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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
03-02-2012, 02:28 PM
if your flying an escort and you find yourself in combat that you did not initiate, its best to disengage and become the initiator of combat when you are ready. you have few hitpoints and you cant afford to waist any of them before you even start shooting.

running is advisable in pugs, if you are part of a premade with reliable heals just make sure your flying fast enough to max your defense score wile you are on the ropes and receiving heals.

when you do run, hyper impulse engines and maxed out engine power are a must, never engage evasive without maxed engine power. if things are looking grim, and there are no team mates talented enough to keep them self's alive let alone you alive (99% of you GD odyssey users), hit your max engine energy preset and don't hit evasive until you have at least 80 engine power. engine batterys work well too if you don't even have time to transfer energy.

only another escort that has maxed engine energy and hits evasive right after you will be able to catch you, and when they do they will likely slow down and max weapons energy and try to kill you again. at max engine power your moving quite fast, you might even get out of weapons range quick enough to keep on living, then you immediately cloak and or full impulse after red alert cancels.

do what it takes to not give the enemy another kill, that's how you lose the match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
03-02-2012, 06:41 PM
Quote:
Originally Posted by ajguida1987 View Post
LOL

This thread was created because of me. Last night I met up with "L'ick my flower"

and was given a crash course in how effective distribute shields is!

Make sure you click it every 3 seconds.

Thanks again!
Glad to help
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
03-02-2012, 07:09 PM
Quote:
Originally Posted by dribyelruh View Post
Play your class, don't try to be creative. If you have a tactical, don't put him in the friggin' Odyssey.

Instead of making weird fail hybrid builds, focus your creative energy on figuring out new ways to play your class better.
Try to find new ways to be more effective, but don't actually try anything new.

Got it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
03-02-2012, 07:13 PM
There's a difference to playing to your class strengths and experimenting to do so, and taking a ship that isn't meant for your class at all and try to make it work.

Example, I put away my AE (finally) and decided to try to make a build that I felt comfortable with for my MVAM. i finally got it, after toying with some stuff, and trying a couple powers I haven't used in a looong time.

The ship works great now and I really enjoy it so much so that my old ship that I flew for almost 2 years straight has finally been retired till further notice.

However, as I roll a tac primiarily you'd never see me put that toon in an Oddy (I will however put him in an Assault, and a Recon Sci vessel). That ship sucks -hard- for tactical captains no matter what you do with it, it will never compare to an Assault Cruiser, or even better the Excelsior fedside. There's just no point in making the attempt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
03-02-2012, 07:18 PM
Quote:
Originally Posted by Mavairo
There's a difference to playing to your class strengths and experimenting to do so, and taking a ship that isn't meant for your class at all and try to make it work.

Example, I put away my AE (finally) and decided to try to make a build that I felt comfortable with for my MVAM. i finally got it, after toying with some stuff, and trying a couple powers I haven't used in a looong time.

The ship works great now and I really enjoy it so much so that my old ship that I flew for almost 2 years straight has finally been retired till further notice.

However, as I roll a tac primiarily you'd never see me put that toon in an Oddy (I will however put him in an Assault, and a Recon Sci vessel). That ship sucks -hard- for tactical captains no matter what you do with it, it will never compare to an Assault Cruiser, or even better the Excelsior fedside. There's just no point in making the attempt.
Of course. Doing stuff that obviously won't work is folly. I'm just noting the contradiction in the first and last sentences of the post. It may not have been Hurley's intent, but it did come out pretty hilarious nonetheless.

Also, the best you can really hope for by putting a tac in anything is "not sucking." Not to say they can't be good at what they do, but they are the most narrowly specialized class out there, compared to what how one can perform by putting a sci or eng in most any ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
03-03-2012, 01:58 AM
Two tips:

1. During a match, dont try to read Opvp. If you do, and you want to type a response to something, make sure you hit an evasive to get out of range of combat to type so you don't hurt your team by dying. This is only acceptable if you've got something VERY sarcastic to respond with

2. During a match, dont try to read these forums


On a serious note, if you are just learning to pvp, you reading threads such as these is a great start. Ask, listen, try, practice, then have fun and kill ppl =-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
03-03-2012, 02:26 AM
Coordinate and focus fire with your team.
Throw every heal you can on your teammate who is getting focused fired upon.

+1 more that shouldn't have to be said:
Tell everyone GG!!!
Even if it sucked :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
03-03-2012, 04:58 AM
Quote:
Two tips:

1. During a match, dont try to read Opvp. If you do, and you want to type a response to something, make sure you hit an evasive to get out of range of combat to type so you don't hurt your team by dying. This is only acceptable if you've got something VERY sarcastic to respond with

2. During a match, dont try to read these forums


On a serious note, if you are just learning to pvp, you reading threads such as these is a great start. Ask, listen, try, practice, then have fun and kill ppl =-)
PvP isn't fun without reading the forums and OrganizedPvP chat and commenting on or with sarcastic remarks!

Mustrum "Forever Noob" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
03-03-2012, 05:38 AM
Quote:
Originally Posted by Mavairo
There's a difference to playing to your class strengths and experimenting to do so, and taking a ship that isn't meant for your class at all and try to make it work.

Example, I put away my AE (finally) and decided to try to make a build that I felt comfortable with for my MVAM. i finally got it, after toying with some stuff, and trying a couple powers I haven't used in a looong time.

The ship works great now and I really enjoy it so much so that my old ship that I flew for almost 2 years straight has finally been retired till further notice.

However, as I roll a tac primiarily you'd never see me put that toon in an Oddy (I will however put him in an Assault, and a Recon Sci vessel). That ship sucks -hard- for tactical captains no matter what you do with it, it will never compare to an Assault Cruiser, or even better the Excelsior fedside. There's just no point in making the attempt.
Just refer to my handy chart:

Tact/Scort -- playing your class
Sci/Scort -- playing your class
Eng/Scort -- hyrbird fail build

Tact/Cruiser -- Usually hybrid fail build (but has the potential to be good in certain, rare setups)
Sci/cruiser -- Hybrid fail build
Eng/Cruiser -- playing your class

Tac/Sci -- Hybird fail build (almost excusable, but losing SNB and sci skills just isn't worth it)
Sci/Sci -- Playing your class
Eng/Sci -- Hybrid fail build

If your ship and class don't have synergy you're flying a hybrid fail build. Even if your ship and class do have synergy there's also a good chance you're flying a hybrid fail build. An engineer cruiser has synergy, but is still a hybrid fail build if it runs two copies of DEM in place of high level heals. Any ship that has more than two team abilities has some hybrid fail, and if you have all three team abilities on your ship, you're running a hybird fail build. Science vessels that don't run full aux and instead try to pew are hybrid fail builds. An escort with two copies of delta and an engineering team is a hybrid fail build.

Playing your class means not using a stupid career/ship combination, and not overly hybridizing yourself with skills that take away from your primary role. Pugs are more susceptible to hybrid fail builds than premades, because pugs feel the need to take skills they are unsuited for simply because they can't rely on their team, like science team. Premades are more free to min-max, but most of them don't anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
03-03-2012, 05:51 AM
http://www.youtube.com/watch?v=xBzoB...5&feature=plcp

First I am obligated to link that. I have to
Yeah Tac Sci is a really tricky thing to fly and you have to be mindful of your team composition, but man when it pays off it pays off big time. But if you set it up as a normal sci? Oh god is it fail.

That being said I agree with your list for the most part but I'll add just one more caveat. Engies in Nebulas are amazing when setup correctly. I imagine they work in Dkyr's too (as much as anything works in the Dkyr) since their boff layouts and other characteristics are similar.
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