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Lt. Commander
Join Date: Dec 2007
Posts: 120
Now, I'm still a bit of a newb, but I read patch notes, even ones that were issued before I joined the game. I'm an anal theorycrafter and minmaxer (PvEer), so I tend to notice things.

I saw a thread in the Builds and mechanics forum from a guy claiming that he was getting dps benefit from weapon power OVER 125. Now, it is my understanding that this is not intended. that 125 is a hard cap, and we no longer even have the invisible reserve.

When I saw that post, I went off to test it, and sure enough, I noticed slightly better dps by setting my weapon power to 100 (usually 90 in order to achieve 125 actual).

I opened my combat log, went and killed a Sphere in a B'Tran cluster VA system exploration with my usual weapon power setting 90/123 and no buffs or debuffs applied to myself or the target. I then set weapon power to 100 and repeated the experiment against the next Sphere and noticed bigger hits. For what it's worth I'm using NON borg purple mk XI AP DHCs (crafted).

Now a third person has confirmed that they see the same thing, that they are getting an energy weapon dps benefit over 125 power, despite it not being shown.

I figure you pvp guys would know if this is intended or not, and if it is not intended, I figured you'd like to know about it! lol. I'm guessing it's a bug, or it's all in our heads? Someone else want to confirm this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-02-2012, 04:04 AM
weapons power at 100/125 you wont really see a power drain. DHC have a short burst and a shared cool down. This helps maintain a high power level and consistant DPS. Those that have points into EPS, and have a console might not notice the drain because it comes back so quickly. As far as I know 125 is still 125.
As far as the weapons your using they should all be in the same ball park DPS wise so your increased DPS is most likely due to you maintaining 100/125 wep power
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-02-2012, 04:45 AM
Quote:
Originally Posted by sonicshower
weapons power at 100/125 you wont really see a power drain. DHC have a short burst and a shared cool down. This helps maintain a high power level and consistant DPS. Those that have points into EPS, and have a console might not notice the drain because it comes back so quickly. As far as I know 125 is still 125.
As far as the weapons your using they should all be in the same ball park DPS wise so your increased DPS is most likely due to you maintaining 100/125 wep power
Think you may have misunderstood. I know how it's *supposed* to work. I'm saying that if I've observed correctly, I'm getting more dps with my weapon power set to 100/125 than I am with 90/123, the overkill is incorrectly applying additional dps. More than the 2 points worth of dps from what I see in my combat log.

With weapons set to 90/123 I was getting AP DHC hits doing 1600-1700 per shot to shields. With my weapon power set to 100/125, I was getting 1800-2000. This was in two encounters which I played out in exactly the same way, both spheres were dead on the first pass.

Two encounters however, is not a meaningful test, I am aware of this, which is why I'm wondering if you pvp guys have noticed it or are able to confirm.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-02-2012, 05:34 AM
For a while, the cap of 125 could be augmented by an invisible reserve (which you mentioned) of 135, meaning you would have to drain more than 10 power before you noticed any damage dropoff. This was removed, or so I was told, but appears to be in effect again. I honestly don't know which is intended, rollback bugs are an epidemic in this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-02-2012, 05:38 AM
Pandemic more like.

The funny thing is, these old bugs that could only be in the game by the old coding still existing somewhere, pretty much cancel out the BS line the devs used to feed us regularly that they couldn't just "roll a power back" to a previous unbroken state cause they didn't save the code anywhere.

The numerous recurring previously fixed bugs, I think says otherwise.
At this point I have a theory, cryptic intentionally does this not so that they can sabotage the game and drive away the limited pvp community we have, but so they can justify not introducing any new content (pve or pvp). Seriously what are the odds that this current team (which has had some turnovers from the old ones) screw up the -exact same things- over and over again? Either cryptic is the most incompetent game company in existence, or it's intentional you can't keep breaking the same things literally time and time again otherwise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-02-2012, 06:33 AM
Quote:
Originally Posted by Mavairo
Pandemic more like.

The funny thing is, these old bugs that could only be in the game by the old coding still existing somewhere, pretty much cancel out the BS line the devs used to feed us regularly that they couldn't just "roll a power back" to a previous unbroken state cause they didn't save the code anywhere.

The numerous recurring previously fixed bugs, I think says otherwise.
At this point I have a theory, cryptic intentionally does this not so that they can sabotage the game and drive away the limited pvp community we have, but so they can justify not introducing any new content (pve or pvp). Seriously what are the odds that this current team (which has had some turnovers from the old ones) screw up the -exact same things- over and over again? Either cryptic is the most incompetent game company in existence, or it's intentional you can't keep breaking the same things literally time and time again otherwise.
Actually, to give them their due, I think the problem is poor QA, not because the QA personnel are poor, but becuase the updates and patches are rushed. The QA guys aren't given the time thye need to fully test the changes.

We are still fresh into F2P, the playerbase is growing daily, more than anticipated if I interpret the latest info from Dstahl in Ask Cryptic March 2012 correctly, and they are keen to be seen to be proactive and making improvments fast. Unfortunately, the rush is what causes things to be improperly tested. It should settle down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-02-2012, 07:07 AM
Quote:
Originally Posted by aashenfox
Actually, to give them their due, I think the problem is poor QA, not because the QA personnel are poor, but becuase the updates and patches are rushed. The QA guys aren't given the time thye need to fully test the changes.

We are still fresh into F2P, the playerbase is growing daily, more than anticipated if I interpret the latest info from Dstahl in Ask Cryptic March 2012 correctly, and they are keen to be seen to be proactive and making improvments fast. Unfortunately, the rush is what causes things to be improperly tested. It should settle down.
I understand this.

The problem that I am having is that the bugs that keep popping up are ones that have already been fixed, or powers/abilities reverting to previously working states that are no longer intended. This implies that they are building new code off of old code. This may be done for a reason, or may be a result of the amount of time someone at Cryptic has been working on something in their spare time

This is an assumption, of course, but it is one that fits what we are seeing in game. FAW used to be OP because it ignored Acc.. Guess what? It is ignoring it again. Weapons power used to have an additional +10 buffer built in over the 125 cap (it increased damage up to a cap of 125, but gave the power buffer so you got more shots off at 125), it's doing it again (intended or not, idk)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-02-2012, 10:41 AM
Possibly the code was branched at some point and the pre-fix branch has been merged back in to the trunk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-02-2012, 11:16 AM
I noticed this as well - and I created a thread in the Character Builds section. Glad to see I am not the only one noticing this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-02-2012, 12:20 PM
From my experience, while the damage modifier to weapons is capped at 125 weapon power, if you're specced to have higher, it allows you to regain power more quickly after it goes down. For example, if you are set at 125, but are specced at 135, if you do a BO that brings you down to 75, you'll immediately recover the extra 10 you're specced into, going to 85, and then you regain the rest of your power normally. It's really useful if you're an engie fawker. I believe EPtW and wep bats have the same effect, but I could be remembering wrong (I just spec to have the 125 now in my escorts, and let either engie powers, a wep bat, or an EPS console do the rest).
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