Lt. Commander
Join Date: Dec 2007
Posts: 120
Nebula- U.S.S. Winterfell NCC-985167 (the most important part of any ship is the name)
hull- 33,827
sheilds- 14,205
turn- up to 12.8 degrees a sec.

captain skill tree- i will only list the skill and how many ticks im each box, no particular order.
weapons training 9
energy weapons 3
projectiles 9
manuvers 6
targeting 6
projectile specialization 9

hull repair 7
warp efficiency 6
warp potential 9
engine performance 9
hull plating 5
shield performance 9
aux performance 9

flow capacitors 9
shield emitters 9
power insulators 9
shield systems 6
graviton generators 9
partical generatotrs 9
subspace decompiler 9

medic 3
weapon 9
ps gen. 9
scientist 9
willpower 9

consoles and weapons and gear-
tetryon beam, 2 photon torps front, tetryon beam 1 photon 1 chrono mine rear.

complete maco mk 11 set (engine, shield, deflector), rechargeable shield battery, redmatter (usually a turret or fighter) and the subspace field modulator.

nadeon conversion, neutronium armor, monotanium armor, assimilated console, graviton pulse console, shield field emitter console, partical generator, photon torpedo console, and point defense console.

bo powers-
universal lt sci- hazzard emitter 1, science team 2
lt tactical- tactical team 1, torpedo spread 2
lt commander engineering- eject warp plasma 1, aux to sif 1. emergency power to shields 1
commander science- gravity well 3, charged partical burst 2, trasnfer shields 2, hazzard 1
ensign sci- tractor beam 1

DOFF space powers-
rare shield distribution officer.
very rare projectile weapons officer
2 uncommon maintenance engineers
rare gravimetric scientist

power levels-
weapon- 44/25
shields- 69/50
engines- 53/30
aux- 125/95
U.S.S. Stone Burner

skill points-

tactical points-
starship weapon training- 9
energy weapons- 9
projectile- 9
manuvers- 6
targeting systems- 6
energy special- 9
projectile special- 9

engineering points-
structual integreity- 6
warp core effeciency- 9
warp core potential- 9
engine performance- 9
shield performance- 9
aux performance- 3
weapon performance- 9

science points-
flow caps- 9
shield emitters- 9
power insulators- 9
shield systems- 6
partical generators- 9

weapons- (tetryons for me)
fore- 1 cannon, 1 dual beam bank, 1 torp
aft- 3 turrets

borg deflector, omega engines, omega shield (or maco shield and engine)
subspace field modulator, red matter capacitor, rechargable shield battery

engineering consoles-
eps flow

sci consoles-
3 flow caps, shield console. (flow caps can be replaced with p2w consoles to taste)

tactical consoles-
point defense, borg, tetryon weapon + (can be replaced with weapon of choice)

power levels-
w- 120/100
s- 54/30
e- 54/30
a- 77/40

tactical bo powers-
torp spread 1, rapid fire 1, tactical team 1

engineering powers-
emergency power to shields 1, aux to sif 1.

photonic showave 3, tachyon beam 3, science team 3, trasnfer shields 2, charged partical burst 1, transfer shields 1, hazzard emitter 1.

duty officers-
rare shield distribution officer
very rare torp officer,
very rare damage control engineer
very rare deflector officer
rare photonic studies officer.
my intrepid build-
(skill tree varies by user)
grav well 3
cpb 2
shockwave 1
tss 2
sci team 2
haz 1 x2 or haz 1 + tss 1

epts 1
aux to sif 1/ epts 2

tac team 1
attack pattern delta 1

dual beam bank


gear, consoles-
borg engines, deflector, maco shields

engineering consoles-
armor x2, ablative gen.
point defense, auto defense.
borg, grav pulse, shield, + to either partical or tachyon

feel free to ask me anything ill post a dssv and vulcan build when/if i get around to using them.

-notes on qualifications-
one of the leaders of TSI
one of the top sci/sci players ingame
friendly and knows things -shifty eyes-
on most of the day because he has a night job

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