Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-16-2012, 10:25 PM
Quote:
Originally Posted by Nagorak View Post
Is it not possible to make multiple reach markers a single objective? I guess I've never tried that but I just assumed it could be done. If you want to leave the interaction to be optional nothing can be done, but if yuo don't mind if the interaction is required (which sort of makes sense since you're searching) then you can do this:

Set the actual interact object to be an invisible object. Nothing will be seen since it's invisible anyway. Then have the ship or whatever still appear based off of component reached (just leave the reach markers that are there and use them for component reached).
From what I can tell, it is not possible to make multiple markers a single objective (the way you can with multiple objects or enemies). Your idea though about using invisible objects would definitely work (a little embarrassed that didn't occur to me).

By the way, as of this writing I have already implemented your suggestion regarding "normal" (v. easy) and "expert" (v. hard). Based on player feedback, nobody has completed the stealth challenge on hard mode, so this was something that really needed to be fixed.

And thank you for recommending Deadly Intentions to another player!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-17-2012, 09:14 AM
Quote:
Originally Posted by archangel3
I realy enjoyed playing this mission. I liked being able to choose if I wanted to play the goody goody Starfleet officer, or dabble with my dark side.

I look forward to playing more foundry games by this author.
I'm glad you enjoyed the chance to indulge your dark side (I'm guessing the poor Ferengi didn't know what hit him).
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by Sovereign77x View Post
Hello Brian,

It's been a little while since I bugged you for a review. I have just published another Foundry mission and would love to get your eyes on it. Here are the details:

Mission Name: Forget Me Not
Author: Sovereign77x
Minimum Level: 41+ (soon to be 16+ when I am convinced everything is running smoothly)
Allegiance: Federation
Project ID: ST-HFMIG9X2P
Estimated Mission Length: 30 to 60 minutes
Method of Report Delivery: Here on the forum.
Mission Summary:

A supply convoy has gone missing while under the protection of your former protégé and close friend, Commander Samantha Taryn. In a time when so much is sacrificed, and so many lives are lost, you will go to extraordinary lengths to bring this one Starfleet officer home.


This mission is a bit of a departure from my previous series, Deadly Intentions. While that series told an epic story, this mission is designed to tell a much more personal one. The game play experience can be radically affected by your choices in this mission; at one point, you will be able to choose between a normal combat approach, and a unique stealth approach.

I am eager to get your incredibly detailed and insightful feedback. Please note, that there is a good chance the mission will still be in "Review Limbo" when you are ready to play it.

Thanks in advance for taking the time to review my work!
Federation Mission - Forget Me Not
Author: Sovereign77x
Allegiance: Federation
Project ID: ST-HFMIG9X2P

----------Report Start-----------

Summary: This is an outstanding mission, from the excellent map design, through the outstanding story dialogue. Your map design with the optional tasks that included fight or stealth modes was simply outstanding. The story dialogue that included the optional choices on which way the story for that map would go was excellent. The optional fighting was also very well designed and tough. You used the response button “Continue” a number of times but it seemed to work pretty well where you used it. I would highly recommend this mission to anyone who enjoys a great story combined with excellent maps and optional tasks and fights.

Below is just some of my standard observations with no real items to correct. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good detailed description. I like the author’s notes too. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is an interesting use of the grant dialogue. The details you provide certainly do tell the player the type of mission but no real details on what it is about. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear location for the start of the first custom map. I noted no spelling errors with this task.

Mission Entry Prompt: This is an interesting use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Sienae System: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Isolane Nebula 1: This is an excellent map design. The story dialogue is outstanding. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Vendetta Interior: This map design is outstanding with the fight or stealth mode options. The story dialogue is very detailed and excellent. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Isolane Nebula 2: This is a really great map design with the fight or escape option. The story dialogue is excellent. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Warp Speed: This is an excellent map design with outstanding story dialogue that brings the mission to a very nice conclusion. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. It was a lot of fun to play and review.
Brian

This critique report also filed 03/17/2012 on forum posting for: In depth mission reports upon request.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 Thanks Brian!
03-18-2012, 03:24 PM
Quote:
Originally Posted by Evil70th
Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. It was a lot of fun to play and review.
Brian
As always, thank you for taking the time to review my mission... and for everything you do for the Foundry community. Your feedback is absolutely invaluable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15 First reviews are in!
03-18-2012, 09:01 PM
The first batch of reviews are in! Here is the breakdown thus far:

