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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-08-2012, 05:37 PM
How is it broken?
Do you have any idea how hard it is to actually HIT with the lance?
Yes, it does have a tremendous striking power once fully buffed, but you still have to manage to both get your target into your arc as well as not missing your target.
You also have to divide the lance's damage by 2 as it fires two shots, each having half the damage shown on the ability. AND a general rule is: If the first shot misses its target, the second one fails to hit too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-08-2012, 05:37 PM
Not to mention it's about to get Saucer Sep (which will help with the turning issue)....In addition to the Lance, the cannons, the cloak...Shesh how much more ya need? I'm A Tac and still think all that stuff on one ship is nuts...imo :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-08-2012, 05:41 PM
If I had one (which I don't), I'd line shots up with evasive maneuvers. Given the cooldowns, that shouldn't be hard to do?

Granted, you won't be hitting raiders or raptors often... unless you use tractor beam? Hmm.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-08-2012, 05:50 PM
Quote:
Originally Posted by Zahinder
If I had one (which I don't), I'd line shots up with evasive maneuvers. Given the cooldowns, that shouldn't be hard to do?

Granted, you won't be hitting raiders or raptors often... unless you use tractor beam? Hmm.
This is the base tactic you should use. Yet an escort can easily counter that by having 6 points in that anti-tractor skill as well as polarize hull.
Another, not well know fact, is that you can break tractor beams by using ramming speed. You jsut have to watch out that you don't hit a hostile ship while it is active.
Also note that the cloaking device is a console. By equippping it you loose the opportunity to have another console installed.
I'm not saying it should get a LtCmdr slot(except the other ships gte revised too), but it is definitely not broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-08-2012, 05:52 PM
Quote:
Originally Posted by Capt_Dracon_Darknight View Post
How is it broken?
As mentioned by Valetheon but I go over it again.

It have the Lance that sets it as a +1 ship but besides the Lance it also gets to mount Dual Cannons that no other Federation Cruiser can and of course it have Cloak so in the end you have pretty much a Klingon Negh'Var Heavy Battle Cruiser with a special ability with less crew, worst turning, one more device slot and a Ensign Tactical instead of Engineering one outside, of course the power bonus differences.

And as also said, it going to have Saucer Separation ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-08-2012, 06:29 PM
Quote:
Originally Posted by f2pdrakron
As mentioned by Valetheon but I go over it again.

It have the Lance that sets it as a +1 ship but besides the Lance it also gets to mount Dual Cannons that no other Federation Cruiser can and of course it have Cloak so in the end you have pretty much a Klingon Negh'Var Heavy Battle Cruiser with a special ability with less crew, worst turning, one more device slot and a Ensign Tactical instead of Engineering one outside, of course the power bonus differences.

And as also said, it going to have Saucer Separation ...
You seemingly miss the disadvantage about the cloak:
Its a console - so it takes a console slot you could use (for example) on a higher turn rate.
Also note that the negh'var's turnrate is a lot better than the Dread's.
Most Dread user's have yet to show mee that they are able to use cannons with it btw.
And yes, I know its possible doing it, since i got a Dual Heavy + Quad cannon setup

As for saucer sep:
saucer separation is a console too, so you will again loose another console slot. While your turn rate will indeed go up, your ability to survive will go down.
You are seemingly underestimating the difference two console slots can make.

Another thing is that sawed off lance will have a smaller range, so you will probably have to shoot from 5km instead of 10. (Which does not matter for me since I usually shoot it from 5 anyway)

Furthermore, to use the lance's full potential:
- less than 50% hull
- 125 wweapon power at the moment you shoot
- tractor beam
- 4 other abilities being available (Fire on my mark, ATP Alpha, Tac fleet, Going down fighting)

Note that at least one of these abilities has a 4 or 5 minutes cooldown, so if you want to use its entire potential your cooldown is a lot longer than 3 minutes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-08-2012, 07:32 PM
Your argument about the fact it have disadvantages simply puts out the fact it have then as a attempt for balance.

If we compare the Galaxy-R with the Galaxy-X them we see were the Dreadnaught is broken, as they continue to buff it up the same does not happen to the Galaxy-R were its only advantage is more shields.

And yes I know the price of a console but are you really telling me separation that will make you have a turn rate of 16, a +10 to weapon power that will put you just above the Qin Raptor range, turn your +5 to all system into a +15 to weapons (exactly as the Qin) were you do get a lot less crew but I think you still get more Hull that a Qin.

Oh and you keep the lance as a ability, as "ineffective" as it might be, its not like you can Cloak and Alpha Strike with it or anything ... that reminds me, what does a Tactical Escort gets besides the Cloak? more shields, a larger turning rate (and larger inertia that the Fleet Escort).

I stick with my opinion ... the Dreadnaught is broken.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-09-2012, 02:48 AM
And when galaxy x is going to get saucer seperation? This month in the galaxy pack on the 29th or?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-09-2012, 08:33 AM
We don't know when it will come.
29th is probably the earliest release date though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-11-2012, 12:23 PM
Quote:
Originally Posted by F1Schu View Post
I mean come on its meant to be a battleship so surly the Tac stations should reflect that, whats the point in having the only FED cruiser that can equip dual cannons when the only skills you can hope to use with them is either CRF1 or CSV1, the turn rate is penalty enough but pls for the love of god upgrade one of the Tac stations to at least LT.Commander.

Anyone else agree with me or am I alone on this?
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