Lt. Commander
Join Date: Dec 2007
Posts: 120
I thought the federation was all about science and exploration and stuff. Only two non-science ships can have science Lt. Commander? How am I suppose to use Hazard Emitters III below lvl 50? Exploration cruiser(any), star cruiser should have one, because if you're sending a massive battleship to explore alone then it better have a good science officer unless you want to wait for one to show up. I know this for a fact because the Enterprise never has an escort.

A T3 Bird of Prey can have a Lt. Comm science officer, but a T4 Galaxy can't? More powerful fed. ships yeah, but this makes sense if you think fed. cruisers are meant for exploring (hence the name trend) and KDF cruiser are warships, hence the class name "battlecruiser". If escorts are the only pure combat ships of the fed. , then all others should have science officers. Otherwise, where's that faction flavor KDF players want to maintain by denying us carriers even though we had them in previous games?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-02-2012, 12:11 PM
You use Hazard Emitters II instead....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-02-2012, 12:14 PM
I guess I won't be happy until I hit 50, woot...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-02-2012, 01:12 PM
Or you could try science ships. technically they get more tactical powers than any other class until captain level (if you count the 4 subsystem targeting powers individually.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-02-2012, 02:11 PM
To me, this is just another example of why I feel ALL ships should have completely universal bridge officer slots, not just KDF Bird of Prey.

I know, I know. It's absolutely taboo to even think such a thing, but really, what is the harm in allowing people to play the way they desire, and develop builds based on how they want to play?

I'm in the situation right now of having a science officer, and yet, my options are a ship that is entirely ugly (Olympic series) or a cruiser that turns like a whale (Nebula).

If I had some other options, I think I'd be a bit happier. Maybe I throw my Science Captain into a Stargazer series ship, or an Excelsior. Maybe I run a Tac/Sci hybrid in the Akira class.

But, without having Universal Bridge Officer slots, it makes this a virtually impossible task, as the different ships pretty much lock you into a certain bridge officer progression path. As I prepare my bridge officers for the Intrepid series of ships, I can't suddenly deviate away to say, an Akira class starship, because the required bridge officer progression is radically different. I don't have the Tactical Officers required to fill the slots, and even if I did, I wouldn't have the BO Skill Points necessary to make those officers effective.

With Universal Slots, you'd have many more options for leveling, and it would also paint a much more realistic picture of how Captain's assemble their Senior Staff, rather than following a pre-set path that is hard to deviate from.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-02-2012, 04:11 PM
the odyssey should have been the LTC sciences station cruiser, instead it got all those wacky universal stations that all but force you to set it up exactly like a star cruiser. as for the klingons, the bortas should have had a LTC tactical so the klingons would finally have an excelsior equivalent.as for universal stations, i don't think all ships should have them.

this game does not treat large ships fairly, they get a built in movement penalty with no positive size based advantages. smaller ships have great movement and turn rates, and just as much hitpoints and station seats as larger ships (im looking directly at you excelsior). that's hardly a fair trade off, smaller ships should have less total abilities compared to larger ships, or they need to give something else up.

the station setup ships have arent just chairs on the bridge, they represent each ship's inherent abilities. large ships should just have more abilities, or be more modular inside to allow for greater flexibility, in other words universal stations. a galaxy for example, it should come with COM and LTC engineering stations, and its 2 LT and 1 ENS station should all be universal. that represents the inherent flexibility of its largeness without necessarily being overpowered, currently its very underpowered and needs something like this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-02-2012, 05:29 PM
I honestly think the Intrepid retrofit's ensign science slot should be a universal. It already has commander and lieutenant commander science slots and those have always done me well. I've rarely used the ensign slot and I'd probably get more use from it if I could put a tactical officer or an engineer there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-02-2012, 10:29 PM
Quote:
Originally Posted by C_Carmichael View Post
To me, this is just another example of why I feel ALL ships should have completely universal bridge officer slots, not just KDF Bird of Prey.

I know, I know. It's absolutely taboo to even think such a thing, but really, what is the harm in allowing people to play the way they desire, and develop builds based on how they want to play?

I'm in the situation right now of having a science officer, and yet, my options are a ship that is entirely ugly (Olympic series) or a cruiser that turns like a whale (Nebula).

If I had some other options, I think I'd be a bit happier. Maybe I throw my Science Captain into a Stargazer series ship, or an Excelsior. Maybe I run a Tac/Sci hybrid in the Akira class.

But, without having Universal Bridge Officer slots, it makes this a virtually impossible task, as the different ships pretty much lock you into a certain bridge officer progression path. As I prepare my bridge officers for the Intrepid series of ships, I can't suddenly deviate away to say, an Akira class starship, because the required bridge officer progression is radically different. I don't have the Tactical Officers required to fill the slots, and even if I did, I wouldn't have the BO Skill Points necessary to make those officers effective.

With Universal Slots, you'd have many more options for leveling, and it would also paint a much more realistic picture of how Captain's assemble their Senior Staff, rather than following a pre-set path that is hard to deviate from.
I fully agree with you about every ship being universal, it honestly makes no sense in its current form, my fleet and i have discussed this a few times...As is I am somewhat hoping they make the Vesta a fully uni ship considering her class in itself is mutlipurpose...
Plus if you look at the shows....well the crew dont match what we have...kirks first officer was a science officer, yet theres no cruiser that would allow for a cm science slot...soo i think thats example enough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-03-2012, 08:33 AM
Quote:
Originally Posted by Turtlewing View Post
Or you could try science ships. technically they get more tactical powers than any other class until captain level (if you count the 4 subsystem targeting powers individually.)


due to limited cooldowns its just 2 tac en at all, cause they limit themselves because they have 45 sec cooldown ^^


but i think that there could be some more sciships though.
i would like to see a ship like this:

covert ops tac-sci ship
(these ships were meant to scout behind enemy lines and also to provide platform for fast intervention)

-10% hull (compared to normal sciship)
ltcom tac
en tac
lt eng
com sci
lt sci

(before you complain about the bridge officer layout: the karfi got the same, just entac and lt sci are changed out)


3tac con
2eng con
4sci con

(compare to karfi)

no inherent subsystem targetting (that would be tooo much tac ^^)

sensor analysis

energy output dampening console (like mask energy signature l)



this is because i rather had some "target xyz 3" then 4 targetsub 1 that all are on one shared cd.

i also would like to have a ship that can use the windows it openes themselve at least one time ...
i really am still wondering why we giot all combinations now, but not tac-sci with focus on sci? kdf gets the karfi and this ship is a beast, at least in pvE environments, cause it sucks energy away and the frigates push their tricobalts in.
kdf now has everything (on t5) the federation has, they have fewe ships but a much broader variety of playstyles. im really tired of seeing more and more cruisers added to the federation. one changed ensign doest give you a "total new experience"
i think fed is missing this setups, and it would make science playable in pve more. i really like science but its stupid to have 4 target sub when you can only use 2 in a circle. and btw: target aux is nealy useless because most scipowers work with the strengh the aux HAD when activated ... so in pvE its useless at all.

i would like to see such setup
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