You can drop that sucker point blank if you tt1 go heavy on engineering powers and kinetic resist. Pop all your resists and hope for the best!
Catlike: you ever hunt Ker'rat? Trying to remember if I recognize IKS Aluminum Falcon from there or seeing it around here.
haven't done kerrat yet. I would build my Brel in a very different way if I did because I run a lot of sci cc abilities, plus consoles for that in order to clean up nanite messes. I mostly run stfs with my fleet-mates or in pugs when I'm online.
I have a Sci Captain running this Torp Boat, so I usually run high Aux Power. Because of that, I go for Combat Impulse, or maybe an Efficient engine, to maximize what low power I have going into them.
I'm sci too.
I run a lot of speed & aux, with minimum weapon & shield. the hyper engine runs efficient at high speed, which also provides the boost to defense due to speed. I use rule 62, Borg universal, and a RCS console in engineering, so I need the speed.
between efficient Letheans & the aegis engine (efficient at high settings), I get enough aux even if the setting itself is not max.
Even at minimum settings, my Engine power is at about 50+, so combat engines don't really do anything for me. I use the Borg engines right now for the other benefits. Even at minimum power, my speed is high enough to max out my defense bonus, and at higher speeds, I find I have to be extra careful that I don't close too fast so that I can release my Bio-Neural warhead (due to the minimum firing distance).
Extra speed is great though if you're delivering Tricobalts, as you can close to release range faster, and get out of the blast radius faster.
I run W50, S25, E25, A100. I used to run engines at 50 and weapons at 25, but the extra power in the weapons helps with the damage on the Bioneural's turret, and keeps shields lower.
edit: Had a close call and almost had to wipe my list. Had just escaped a dude (USS Antesignami), then the dude got me when my first officer popped up and dropped me from cloak. Luckily, I had already destroyed that guy in our first encounter (1st kill of the session, actually).
I.K.S. Valkyrja, B'rel Retrofit
Kills since last loss (repeats not listed): USS Nikola Tesla, USS Excession, USS Orkulus, USS Slughome VI, USS Java, USS Aquila, USS House of Usher, USS Achilles, USS Van Nassau, USS Stalingrad, USS Iron Maiden, USS Anslinger, USS Momus, USS Amaterasu, USS Slovakia, USS Annabell, USS Hyperion, USS Davie, USS Saratoga /A, USS Liberation, USS Accra, USS Majestic, USS Silent, USS Night of Tears, USS Kendall /X, USS Heisenberg, USS Kratos, USS Simple /D, USS Lairds, USS Memento Mori, USS Cyclone /S, USS Astartes, USS November, USS Bastogne, USS Zeal, USS Feelgood, USS Flying Dutchman, USS Clunge Gunge, USS Excalibur 1 /D, USS Pico /NX, USS Ursus 1, USS Ghost Chili, USS Advanced, USS Vallient, USS Addo of Nex, USS N.B.A., USS Astraea, USS Defiance, USS Seshomaru, USS Hors-Service, USS Login Sin, USS Dortmund, USS James Maxwell, USS Ranger, USS Zeus, USS Vendetta, USS Fontainebleau, USS Colt, USS Edna, USS Ticonderoga, USS Acid Rain, USS Hell Strike, USS Thule, USS Eleanor II, USS Umbrella, USS McHaggis IX, USS Ithaca, USS Leonard Wood, USS Atlantis, USS Warpstorm, USS Andromeda, USS Nefarious /E, USS Ranger IV, USS Hellcat-Escort, USS Seeker, USS Barael's Blade, USS Salerna, USS Nova, USS Indefatigable V, USS Akira, USS Shadow of Greed, USS Morningstar /E, USS Catalina, USS Cavalier, USS Cartago, USS Humboldt, USS Bellerophon, USS Freinet, USS Minnehaha, USS Phoenix, USS Sorcery, USS Tiberius, USS Valkyrie, USS Gene Roddenberry, USS Mindal, USS Broken Arrow II, USS Merlin, USS Lord Apophis, USS Liberty, USS Sakura, USS Moon, USS Awesome, USS Waxahachi, USS Serenity Valley, USS David Hume, USS Ronan II, USS Nordic, USS Dark Horizon, USS Enterprised, USS Dreadnought, USS Lancaster, USS Copper Dragon, USS Ol Painless, USS Lost Cause, USS Avenger, USS Independence, USS Yorktown, USS Balsac, USS John Henry /B, USS Acheron, USS Bene Gesserit, USS Bernina, USS Shinigami, USS V.X.L.O.R.N.M.E., USS Blade /D, USS Xanadu, USS Ostrom, USS Mac Arthur, USS Twisted Endz, USS Russia, USS JaneWay, USS Antesgnami, USS Dorchester, USS White Knight, USS Laura, USS Konoha, USS Maribor
How to make this list (Rules):
1. The outcome must be the result of the first encounter in our respective ships.
2. I may not ambush you at your warp-in.
3. I must wipe this list if the IKS Valkyrja is destroyed in an engagement which meets the criteria in rule #1.
4. Similar to #2, if our first encounter is me warping into Kerrat, only to find myself in a blue cloud with a countdown timer, I will not wipe the list, so do not ask.
I've been running solo against Federation aggressors in PvE to start learning how to fly my B'rel retrofit effectively as a torpedo boat. I was previously using DHC and DBA and doing okay, but not leveraging the enhanced battle cloak at all.
I figure if I can't do well in PvE I might as well forget about PvP.
I'm finding it's not as easy trying to fly a torpedo boat as it might seem watching some people's videos.
My biggest mistake is getting too close to tricobalt explosions.
I'm not getting the same damage results as others, but as a Science captain I can't expect to do quite as much damage as a Tac captain. Still, I need to figure out how to increase my damage output more. I'm not quite ready to buy a ship to get a Bio-Neural Torpedo just yet.
Right now I've got two transphasics, one tricobalt, and the breen transphasic cluster torpedo up front and a chroniton and a 'Peng on the back arc. Still playing around with different combinations.
How far out should I be starting my attack runs? Should I use or avoid overrun tactics? What's too close for firing tricobalts?
getting caught in the splash of the high yield plasma or high yield tricobalt device is part of the game!
against tactical cubes and such, I sometimes make attack runs on oblique angles so I can twist away from the splash a little quicker.
running high damage torpedoes is important. quantum and photon are the backbone, with plasma and tricobalt and hargh'peng as other core weapons for me. I swap out chroniton and transphasic in one slot as my mood changes.
getting to KHG gear is important, or running Breen with transphasics if you choose to run those & don't have KHG.
as for where to make an attack run... in pve, it's easier, I'm sure. the consideration is a mix of opportunity (exposed hull, weak shield facings) and risk. I also tend not to overrun, but it is situational.