Quote:
Originally Posted by Aavarius
You, my good man, are free to go nuts with reviewing this mission. I'll be grateful for any constructive feedback you can provide. The relevant details are below. Also, it must be noted that this still trapped in review purgatory, so you won't find it in the regular list. I wish we had a play counter so I could tell if folks were actually completing it or not.
Mission Name: Dead Men Tell No Tales
Author: @Aavarius
Minimum Level: 16+
Allegiance: Klingon!
ST-HSO9VJ8W4
Estimated Mission Length: 45 min to 1 hour
Method of Report Delivery: Forum post (there's a thread here if it will help)
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Klingon Mission - Dead Men Tell No Tales
Author: Aavarius
Allegiance: Klingon
Project ID: ST-HSO9VJ8W4
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Summary: This is a really great mission. It starts out a little slow but once it gets going it becomes a roller coaster ride with great twists and turns. You have captured the feel of a Klingon mission with a good story, great maps and glorious battles. I would highly recommend this mission to all players who like a good Klingon story.
I mention the use of the response button “Continue” in a few spots. I note this as an issue especially if it is used as a response to a BOFF report. It just doesn’t feel right to me in those circumstances. It works when in conjunction with reading a long dialogue such as log entries or information like that. I usually recommend the use of “…” or if there is an emotion the player should express “[Smile]” or something along those lines. In the end it is not really a show stopper but more of a detail oriented item.
The final item is the use of map space. I applaud your use of map space for the “Deep Space Trail” map. I’m seeing a lot more mission where the author is using a single map to tell at least two parts of the story. On this map you use the “Weather Starstreaks North South” effect with the entire map oriented to the north and south. I have found that effect does not work well unless the player is at “Full Impulse”. That is why I usually recommend the “Weather Starstreaks West East 01” effect with the map oriented east to west. The effect works well at any speed as the streaks flow from west to east regardless.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: Interesting description. Consider adding a little more story to draw in the player and make them want to click that "Hail" button. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: The dialog is well written and gives the player the choice to "Accept" or not the follow on transmission. This is not bad but you may want to add a little more story to give the player a real reason to "Accept" the transmission. The follow on dialogue is very well written. I noted no spelling or grammatical errors with any of the dialogue.
Mission Task: You should include the location of the first custom map in the initial mission task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Whiteplume Nebula: This is a good map design with lots of optional battles along the way. The story dialogue is very well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Sh'alk's Coordinates: This is a good map design with excellent battles. The story dialogue is very well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted a couple of items to consider changing:
-The use of the response button “Continue”. There are a few places that you use it when it seems as if the Captain would have responded to the BOFF report or dialogue.
-Check the BOFF set in the argument towards the end of the initial dialogue. It appears to be the same engineering BOFF arguing with himself.
Medical Ward: This is a good map design. The story dialogue is excellent. I haven’t seen or heard the use of the word “Chirurgeon” since my days fighting in the SCA. That’s a nice touch. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-Consider moving the spawn point out from the door a little more. Two of my BOFFs get trapped in the door in its current location.
-The use of the response button “Continue”.
Ship Interior: This is a great map design with glorious battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Hirogen Ambush: This is a good map design with some nice battles. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The response button "Hold your tales. We have business, you and I" leads to a blank dialogue with the response button "Continue". This leads the player to a repeat of the dialogue. Consider removing that dialogue branch or making it a successful conclusion. If you cannot then it may be a bug.
Feast Hall: This is a good map design. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Deep Space Trail: The map design is okay but could use a little adjustment on some of the effects as noted below. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-The “Weather Starstreaks North South” seems to be bugged with the streaks going both directions at regular impulse. Consider changing your map orientation to a westerly orientation and using “Weather Starstreaks West East 01” effect. It looks more like warp space then the other.
-Consider adding a “Drop from warp” interaction along with the interaction animation coming from warp as you make the warp streaks disappear. It would look better. If you can make the nebula invisible until after you drop from warp that would be a nice touch too.
-The use of the response button “Continue”.
Gre'thor: This is an interesting map design. The battles are good and the story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-There is a glitch in the dialogue that leads to a loop same as the one noted on the “Hirogen Ambush” map above.
The use of the response button “Continue”.
Sto'Vo'Kor: This is an interesting map design with a glorious battles and well written dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Here Nor There: This is a good map design and a nice wrap up to the story. The story dialogue is well written. The use of the explosions was very well done but I think the player will miss it unless they turn around prior to detonating the charges. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
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Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 03/24/2012 on forum posting for:
In depth mission reports upon request.