Everybody rips through my Ardmiral BOP like paper. I was once facing a Starfleet with 20% hull in PVP and I had the advantage.
10 Seconds Later..
Re-spawn In 10 Seconds
Because of this, I have lost many PVPs for my team, and when we do win, I am the one with the least damage done. My Starfleet VA doesn't have this problem, and I am close to just forgetting about my Klingy.
So, as the title states, HOW THE HECK TO I MAKE THE THING FIGHT DECENTLY?!
I have the same category weapons (Polaron), and my skills are correctly distributed.
EDIT: Sorry, I accidentally said VA BOP. I have the simple admiral BOP.
What exactly is your setup? It would be more helpful if you list specifics like what weapons (you said polaron, but what are using? beams? cannons? torps?), and what BO abilities you are using. And what ship does your Fed character fly? Setting up a BOP like a fed cruiser doesn't work very well.
Start by chaining 2 power to shields, 1 and 2 work great. Then add in at least one Tac team, 2 are better but 1 with some doffs could work. Add in a transfer shields and a high engine setting, something like 100/25/50/25. That should be a good start.
Go back to the Hegh'ta, just because the B'rel Retrofit is supposedly a +1its actually a -1 as the "Enhanced" Battle Cloak is about as useful as the Odyssey's Advanced Slipstream.
Sure there are builds ... builds based on having to buy other ships, sorry I am not willing to cough up 800 Cryptic Points just to make it half valid and it will STILL not hold up for anything else besides PvP.
In this game HULL matters, and nothing on this B'rel Retrofit make it worth the loss of 3,000 hull points ... not its extra turn rate (especially since you get more inertia) and its certainly not that "enhanced" Battle Cloak.
Put a tactical commander as your bridge officer. Remember Commader rank.
Train him/her in the appropriate abilities.
Have a good weapon setup and get the Borg set all 4 items of them equipped on your B'rel.
My setup for the B'rel refit: Forward: 3 Mk XI Dual heavy disruptor cannon(2 uncommon, 1 rare), 1 Breen cluster torpedo(transphasic). Aft: Transphasic mine and Mk XI disruptor turret.
Now choose your target wisely that is don't attack unless you have a good position and chance to escape.
Once decloak fire everything and use the necessary offensive abilities(including tractor beam if necessary). This will likely destroy your human target in a single pass, launch the mines in the face distance, get away, evasive maneuver and cloak back
. Btw the aft turret is for shooting incoming destructible projectile not for offensive attack of course.
If your target has an underwhelming firepower keep your position so that you can keep firing and just wait for him to go KABOOM. Birds of Prey don't shoot to wound unlike cruisers, Birds of Prey [given choice] will always shoot to kill. Unexpected, ferocious, rapid, overwhelming, fast and elusive.
With this you can pop all but the most powerful captains in a single pass while dealing heavy damage (more than 40% hull damage) to the most powerful captains/ships. Not bad for a Birds of prey
The strength of the BoP is that it can dictate the terms of engagement. Use this to your advantage. You DICTATE the engagement. Don't tank it out with opponent cruiser. Make surprise attack from superior position: fast, ferocious and deadly then disengage before the target could counter back in force. They will go KABOOM. Don't forget to compliment or salute the opponent because you just wanted to have fun not caused him any injury
If you can deal more than 200k of damage in a PvP victory with your BoP consider it a good build. If less than 200K you should try better setup. And if u see strong captain/ship fleeing on your attack, you can bet they were feeling the heat. Yes they could choose to run even when snared with the tractor beam(by using anti tractor beam abilities) and to be honest a good captain will not and should not take that dangerous attack pass of a properly fitted Birds of Prey. Fleeing [temporarily] is the best course of action, denying the Birds of prey the opportunity to make the kill.
Well surviving in a BOP doing group-content without support (wich you rarely get in Radom groups) is somewhere between hard and impossible.
Ships like the BoPs and Escorts are SUPPOSED to get healed by teammates, and its almost curious how you can be in an STF with 3-4 "SO awsome" odysees without getting even ONE hazard emitter or eng team. (And they are probably proud of themselfes for not dying as much as you do^^)
Lot of engine power to boost the defense is always great and helps a lot.
Watch what kind of impulse engine you use depending on you power levels. You can find out wich works best for your power setting by, for example, using a white impulse engine of each kind (combat, hyper and "standard") and compare with wich one you have the best defense stats before purchasing an expensive one. (If combat use the Borg or KDF honor guard engine, if hyper use the Ageis or Omega.)
If you have High AUX power (wich is what you should have if you use many sci abilitys) using AUX to dampers and Polarize hull helps.
Emergency power to shields and Transfer shield strength as well as the Tac team should be in every build. Sci team has the nasty habit of a shard CD with tac team, but none with Tranfer Shield strenth, might help a little too if you have space for it.
Also you should look out what you do in groups. Avoid pulling aggro as good as you can. Don't go solo for ships, look out what your team attacks and attack that targerts. Escorts in theory should still do more damage and pull more aggro for that matter. Practicly... well... pitiyfully it otften doesnt turn out this way.
Alone; obviously, its hit and run, make use of evasive manuevers and the battle cloak if your damage buffs run out before your targert is down.