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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Since Infected Space cannot be failed, I find that every other game there's someone who either sits around doing nothing or after getting blown up once, just refuses to respawn.
4 people can finish the rest of the mission but it seems unfair that the person who does nothing all match wakes up, picks up their loot, and then jets out.
Since Infected Space cannot be failed, I find that every other game there's someone who either sits around doing nothing or after getting blown up once, just refuses to respawn.
4 people can finish the rest of the mission but it seems unfair that the person who does nothing all match wakes up, picks up their loot, and then jets out.
I only started doing Kitomer Accord and had this happen first i thought he was watching the other gates probes then i relised he was just sat there bear gate not shooting. leaving me in Tactical Cruiser to Cover Both Approached to gate.
Also had 2 people doing this in gorn Minefield spent the whole fight farming Frigates for loot & i still got 1st place by doing the mission.
They should add a special borg npc that spawns if player does not fire in 5 minutes time. That NPC flies to player, blows him up and auto-kicks him from the map and gets a penalty timer. This allows an extra player to come in the map and pick up the slack.
Oh, it can be failed. I had a group of 4 tacs, and me on my science officer, where the tacs blew up the generators one at a time, and then we spent the next hour trying to kill off the Nanite Spheres long enough to take down the transformer. Eventually, everyone started leaving.
They should add a special borg npc that spawns if player does not fire in 5 minutes time. That NPC flies to player, blows him up and auto-kicks him from the map and gets a penalty timer. This allows an extra player to come in the map and pick up the slack.
Well not even anything that fancy but if you do less than 5% of the total DPS by the end of the match, no loot bag for you! Pretty simple to program?
I admit it. I was in a STF earlier with a sci ship and 3 cruisers. I was in my escort. I got down to 12ish% health a few times and asked in team chat several times for heals. Each time none came and I eventually blew up. Everyone else was full health. Eventually instead of respawning right away i stepped afk and made a delicious sandwich. I did however come back in time to win everyone the optional objective with 27 seconds to spare. I don't mind being in a squishy escort pumping out dps but if you just want to face roll your keyboard/ spacebar for the entire stf... its just not very team friendly and i dont' mind stepping away for a few minutes to take care of RL stuff should something more important than winning the stf for you come along.
I admit it. I was in a STF earlier with a sci ship and 3 cruisers. I was in my escort. I got down to 12ish% health a few times and asked in team chat several times for heals. Each time none came and I eventually blew up. Everyone else was full health. Eventually instead of respawning right away i stepped afk and made a delicious sandwich. I did however come back in time to win everyone the optional objective with 27 seconds to spare. I don't mind being in a squishy escort pumping out dps but if you just want to face roll your keyboard/ spacebar for the entire stf... its just not very team friendly and i dont' mind stepping away for a few minutes to take care of RL stuff should something more important than winning the stf for you come along.
If you guys were still able to get the objective, I'm sure you put out more than 5% of the total DPS.
This isn't thought of to make sure everyone is doing 100% their best in every STF so you can't even go to the washroom or answer the door. It's mean to prevent people who litterally do almost nothing other than join and collect the loot at the end.
I'd be happy with being able to vote-kick a player, not only does that deal with idlers, it gets rid of the idiots who don't follow directions too.
How could a vote kick be implemented yet prevent a scenario such as follows:
4 friends join a STF with a random. The play all the way until just before you get to the optional loot objective pick up and all 4 vote to kick the odd man out to increase their chances on getting the loot? I'm all for a vote kick but im not sure how one could implement it without opening the door to other problems.
Its sort of like whack-a-mole and you trade one problem for another and pretty much end up right back where you started or possibly even make it worse. Just playing devils advocate here.