Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
03-07-2012, 09:41 PM
Quote:
Originally Posted by Kolbrand
I have put a lot more points into science because I want to take as much advantage of gravity well and other science skills as I can. I have also put points into the shields, not sure of that is a waste or not. Awesome video, I mentioned in the zone chat at ds9 that I was building a torp boat and people called me dumb. I wish I had had this link then, next time I guess
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
03-07-2012, 10:25 PM
Quote:
Originally Posted by Kolbrand
Thanks but I was hoping to see extended uncut video of the torpedo boat in battle.

The one you show just give glimpes of single attack runs when you have the ability to fire every single torpedo. And just look at the loading/reset time for some of the torpedoes they are awfully long. Must be the bioneural warhead.

You did mention the all torpedo b'rel build is tedious for PvE. In a brawl/furball the torpedo build is one vulnerable target since u leave the ship exposed and unshielded for extended period of time to fire the torpedoes and u can only jam 1 target at a time. It seems the B'rel all torpedo boat though can be an effective popper in the right circumstances is a configuration that is too restrictive. I do not like exposing the ship for extended period of time.

But nonetheless it looks a lot of fun but I'm sticking with my configuration. I like my versatility. I prefer a balanced approach to things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
03-07-2012, 10:43 PM
Quote:
Originally Posted by discovery7810
Thanks but I was hoping to see extended uncut video of the torpedo boat in battle.

The one you show just give glimpes of single attack runs when you have the ability to fire every single torpedo.

You did mention the all torpedo b'rel build is tedious for PvE. In a brawl/furball the torpedo build is one vulnerable target since u leave the ship exposed and unshielded for extended period of time to fire the torpedoes and u can only jam 1 target at a time. It seems the B'rel all torpedo boat though can be an effective popper in the right circumstances is a configuration that is too restrictive. I do not like exposing the ship for extended period of time.

But nonetheless it looks a lot of fun but I'm sticking with my configuration. I like my versatility. I prefer a balanced approach to things.
I could only get 60 seconds of video at a time, so everything I had was fragmented. I think I have one clip (at about 1:05) in there where you can see most of my stuff is on cooldown, but I make a finishing pass with THY3 quantums.

Basically, in an extended dogfight, you're windows for decloaking are tied to your THY3 timer. Once THY3 is ready again, you turn and shoot. If it coincides with your other torpedos or EWAR being ready, all the better, use them too.

Attacking without THY3 quantums to batter down the shields and get some damage on hull is pointless. So I say again, if you're not making an alpha strike, your attack intervals are tied to THY3.

I did try the torpedo boat in some STF's today. It's a bear dealing with borg ship spawns, but it smashes gates and nanite transformers like a champ.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
03-08-2012, 08:00 AM
I gave this a try with my B'Rel, and I must not be doing something right, or the playstyle is drastically different.

A couple things a bit different: I don't have the bio-warhead or multiple rapid fire transphasics, I simply bought some mk xi torps on the exchange. Anything other than quantum is cheap, and I already had a quantum, so no problem. I had a tricobalt in the front and back, quantum, chron, trans in the front, and a plasma in the back.

When the damage works, it is big explosions, but most of the time, I feel slightly more useless than a mosquito. People tend to shrug it all off, and the exposure with no shields quickly draws attention from escorts that pay attention. The attempt to get back to cloak can be a vicious 3 seconds using all your heals and praying they don't get a crit to pop you.


Do the torps need to be on auto-fire? Trying to hit all of the abilities and also managing the torp fire while piloting is a bit of a challenge.

It is a fun change, but the challenge level seems extreme compared to the easy mode of alpha strike with cannons. The rapid fire transphasics must be almost a requirement, as most of the time your waiting on cool downs, flying around watching the battle rather than participating.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
03-08-2012, 10:16 AM
Quote:
Originally Posted by Kolbrand
I canít believe how effectively you were able to handle the BíRel

That vid just looks incredible and you were able to trash most of your targets without a wingman, very impressive.

This makes we want to dust off my Bírel but like I said in an earlier post Iíll need to build a new Tactical Captain that will only be used for the BíRel.

Great vid, Iím sure you won over many doubters with this one.

Iíd love to see some vids with squads of BíRel doing hit and runs.

