:05 AM
You can drop that sucker point blank if you go heavy on engineering powers and kinetic resist. Pop all your resists and hope for the best!

Catlike: you ever hunt Ker'rat? Trying to remember if I recognize IKS Aluminum Falcon from there or seeing it around here.

Last edited by kolbrandr; 06-21-2012 at 12:07 AM.
Captain
Join Date: Jun 2012
Posts: 4,325
# 190
06-21-2012, 02:04 AM
Afaik, hyt plasma torps and tri-cobalts have no minimum range like the bio-neural. That's cool and dangerous at the same time. But it does give the chance of landing them with little travel time. But your hull resists or shields better be up, esp. if using enhanced battle cloak.
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