Sixteen 5 Stars
Twelve 4 Stars
One 3 Stars
Zero 2 Stars
Three 1 Star (with no comments)

Cumulative score thus far: 4.19

Obviously, it is still pretty early in the review process and these scores may change dramatically with future players; nevertheless, I'm am very grateful for the early support this mission has received from the STO community.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-18-2012, 11:10 PM
Quote:
Originally Posted by Sovereign77x View Post
The first batch of reviews are in! Here is the breakdown thus far:

Sixteen 5 Stars
Twelve 4 Stars
One 3 Star
Zero 2 Star
Three 1 Star (with no comments)

Cumulative score thus far: 4.19

Obviously, it is still pretty early in the review process and these scores may change dramatically with future players; nevertheless, I'm am very grateful for the early support this mission has received from the STO community.
I was one of the 5 stars. If it wasn't clear from the rating and review I gave it folks, this mission is a lot of fun and well worth the time to play.

Thanks for authoring,
Brian
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-19-2012, 03:48 PM
Just finished my first run through, very impressive. I also plan to give players of my missions certain histories in order to flesh out a better story, I'm glad that other authors are doing the same. If they don't like it, they can just pretend they're on the holodeck. 5 Stars from me, I also commented in the game review. I just published my first Foundry mission, a two parter, though it was designed for my fleet, it is accessible to all players. If you have the time, I'd enjoy your feedback. "Welcome to the Vanguard, Parts I & II"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18 Thank you!
03-19-2012, 08:00 PM
Quote:
Originally Posted by Odyssey47 View Post
Just finished my first run through, very impressive. I also plan to give players of my missions certain histories in order to flesh out a better story, I'm glad that other authors are doing the same. If they don't like it, they can just pretend they're on the holodeck. 5 Stars from me, I also commented in the game review. I just published my first Foundry mission, a two parter, though it was designed for my fleet, it is accessible to all players. If you have the time, I'd enjoy your feedback. "Welcome to the Vanguard, Parts I & II"
I'm so glad you enjoyed it! I didn't know how players would respond to the back-story I wrote for their character, but so far the reviews have been pretty positive.

I would be happy to return the favor and play your missions; I'll try to give them a go before the weekend.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 100 Reviews Reached!
03-21-2012, 06:54 AM
One of the first big milestones I aim for with a mission is to get at least 100 reviews. My ultimate goal with any mission is to hit 1,000, but this is a good start.

Based on player feedback, I've made a few small adjustments. Enemies now behave more appropriately to the smokescreen (if it's there), and I deleted one of the less important flashbacks to avoid having them feel overused.

To everyone who has played the mission thus far, thanks for all of the comments and feedback! And if you haven't played played it yet, what are you waiting for?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20 Featured on Podcast UGC!
03-22-2012, 08:26 PM
Forget Me Not was recently featured on Podcast UGC! The mission received praise for its technical sophistication and polish; it also generated some fun controversy with my use of player back-story to create a more personal connection to the mission. Ultimately, the guys at Podcast UGC gave the mission a "thumbs up" and recommended it to the STO community. You can listen to the podcast by clicking here.

Based on feedback from the podcast, I have made the following changes to the mission:
  • To avoid confusion, I have changed all of the “Skip Dialogue” options to “Summarize Dialogue.” Players no longer have to guess about whether they will get a dialogue summary when they choose this option. It should also be noted that players who accidentally choose this option actually have the ability to switch back to normal dialogue if they desire.
  • Players who choose the combat approach now have the ability to summon a group of ensign-level security escorts before the final fight (this is purely optional). The difficulty of this battle has been the source of the only complaints I have received from players who gave the mission a low score and actually left a comment.
  • For players who have very strong feelings about their character’s personal back-story I have added a stronger disclaimer in the mission description explaining my use of this storytelling technique. This will allow players to make a better decision about whether this mission is right for them.
Of course, I would also like to know what you think! Give my mission a try and post you comments or suggestions in this thread.
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