Besides the carriers one of the main things the drew me to the KDF was the teamwork and how it seem to be done so effortlessly even in most pug groups.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
03-08-2012, 12:39 PM
Quote:
Originally Posted by 0Gambit0 View Post
I canít believe how effectively you were able to handle the BíRel

That vid just looks incredible and you were able to trash most of your targets without a wingman, very impressive.

This makes we want to dust off my Bírel but like I said in an earlier post Iíll need to build a new Tactical Captain that will only be used for the BíRel.

Great vid, Iím sure you won over many doubters with this one.

Iíd love to see some vids with squads of BíRel doing hit and runs.

Besides the carriers one of the main things the drew me to the KDF was the teamwork and how it seem to be done so effortlessly even in most pug groups.
Yeah, imagine 2 or 3 coming out of stealth, fully buffed and all torpedos
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Join Date: Dec 2007
Posts: 120
# 67
03-08-2012, 08:53 PM
Ok, I am rearranging my weapons, fore: quantums, Peng, breen cluster and bio-n. Aft Tric mines and chroniton torp. We'll see how it goes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
03-09-2012, 01:05 AM
Quote:
Originally Posted by Kolbrand
I could only get 60 seconds of video at a time, so everything I had was fragmented. I think I have one clip (at about 1:05) in there where you can see most of my stuff is on cooldown, but I make a finishing pass with THY3 quantums.

Basically, in an extended dogfight, you're windows for decloaking are tied to your THY3 timer. Once THY3 is ready again, you turn and shoot. If it coincides with your other torpedos or EWAR being ready, all the better, use them too.

Attacking without THY3 quantums to batter down the shields and get some damage on hull is pointless. So I say again, if you're not making an alpha strike, your attack intervals are tied to THY3.

I did try the torpedo boat in some STF's today. It's a bear dealing with borg ship spawns, but it smashes gates and nanite transformers like a champ.

Interesting.

btw has anyone noticed that it seem the BoP or dual heavy cannons or B'rel has been a bit nerfed?

I could deal 190K to little over 200k of damage in PvP victory before but now my B'rel only dealth 120k in a victory and I felt I shot a lot of guys and did great.

And I noticed it is now more difficult to one pass kill a cruisers. It takes longer and many times you simply just can't pop the cruisers in a single pass.

Have they nerfed BoP or buffed cruisers in general in preparation of Bortasqu and Oddyssey+1?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
03-09-2012, 04:29 AM
Quote:
Originally Posted by JToney3449 View Post
better off with honor guard +25% to all torpedos. As the builds above all use multiple types. Better to boost all for slightly less then 1 for slightly more.
Quote:
Originally Posted by You_Died_Lol
Yes a torpedo build works great with 3 x rapid fire transphasic + 1 breen cluster torp fore, rear should be chroniton torp + bio neural.

utilise the KHG torpoedo buff + 3 x kinetic dmg consoles.
Do KHG really have a torp buff? Can't find any info on that on Stowiki. Is it the Subspace Decompiler?
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Join Date: Dec 2007
Posts: 120
# 70
03-09-2012, 09:23 AM
Just my n00b Sci Officer with the B'rel as I have no other lvl 50s... Of course, the rapid-fire transphasic Mk XI, up front, plus the transphasic mine torpedo launcher for shield agnostic firing because those are easy for n00bs like me to get & I can pretend the shields don't matter with the 20% penetration.

Also, Hargh'peng Mk XI fore & aft (yay Doff mission luck) because sometimes I like firing while I am running back out of 10km range, and the Hargh'peng radiation/burst is fun and colorful. I like to think it's useful, but I'm not positive & the Hargh'peng light show is primarily there as a morale booster for me. It helped me take out wimpy n00b Cubes during the Undine storyline in any case. n00b Borg Cubes are easy pickings, sure, but extra easy with the Torpedo B'rel.

At some point, I would like Mk XI Quantums for the shield down conditions. Until then, it's whatever I feel like in that other slot. I got the Mk XI Tricobalt launcher, but I'm not sure I like it. At least I didn't shell out $$$ for the Bio-Neural without trying the Tricobalt thing first.

Also, one Disruptor Turret aft with Accx2 for morale purposes.

I will have to try some wimpy STFs at some point when I feel I'm geared up enough... I guess I can put healing Boffs in the Commander/Lt. Commander slots & still throw a low-end HYT or Spreads in the low-end Boff slot, and Hargh'Peng is Hargh'Peng
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