Lt. Commander
Join Date: Dec 2007
Posts: 120
Okay so we command our own ship. We use it for various functions. You sell Bridge packs for Cryptic Points. Why then is the bridge on all our ships absolutely useless other than it being the location for the disconnected "voice" of our bridge officers while on away missions and during space combat? Why are we not viewing sector space from the bridge of our ship? Sector space could easily be done from the Captain's chair or ready room with the sector/galaxy map and location progress being displayed on the viewscreen. If you actually utilized this space for more than visits out of complete boredom, you would probably sell a lot more bridge packs. There's no sense in having a Defiant or Galaxy without the proper bridge if you're actually going to be sitting in it while gallivanting about the cosmos in the best of Jim Kirk traditions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-03-2012, 05:50 PM
You can only be one or the other because of the Cryptic engine. You have to be your avatar or your ship, you can't be both. This problem wont ever go away people would love to travel on their bridge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-03-2012, 08:11 PM
What if...
Object = Ship
View = Bridge
Have the camera zoom into a miniature bridge model, like looking out from a cockpit. The view screen will need to be replaced with something texture=transparent. Yeah, this suggestion means you'd have to recreate miniature 3D models for all bridge designs. Er, replace screen (pain for the devs), rescale, assign new viewpoint, and assign a location on each ship model?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-03-2012, 08:59 PM
Bridge Commander had the best implantation of this. Captains chair but also let you select each bo for their specific areas for action. Would be neat to have that and a way to zoom out to the current ship view. However this idea is next to impossible with the current state of the game and engine probably. We can't even get regular content yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-03-2012, 09:04 PM
Quote:
Originally Posted by ExplVessel
What if...
Overall complicated and resource intensive and would still have the problem were you could not see your Bridge Crew.

A easier way would be a overlay (like in the Star Trek Interplay Adventure games) but again, it would nothing but a "fancy" HUD.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-03-2012, 09:06 PM
Quote:
Originally Posted by ExplVessel
What if...
Object = Ship
View = Bridge
Have the camera zoom into a miniature bridge model, like looking out from a cockpit. The view screen will need to be replaced with something texture=transparent. Yeah, this suggestion means you'd have to recreate miniature 3D models for all bridge designs. Er, replace screen (pain for the devs), rescale, assign new viewpoint, and assign a location on each ship model?
I don't think you quite understand what Englebert said. Your ship is an extra costume option for your character. It is quite literally impossible to show you your character in a working bridge and show everyone else your ship. It's a limitation of the game engine; it cannot be done.

And, to be honest, it's probably never going to be done. Two things that people keep not considering when proposing ideas like this: Cryptic has, as of a month or so ago, about 25-30 people working on STO. That's all. They're all pretty much locked into what they're doing right now, and to completely rebuild the engine on the scale that something like this would require would mean pretty much scrapping the entire space engine and starting from scratch.

Second, the main thing Cryptic would have to ask when making any change to the game is how it would benefit gameplay in general. And the short version, for bridge view gameplay, is "not much." There was a game called Bridge Commander that would let you fly a starship from the bridge. And, to be honest, doing so was much harder than it was to fly it from the exterior view.

If you really want to have the ability to appear as if you're moving while in your bridge, then perhaps we should be pushing for Cryptic to look at adapting the code they used for Champions Online's Powerhouse stage backgrounds so that we can set our bridge viewers (and bonus points if the exterior of the map changes to match, through windows in places like the lounge and the ready room) to any of several views, from warp travel to Earth orbit to DS9 to the Wormhole. That probably would be much easier to do in the current engine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-04-2012, 01:11 AM
To be clear, this is less of an engine limitation, and more of a genre limitation. Any MMO will have severe difficulty in simultaneously showing you in two places at once. It is far easier in a single player game (i.e. Bridge Commander) to make this transition. The moment other people have to be able to see you one way, while you see yourself another way, it becomes a problem.

There are hacky things that could be done to make it SEEM like you're on your bridge. i.e. UI Overlay border of the edges of a view screen.
We might even be able to do something like this if you all used one or two bridges, with no cusomization. But when you have your own, custom bridge, in a separate map, there's no way to put you over there, and still have you represented in sector/system space at the same time, currently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-04-2012, 01:22 AM
I have posted before that we dont need to be represented in sector space at the same time. Why cant we just have a countdown timer in the background while we set a destination while being on our ship??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-04-2012, 01:48 AM
Quote:
Originally Posted by Tumerboy View Post
To be clear, this is less of an engine limitation, and more of a genre limitation. Any MMO will have severe difficulty in simultaneously showing you in two places at once. It is far easier in a single player game (i.e. Bridge Commander) to make this transition. The moment other people have to be able to see you one way, while you see yourself another way, it becomes a problem.

There are hacky things that could be done to make it SEEM like you're on your bridge. i.e. UI Overlay border of the edges of a view screen.
We might even be able to do something like this if you all used one or two bridges, with no cusomization. But when you have your own, custom bridge, in a separate map, there's no way to put you over there, and still have you represented in sector/system space at the same time, currently.
Then make the ship a separate character. I mean... SWG pulled it off years ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-04-2012, 02:04 AM
Quote:
Originally Posted by Tumerboy View Post
To be clear, this is less of an engine limitation, and more of a genre limitation. Any MMO will have severe difficulty in simultaneously showing you in two places at once. It is far easier in a single player game (i.e. Bridge Commander) to make this transition. The moment other people have to be able to see you one way, while you see yourself another way, it becomes a problem.

There are hacky things that could be done to make it SEEM like you're on your bridge. i.e. UI Overlay border of the edges of a view screen.
We might even be able to do something like this if you all used one or two bridges, with no cusomization. But when you have your own, custom bridge, in a separate map, there's no way to put you over there, and still have you represented in sector/system space at the same time, currently.
Actually...you say that under the impression that another MMO engine would make your ship just be a skin/costume for your character rather than a vehicle your character is inside and flying. As stated above me here in this thread, SWG had no problems doing it...though the ships here would need to be much bigger and the interiors, etc, of course...though I think for piloting in sector space all of the interior except the bridge could be left out.

Using the inherent limitations of the engine Cryptic made in the hope to mass-produce MMO's is not really an excuse, but it is why this must be so unless you figure a way to cheat.

It may be a bit of semantics, but it makes a world of difference. It's not even so much a matter of people seeing you one way vs you seeing it another way even if you still considered the starship that is supposed to carry thousands of people your 'character'...you're viewing from the inside of the model and they are viewing from the outside.

You've already gotten the latest installment of the 2800 cheating to skip load screens (though you need to put the ship interiors inside of a planet or something instead of right there in the lower left corner of the map....or at least remove the marker on the map) using a method of camera trickery - it's exceedingly sloppy for those to be sitting there where we can just fly right up to it btw.

Surely you could find a way to shove some bridge models and a viewscreen into a ship model and just let the player look in a fixed position, or a very limited forward view.

Heck, I would think you would be able to let the player select to pilot to a system and choose to move around their ship while the ship autopilots there. They wouldn't even really be any different than it does with the interior and exterior than it does now other than it would set a timer for however long it should take to fly there at the ship's max speed so it would know when you should 'arrive' and can calculate where it would be if you stop early. You could jazz that up if you wanted to send a npc model of the ship through one of the instances so others can see, but that wouldn't be important really.

Seriously though...put a big planet or something to block out those bridges in the corner of the gamma wormhole map and remove the dots for them off the map.
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