Its an overload, for a Christ sake. Uncontrollable, huge amount of energy is coming out of your banks. It should miss at least 50%, and there should be some skill thats affecting the outcome. Energy weapons specialization, someone?
Yeah I agree if the target is flying on high defense. Not when I have just psw1 and tractored them meaning no defense.
I don't think it misses more, cause the skill doesn't give an accuracy bonus or penalty. Cannons and beams miss quite a bit, but you just don't notice that all the time cause you're spamming spacebar or autofiring. It's just that you see a huge beam of energy flying by your target that sticks out in your mind.[/quote]
You mean to say it doesn't give an accuracy penalty that we can see anywhere in our UI? Same reason many other things like tsub duration or chance and severity from tier 5 specializations skill show up.
If anything, BO's accuracy should be Rank I= 50%, Rank II= 75% and Rank III= 100% while reducing FAW's Acc across the board. If they did this, I would take BO over FAW in a heartbeat but if every whining fighter ship captain had their way, both abilities would be nerfed into the ground and then noone would fly a cruiser. BO and FAW are the only offensive Tac options for Cruiser captains, unless Cryptic buffs DEM to a respectable level.
A single cruiser isn't so much the problem as 3 or more focus firing on a single BoP or Escort but the same issue applies to any focus fire situation. 2 or more fighters ships melting through a cruiser in seconds, Carrier Spam, Sci-Spam, etc. At least fighter ships have the mobility advantage and more escape options on their plate. Cruisers are deadweight that can't be healed through focus fire.
I welcome fixing FAW if they also fix BO but there are already too few cruiser captains in PvP as it is.
Well I for one am bummed about the apparent changes to BO III. I used to absolutely love that skill. My go-to build for months included a Dual Beam Bank with BO III.
Before I start whining though, let me ask: did the beams always miss that much, only now the visuals make it obvious they are missing?
Also, does anyone fully understand the game mechanics? That is, aside from your captain's accuracy skill, the accuracy modifier of your wepaons, and the defense/evasive skills of the target, is their any further logic determining whether the beams hit or miss?
I ask because I've seen some absurd looking misses from time to time.
Lastly, does anyone else think they had it just about right, say, 6 months ago? The beams seemed a lot more accureate, but I felt the power drain of the overload kept it from being OP.
Don't take one of the last skills that makes playing a sci in PVP even valid away! it's on an enormous cooldown anyway.
On the subject: miss chances in PVP are generaly too high. While in PVE you don't miss at all, PVP you can wind up dealing no dmg at all due to lack of ACC weaponry. Now ACC is already the best stat ingame, why even make it more valuable for PVP is beyond me. Maybe a look at hit/miss in general would be a good point to start and work this issue out.
I don't know if this is related, but the Spinal Phaser on the X-D is just... well it's not as good as a Klingon console let's put it that way.
Is the Spinal Phaser suffering from the same issue?
Hehh yeah. I miss the old buffed tactical oneshot BO3 one my ship what done 2 or 3 times more dmg than my hull+resistances. Was not OP at all ehh?....... well it was. but now it seems highest BO3 what hit me done full shield+70% hull damage, what is OK IMO. Who want one shot one kill crap, shall play FPS game and aim for heads.Anyway, the fullshield (11k)+70% hull is a decent damage from one skill imo. Looks like that BO hits what does "crap" damage, and what would hit with überpower, have huge chance to miss and i hope it will stay that way. The buff up+BO3 and you scored a kill is a ********.
As for the lance, i met 2 gal-x (maybe same ship) did oneshot ppl with it, without missing.