Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Steamrunner Statistics?
03-05-2012, 08:34 PM
Although its not really my thing, there is a good discussion in a thread currently about this and other ship and as such I was inspired.

How about this for the Streamrunner. Intended to be a torpedo boat, you get bonuses to torpedo skills (upping the damage) and a recharge bonus to torpedoes specifically. A commander Tactical, cause its an escort, but several slots in engineering for armor and such. Not too much in the science department though.

Steamrunner

Hull: 30,000 (Escort)
Shields: Standard for an escort
Weapons:
Front- 4
Rear- 3
Crew: 200
Bridge Officer (12 total)
Engineer LT Comm
Science Ensign
Tactical Comm, LT (2)
Device Slots: 2
Consoles
Engineer 4
Science 1
Tactical 4
Universal
Turn Rate: 15
Impulse Modifier: 0.2
Inertia rating: 60
Power Bonus: +5 Shields, +5 Weapons, +12 Skill: Starship Torpedo Weapons, -2 seconds to torpedo recharge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-09-2012, 04:55 AM
I really wish they would add the steamrunner (with the ability to use the heavy escort and heavy escort refit skins) as a tier 5 ship.

I was one of the people really pushing for a tier 5 heavy escort refit, and then I came back after a year or so away from STO and found out that they added it... only it's still tier 3 =(
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-09-2012, 06:15 AM
I only remember the steamrunner from Star Trek Armada. When they were those long distance torpedo guys. Nice looking ship. And my not so subtle hint as to what its special console should be
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-09-2012, 07:07 AM
Ya steamrunners were built as destroyer, long distance tricobalt torpedo dmg dealers. Since the akira and steamrunners are built around torpedo stuff it wouldnt be to bad to have them together as T5 ship pack. Give the SR a regular non heavy tricobalt torpedo useable with HYT and TS with maybe a slightly longer range like 12km.

Give the Akira a rapid fire torpedo tube system, basicly a free HYT3 on a 1 1/2 min cooldown. Give them the same boff layout with diff extra ensign spots. Sell them seperatly or as a pack for less. Everybody wins then. Could also include the Norway and have 3 flavors. Norway sci based, Akira eng based, and SR tac based.

More hull and less turnrate then the promethus would keep the norway diff even if its boff loadout was the exact same.

They are 3 of the most well liked ships, and i would get em all even if i can only fly one at a time =).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-09-2012, 09:27 AM
Quote:
Originally Posted by JToney3449 View Post
Ya steamrunners were built as destroyer, long distance tricobalt torpedo dmg dealers. Since the akira and steamrunners are built around torpedo stuff it wouldnt be to bad to have them together as T5 ship pack. Give the SR a regular non heavy tricobalt torpedo useable with HYT and TS with maybe a slightly longer range like 12km.

Give the Akira a rapid fire torpedo tube system, basicly a free HYT3 on a 1 1/2 min cooldown. Give them the same boff layout with diff extra ensign spots. Sell them seperatly or as a pack for less. Everybody wins then. Could also include the Norway and have 3 flavors. Norway sci based, Akira eng based, and SR tac based.

More hull and less turnrate then the promethus would keep the norway diff even if its boff loadout was the exact same.

They are 3 of the most well liked ships, and i would get em all even if i can only fly one at a time =).
The Akira was more of an all-around crowd control torpedo based escort. What I mean by all-around is that while it does have an impressive torpedo bank, it also has several phaser banks to deal with enemy's shields. It's special weapon/power enabled it to fire a high yield torpedo that upon impact on the first target, it would inflict damage and then redirect to a second target and inflict damage. The torpedo seemed to cut through shields.

The SteamRunner was a different setup altogether. While having incredibly limited phaser banks, it's main ability was to fire several tricobalt torpedoes at once saturating an area. Essentially, to enable this effect into the game the devs would have to enable a Torpedo Spread 3 fire from two or more torpedo launchers at the same time. I don't know if the engine can handle this as everything I've read from engineering reports and listened from the developer interviews contradicts this ability. However, if they made a console that eliminated a global cool down for the torpedoes mounted on the ship and and the torpedo BOFF powers and reduced the refire rate by 30 seconds, I think they'll get the desired effect.

Keeping with the same setup, I can see people putting a forward beam array and three tricobalt torpedo launchers with 3 Rear beam arrays. Essentially, the user could fire a barrage of torpedoes in fairly quick succession independent on the target's shields being down. So while torpedoes don't do tremendous damage to ships with their shields up, the ship wouldn't be OP due to that game mechanic. I wouldn't suggest the console work with any other torpedo type, otherwise you'll see people firing an unending stream of quantum torpedoes which would be OP.

Additionally, this was the quintessential SUPPORT escort ship. To harken to this fact, the turn rate needs to be reduced to 5 and the crew reduced to 100.

The power levels need to be:
+5 Engines
+5 Auxillary

Reason: It's a support ship and not designed to be under heavy attack for extended periods of time.

Basically, this is NOT a ship one would bring into PvP unless they want to purposely throw the match.

Consoles:
2 Engineer
2 Science
4 Tactical
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-09-2012, 10:11 AM
There is president for a long range torpedo weapon with the Bioneural Warhead in the KDF.

So i'm for something similar for the steamrunner.

Although-

I cen't help but notice the Activision issue.
Why didn't the Akira refit/Thunderchild not get an Isometric Charge module? Because it would have been a direct ripoff of Armada's Akira/Akula ship and special weapon.

The Isometric Charge and Bioneural Warhead are KDF options to workaround that issue.

So:
I'm for a Long Range Torpedo for Steamrunner but a Tricobalt weapon could be an issue.

Perhaps "Long Range Targeting" console instead. 30 sec duration, extends the range of torpedo weapons to 12.5 km for the duration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-09-2012, 10:31 AM
I would like to see the steamrunner gain its long range support capabilities.

Remove the ability to fit phasers on the front weapon ports. Turrets only on the rear.

Remove the GCD of torpedos for this ship and increase torpedo range to 30km. This will allow the use of auto fire with torps. Could be a little overpowered but it might be interesting to see the abilities.

Console option to have torpedo abilities to effect all fitted torpedoes. So if you have 2 torpedoes fitted then each torpedo will have HYT so effectively you will have 2 volleys of HYT. Probably grossly overpowered but, again, would be interesting

Lion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-09-2012, 10:54 AM
First off, I've always been surprised that Cryptic left out the Norway and the Steamrunner from the original launch (since they are canon), but yet added ships that obviously was inspried by them.

With the Steamrunner, I could see it being more of an Engineering Heavy Escort with a special deflector capability, since the Akira and the New Orleans surely would contain torpedo abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-09-2012, 11:57 AM
I don't know why, but I can't help but think that this has been mentioned before, and I believe it was said that the way the Steamrunner is designed is inherently incompatible with STO's ship customisation setup (possible due to the deflector assembly being on the superstructure between the nacelles at the back rather than any location analogous to other ship types, thus enabling certain combinations to have no deflector array)

Just don't quote me on it, my memory is usually pretty bad. Though it would explain the other Akira skins though (pretty sure one of them -name escapes me- was a workaround to get a Steamrunner-esque design to work with ship customisation by moving the deflector from the aft superstructure to a belly mount on the saucer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-09-2012, 11:59 AM
Yep, the Zephyr.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:11 PM.