After logging in I noticed my torpedoes did a lot less damage than normal. It seems only the first console is boosting damage and all the rest do nothing. I only tested with torpedo boosting consoles, are energy based ones the same?
looks nice and linear to me still. these were beam arrays at 113 weapons power. is this limited to kinetic damage? i cant check that right now, non of my characters use kinetic boosting consoles. the patch notes said that they fixed it so specific kinetic consoles weren't boosting all torpedo types anymore, maybe this broke them stacking effectively too.
I've noticed a drop as well and so have done some testing. Using a single Phaser Dual Heavy Cannon Mk XII as an example with no other weapons or consoles mounted on my Dreadnought and sitting in system space, readings taken from the ship status window:
So definitely some serious discrepancy between what I *think* I should be getting and what I actually am getting; definitely would like to get to the bottom of it if possible whether it's an issue with my math or understanding how these consoles work, or whether the base damage of the weapon in question isn't correct due to other factors.