Commander
Join Date: Jun 2012
Posts: 271
# 251
10-23-2012, 11:33 PM
Quote:
Originally Posted by sulfrustriple View Post
I've been having challenges on the torpedo in the 4th slot (rightmost) not firing when I use fire all torpedoes. Not sure if it's interfering cooldowns, but whichever torp I have in that slot rarely fires.
Normally had it pointing out the rear of mine. The Idea was a cloud of Cloaking mines and Breen mines gives a chaff like effect and chance to get the hell out of there.
Captain
Join Date: Jun 2012
Posts: 1,122
# 252
10-24-2012, 08:33 AM
Quote:
Originally Posted by purvee1 View Post
Actually its less than that. One test build I went with was 2 Tricolbolts nd a Bio. The cool down was (from memory) about 15 seconds.

The problem I had with the breen cluster torp is it just never fired, I can only gues the tractor mines or one of the other torps I had was interfering with it.


My other big issue is I keep getting knocked out of cloak, and have to wait umpteen seconds till I can get into it again.
Try staying 5+km away from your target, so they can't tractor or sensor scan you.

I've tested the Tricobalt mines and the torpedoes with my Bio-Neural. I'm positive it was putting each other on 30 second cooldown.

I have no problems firing the Breen cluster missile. Last time I used it, which was last week, it was working fine.

Quote:
Originally Posted by sulfrustriple View Post
I've been having challenges on the torpedo in the 4th slot (rightmost) not firing when I use fire all torpedoes. Not sure if it's interfering cooldowns, but whichever torp I have in that slot rarely fires.
I have a Hargh'Peng in my 4th slot, and it fire just fine.
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 253
10-25-2012, 08:51 AM
While I understand the concept of the B'rel Retrofit Torp boat I was actually working out a Polarised Disruptor Hybred build with an Omega set for the ability to to use tet glider with the polaron proc and disruptor proc... I will of course have to rethink that now but its still an idea Im tinkering with.....
Captain
Join Date: Jun 2012
Posts: 1,122
# 254
10-25-2012, 09:11 AM
Quote:
Originally Posted by andoriansrus View Post
While I understand the concept of the B'rel Retrofit Torp boat I was actually working out a Polarised Disruptor Hybred build with an Omega set for the ability to to use tet glider with the polaron proc and disruptor proc... I will of course have to rethink that now but its still an idea Im tinkering with.....
You might as well save your money and get a different BOP then. The B'rel Retrofit has the weakest shield and hull of all of them.
Captain
Join Date: Jul 2012
Posts: 1,449
# 255
10-28-2012, 07:18 PM
It is best to use duel or dhc cannons (borg) and photons toprs.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Lieutenant
Join Date: Jul 2012
Posts: 32
# 256
10-30-2012, 07:50 AM
Quote:
Originally Posted by Archived Post View Post
This thread started out as a simple request for advice concerning weapons on my +1 B'Rel, never would I have guessed it would turn out as a complete game changer for me. I mean, I had fun before in Star Trek Online, now I have even more fun I am a tac alien, with a Brel science torpedo boat, confusing? Fun I say

The Torp BoP(henceforth "TB") is such a good marriage between the B'rels Enhanced Battle Cloak and the torpedo system. For you who are new to the idea, as I was until just recently, it's all about the ability to be able to fire torps and mines while cloaked. Since the torpedo doesn't depend on Weapons Power level and since we don't have any shields while cloaked, we can effectively run at full Aux and leave the rest to the engines. Every time you fire a torpedo from cloak, the cloak drops for 3 seconds and then automatically reinitializes unless you keep firing. The BoP is designed to be a hit-and-run type of ship, the TB makes this exra true.

Now, I started out with 4 copies of the Rapid Reload Transphasic torpedo(from one of the Breen episodes) but I quickly found that to be ineffective. I now run with 6 different torps. Fore: quantum, hargh'peng, Breen Cluster missile, Bio-neural warhead. Aft: Chroniton torp, tricobolt mine. Much better!

No rapid fire required (since I don't have any cannons), only high yield torpedo3 and torpedo spread2, and because of this my commander universal is a science boff. Gravity Well together with torp spread and the bio neural is death defined

Even though most of the skills are chosen to maximize torpedo(Kinetic) dmg, the build leaves an acceptible margin of customization after taste. I know that Kolbrand run a TB with more skills in engineering, and he makes that work, while I prefer having the left over skill points placed in the science tree. I guess Engineering is more logical because you are gonna take more damage to your hull than your shields, but I like to mix things up a bit Btw, Kolbrand is the one who guided me into the path of the TB, and for that I would like to thank him, as well as Jockey79.

I commented on the zone chat in DS-9 about making a TB and people went nuts, calling me crazy and saying " I hope I don't end up in a STF with you". I can say that, when I kill an Odyssey in 6 seconds, I know I am doing something right. I don't mean to say that the TB is invincible, but we can dish out a world of pain very fast, and be gone 3 secs later.

Recomended Item Sets: 2 pieces of the Borg set, and 2 pieces of the Klingon Honor Guard set(for 25% kinetic damage).

I will post my BOFF and skill layout when I get the time.

