Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello all,

I was looking for some advice on my current ship/skill setup and any/all possible tweaks. I know there
are several builds that work but from what I’ve found in my, admittedly limited, searching a lot seem to
be PVP oriented. The build I want to make would focus on PVE missions and PVE fleet actions (primarily
space but ground will also be needed). I want to be able to do good dps, but I also want to be able to
survive.

I’m a VA and am running the defiant retrofit. Below is my current setup.

Front Weapons Layout:

2 – Polaron Dual Cannons

1 – Polaron Dual Beam Array

1 – Quantum Torpedo Launcher

Rear Weapons Layout:

1 – Polaron Beam Array

1 – Quantum Torpedo Launcher

1 – Quantum Mine Launcher

For My shields/engines/deflector I am using the aegis set.

For Consoles:

Tactical – 2 Polaron, 2 Quantum

Science – Cloak, Inertia Dampeners

Engineering – 2 Neutronium Alloys, 1 RCS

For BOffs:

Commander Tactical: Torpedo Spread 1, Cannon Scatter Fire 1, Mine Pattern Beta 2, Attack Pattern
Omega 3

Lt. Commander Tactical: Beam fire at will 1, Cannon Rapid Fire 1, Attack Pattern Beta 1

Ensign Tactical: Beam Target Subsystems 1

Lt. Engineering: Emergency Power to Shields 1, Engineering Team 2

Lt. Science: Polarize Hull 1, Tractor Beam 2

My skill layout is as follows:

Tactical:
Starship attack patterns - 9
Starship Weapons Training - 9
Starship Energy Weapons - 9
Starship Projectile Weapons - 9
Starship Maneuvers - 8
Starship Targeting Systems - 8
Starship Stealth - 3
Starship Energy Weapon Specialization - 4
Starship Projectile Weapon Specialization - 4

Engineering:
Driver Coil - 9
Starship Hull Repair - 9
Structural Integrity - 9
Starship Subsystem Repair - 2
Starship Warp Core Efficiency - 7
Starship Impulse Thrusters - 9
Starship Warp Core Potential - 8
Starship Hull Plating - 9
Starship Shield Performance - 6
Starship Armor Reinforcements - 6
Starship Auxiliary Performance - 3
Starship Weapon Performance - 6

Science:
Starship Shield Emitters - 9
Starship Shield Systems - 9
Starship Inertial Dampeners - 3

Ground:
Grenades - 3
Weapon Proficiency - 9
Combat Specialist - 8
PS Generator - 8
Squad Command - 3
Combat Armor - 8

thanks in advance for any and all advice!!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-25-2012, 02:01 PM
Since it sounds like you are interested in moving into STF type of PvE play, I would recommend giving the following excellent thread a thorough read as it should give you some good insight as well as answer many of the questions that you have:

http://forums.startrekonline.com/sho...d.php?t=244532
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-29-2012, 05:07 PM
Thanks for the link! That was pretty much exactly what I was looking for. I read about 10 pages so far and it seems like good stuff

I was wondering about character stats as well. Did you have a link for those? Please excuse if the thread also covered the stats as I am still reading through it and only saw equipment/BOff setups being discussed.

thanks again for the reply and the info!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-01-2012, 01:44 AM
id reccomend using 4 of the polaron consoles in your tac slots, if u have/use torp high yield you wont need the consoles to boost them, as your main energy weapons fire more frequent than your torps, so in my oppinion use 4 polaron tac consoles , i use 4 phaser relays on my escort and it packs a punch, and i use 3 dual heavy cannons and a quantum fore and 3 turrets aft, and using torp high yield II and III they cause UBER damage, hope this helps also
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-01-2012, 01:45 AM
Quote:
Originally Posted by the_ultimate_funky
id reccomend using 4 of the polaron consoles in your tac slots, if u have/use torp high yield you wont need the consoles to boost them, as your main energy weapons fire more frequent than your torps, so in my oppinion use 4 polaron tac consoles , i use 4 phaser relays on my escort and it packs a punch, and i use 3 dual heavy cannons and a quantum fore and 3 turrets aft, and using torp high yield II and III they cause UBER damage, hope this helps also
if u want a pretty solid escort build send me a mail or tell in game, my handle is @the_ultimate_funky
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-01-2012, 02:16 AM
using a dual beam bank and beam overload 3 is a nice burst dmg, for the ensign tactical BOFF i have a fire at will 1, but that is just because i want to use a small dmg boost while beam overload is on cooldown.

PS: emergency power to weapons 1, just before u shoot the beam overload 3 gives it an extra 5% dmg boost

PPS: u need tactical teams, at least one! max 2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-01-2012, 09:25 PM
as much as I like the Defiant retro, I just think the fleet escort and MVAM are better bangs for the buck
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-02-2012, 03:48 PM
Thanks again for all the replies everyone!

Just an update on my setup after reading through the thread the first reply suggested, I'm now running 3 DC up front with 1 quantum torpedo and 2 turrets and 1 quantum mine in the back. I also have adjusted my BOffs to match.

Cmdr Tac:Tac Team 1, Torpedo Spread 2, Rapid Fire 2, APO3
Lt. Cmdr Tac: Tac Team 1, Rapid Fire 1, APB2
Ensign Tac: Torpedo Spread 1
Lt. Eng: EPtS 1, Eng Team 2
Lt. Sci: Polarize hull 1, Transfer shield 2

I also put some DOffs on active duty after reading that they actually have an effect on your ship. I put 3 projectile officers on duty and I can't remember the other two.

I also plan on switching my tactical consoles to 3 polaron and 1 quantum(I still use my torpedoes and mines quite a bit). I'm also debating on whether or not to switch my engineering RCS console for an EPS. I already switched out my science console inertia dampener for the field generator (my not be the right name, but it's the one that gives +35% to shields).

RE: @the_ultimate_funky I'll hit you up next time I log on

thanks again everyone!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-03-2012, 04:45 PM
I fInd projectiles a waste on an escort, and went all cannons/turrets.

Unfortunately, this left me with the prospect of 3 TTs in a retro.

Ended up going Fleet, but may try out the retro again at some point.
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