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Lt. Commander
Join Date: Dec 2007
Posts: 120
For certain energy weapon types, badge vendors sell dual cannon and dual heavy cannon variations of the weapon. They both have the same arc (45), same 2.5% chance of whatever, same other stat, and same DPS rating. For example, Polaron Dual Cannons Mk X and Polaron Dual Heavy Cannons Mk X both have 45 arcs, 2.5% chance of -25 all current power levels, +2% crit chance, and 267 DPS.

The difference is the heavy version does "401 Polaron Damage (267 DPS)" while the non-heavy version does "200 Polaron Damage (267 DPS)."

So what exactly is the difference, and why does one do more damage if they both do the same DPS?

More importantly, which should I choose for my fleet escort on the front? I'm probably going with two cannons, one torpedo, and one beam up front--I like a beam up front to keep up some damage when I'm off-axis, more than just the turrets in the back can do, anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-28-2010, 03:21 AM
Dual heavy cannons fire less often but do more damage, dual cannons fire more often for less damage. That's how they both do the same damage. I think the general thoughts around here are that dual cannons are better because they fire more often and a miss (where it says miss instead of a damage amount) doesn't mean you lose as much damage output.

You'll probably get a lot of different suggestions but the one I use works for me. 2x dual cannons, 1x dual beam bank, 1x photon launcher on the front, 2x turrets, 1x quantum on the back. The reason for photon on the front instead of quantum is that they fire more often giving a higher dps and in an escort ship you're doing most damage in that small, 45 degree forward arc anyway. Shooting while side on or backwards is secondary as you want to be getting back to forward volleys as soon as possible. Just my thoughts
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-28-2010, 08:46 PM
Dual Heavies drains less weapon power than dual cannons and does a tiny bit more DPS (in-game tooltip is wrong)

Dual Cannons drains more power, but gets more bonus damage from rapid fire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-28-2010, 09:10 PM
Quote:
Originally Posted by Lotti
Dual Heavies drains less weapon power than dual cannons and does a tiny bit more DPS (in-game tooltip is wrong)

Dual Cannons drains more power, but gets more bonus damage from rapid fire.
Ahh, I was not aware that the tooltip was wrong for dual heavies.
I had assumed since they (dual heavy cannons) had a slightly longer recharge time, they were fairly useless compared to their Dual cannon counterparts.

Which is why I was going to put my vote in for dual cannons due to them being finished a cooldown the moment the other (assuming you have 2 dual cannons) is ready to fire.

But now I don't know what to think.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-03-2010, 08:14 AM
Ive tried both and found the heavys to be alot better. The non-heavies seem to more of a consistent pecking. Currently i use 2x Heavys 1 x Quantum but T4 im planning on adding a normal cannon purely to keep up some dps while i get in position or move into the 45 degree arc.

Damage wise... I seem to be getting 1k - 2.5k per hit with heavy duel cannons. With the normal duel cannons i was looking at 300-500 per hit. Ive set myself up for ambush/first strike combat so hitting hard from the outset is what i need and heavys do that.

Only downside is that you need to pay more attention to flying and keeping targets in your arc of fire aswell as activate abilities and communicate with your team.

But since open beta i have only come across a handfull of ships that have managed to tank me. Most dont even make it out of VM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-03-2010, 08:22 AM
I don't use them (I'm science), but assuming the descriptions are correct, the virtue of the heavies is that they have harder individual hits with longer cooldown, meaning the bonus damage from rapid fire will be better, and it gives you more flexibility for maneuvering out of arc temporarily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-03-2010, 02:52 PM
Quote:
Originally Posted by JJR512 View Post
The difference is the heavy version does "401 Polaron Damage (267 DPS)" while the non-heavy version does "200 Polaron Damage (267 DPS)."

So what exactly is the difference, and why does one do more damage if they both do the same DPS?
They both fire in 3 second cycles. Heavies fire for 1 second and rest for 2, while duals fire for 2 seconds and rest for 1 both have the same fire rate of 1 shot every .5 seconds.

Either 1 works for escorts they are about the same use which ones your more comfortable with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-03-2010, 03:43 PM
Quote:
Originally Posted by Dyonas View Post
I think the general thoughts around here are that dual cannons are better because they fire more often and a miss (where it says miss instead of a damage amount) doesn't mean you lose as much damage output.
This works both ways though. If it the shot crits, the damage is far higher on a bigger damage weapon than if you'd crit on a smaller one. It's swings and roundabouts.

Where I will agree that duals are better than heavies is if you are playing to proc a debuff - for example on the Polaron, giving -25 to all energy - or the plasma for the dot. In this case, you'd want to hit as frequently as you could to get the highest chance of a proc. So it's dependent on your gameplay imho.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-28-2011, 10:40 AM
Quote:
Originally Posted by Ellandess View Post
This works both ways though. If it the shot crits, the damage is far higher on a bigger damage weapon than if you'd crit on a smaller one. It's swings and roundabouts.

Where I will agree that duals are better than heavies is if you are playing to proc a debuff - for example on the Polaron, giving -25 to all energy - or the plasma for the dot. In this case, you'd want to hit as frequently as you could to get the highest chance of a proc. So it's dependent on your gameplay imho.
Which is significant to consider. I use a dual heavy cannon, a dual regular cannon, and a single cannon, along with a quantum up front, that way, I have a constant never ending stream of damage and constant chance to proc. I also like the single cannon for the expanded arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-04-2011, 02:36 PM
Quote:
Originally Posted by Dyonas View Post
...The reason for photon on the front instead of quantum is that they fire more often giving a higher dps
If you're spamming torpedos, then photons will give you a higher rate of fire. However, you're also wasting a lot of shots hitting shields, so its arguable whether that translates into a higher effective DPS. If you wait for your cannons to strip the shields and then fire a HYT, you're going to want the bigger punch of the quantums, and you're probably only going to get one shot per pass anyway.
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