Meanwhile, here is a couple of videos by Kolbrand showing the B'rel TB off.
http://www.youtube.com/watch?v=SMaVkWQJBnY&feature
http://www.youtube.com/watch?v=aZ6TbZ0SJkw&feature
POST IN PROGRESS... To be continued.

Please post your experience or questions if you have any, and hopefully someone can answer them. The goal for this thread is to inform the KDF newcomers of this somewhat crazy idea. Together we will make the Federation bleed.

I hope a DEV/CM sees this thread and STICKIES it.

// Redstar_Swe
I agree. b'rel was made for the torpedo boat layout. first thing I did when i got mine.

I'm currently playing with the idea of 4 trics up front and 2 tric mines in back... comboed with mine dispersal 4, omega1 x2, tactical X2, high yield 1 and 2. using three tric pumps
its been interesting. i think this outfit reallly has potential to be a serious damage dealer. however timing and placing is tricky to keep your dps up relatively. so far it hasnt been that ideal for PVE (but boy it sure has been fun XD), yet.
4 trics and 2 mines = a tric projectile every 13 seconds or so on average

I can see how 1 or two birds fitted this way can be devastating to fed players occupied against a tank, and dont notice a sneak mine drop.

otherwise i go plasma mine x2, quantum x2, nuke, and cluster.
Captain
Join Date: Jun 2012
Posts: 1,122
# 257
10-30-2012, 08:45 AM
Quote:
Originally Posted by blackmarch0 View Post
I agree. b'rel was made for the torpedo boat layout. first thing I did when i got mine.

I'm currently playing with the idea of 4 trics up front and 2 tric mines in back... comboed with mine dispersal 4, omega1 x2, tactical X2, high yield 1 and 2. using three tric pumps
its been interesting. i think this outfit reallly has potential to be a serious damage dealer. however timing and placing is tricky to keep your dps up relatively. so far it hasnt been that ideal for PVE (but boy it sure has been fun XD), yet.
4 trics and 2 mines = a tric projectile every 13 seconds or so on average

I can see how 1 or two birds fitted this way can be devastating to fed players occupied against a tank, and dont notice a sneak mine drop.

otherwise i go plasma mine x2, quantum x2, nuke, and cluster.
How are you going to launch a Tricobalt every 13 seconds when your torpedo and mines all get put on a 30 second shared cooldown?
Lieutenant
Join Date: Jul 2012
Posts: 32
# 258
10-30-2012, 09:46 AM
Quote:
Originally Posted by shookyang View Post
How are you going to launch a Tricobalt every 13 seconds when your torpedo and mines all get put on a 30 second shared cooldown?
when i say tric, i include both mine and torp, mines and torpedoes are on seperate Globals, and the global for a tric torpedo is 15 seconds.. so you can fire a torpedo every 15 seconds and on every other torpedo you can launch a mine. sorry that averages out to a projectile every 10 seconds on paper XD (6 projectiles in 60 seconds, not counting boff/doff skills)... but cause of how the globals work thats not quite accurate and generally i dont fire mines at the same time i fire torpedoes. so the rate is slightly igher than 1 every 15 seconds.

Last edited by blackmarch0; 10-30-2012 at 09:53 AM.
Captain
Join Date: Jun 2012
Posts: 1,122
# 259
10-30-2012, 10:00 AM
Quote:
Originally Posted by blackmarch0 View Post
when i say tric, i include both mine and torp, mines and torpedoes are on seperate Globals, and the global for a tric torpedo is 15 seconds.. so you can fire a torpedo every 15 seconds and on every other torpedo you can launch a mine. sorry that averages out to a projectile every 10 seconds on paper XD (6 projectiles in 60 seconds, not counting boff/doff skills)... but cause of how the globals work thats not quite accurate and generally i dont fire mines at the same time i fire torpedoes. so the rate is slightly igher than 1 every 15 seconds.
I have a Bio-Neural warhead, which is a Tricobalt. I have put a tricobalt torpedo and mine on my B'rel's aft.

When I fire the bio-neural, my aft torpedo and mines go into a 30 second cooldown. Granted, I tested this several months ago. But, unless something has changed recently, this is what I have observed.
Captain
Join Date: Jun 2012
Posts: 3,145
# 260
10-30-2012, 10:41 AM
been using a new layout for STF it takes cubes, gates, and bosses out very fast.

Fore: Quantum, Harghpeng, 2x tricobalt torp
aft: 2x tricobalt mines

borg engines

HG deflector

HG shields


borg console, 2x neutronium

AMS console (take off during pvp unless others use it on you) 2x stealth console

3x tricobalt console

3x projectile doff, and 2x of whatever else


Cmdr universal: TT1, TS2, THY3, DPB3

LTC universal EPTS1, ATSIF1, EWP1

Lt universal ET1, RSP1

Lt universal PH1, HE2


Most damage will be done by tricbalt mines using DPB3 of course, and following up with HY3 tricobalts to finish anything off. The non tricobalt weapons are there mostly to kill easy targets like generators and to help proc the doffs to get the tricobalt torps loaded faster. Use EWP on groups of spheres and trico mine them to take them all out at once and use all the hull buffs and AMS at same time to not die from all the aggro. 1 DPB3 mines fully buffed will take out a cube completley if it crits, and will take off most health even if it doesnt crit and usually the follow up hy3 will finish it.
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