Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-11-2012, 06:33 PM
Seriously? Come on. This is really getting old. Can we kick the F2P accounts till we get this fixed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-11-2012, 06:33 PM
It amuses me that when people complained about the almost daily maintenance alittle while ago the butt kissers told us that we should be grateful that we only have to put up with schedlued maintenance because other games crash all the time!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-11-2012, 06:33 PM
Hey, I like micro machines... I had all the star trek ones when I was a kid.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-11-2012, 06:33 PM
Then: Pay to Play
Now: Pray to Play
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-11-2012, 06:33 PM
Maybe Cryptic hasnt paid their monthly dues to PW yet... lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-11-2012, 06:34 PM
wtf not again -.- is that now every day lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-11-2012, 06:34 PM
Incase you missed this the other day from STO Lead Programmer Rehpic:
Quote:
Originally Posted by Rehpic
The free to play launch of STO was supported by a substantial upgrade to the hardware used to run the live game, and that hardware is more than adequate to support our current user load, which is substantially higher than before f2p launch.

We have had 6 database crashes, which have brought the game down, over the last month. In 3 of those cases we deployed an already scheduled patch and were able to cancel a scheduled downtime.

The crashes are occurring because of a software bug which is corrupting a data structure used to keep track of large chunks of memory that are being kept around for future use (the term of art among programmers is "Heap Corruption"). These types of bugs are often the most subtle and difficult to track down in large software systems. The crash only occurs after 3-4 days of running under heavy load, and despite our best efforts we have been unable to reproduce it in the lab.

We have had a dedicated team working on this problem since the first crash, including most of our infrastructure programming team, myself, Stephen D. (back in the CTO chair!) and other programmers we pull in as needed. We have been trying to reproduce the crash, studying all code changes from the last couple of months, spending days examining crash dumps, and adding new code to help diagnose the problem in every patch.

With every crash we gather more information and get closer to a solution. The reason for the extended downtime today was that we decided to debug the live database when it crashed, rather than examining a crash dump after the fact. This allowed us to get more information and test some theories in ways we could not do when examining a dump after the fact, so it contributed to getting us to a solution faster.

I just wanted to let you all know that we are working hard on the problem (it is almost midnight here!) and are making progress towards a solution. We have the resources we need, namely the people who know the code the best.
Cheers,

Brandon =/\=
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-11-2012, 06:34 PM
Once again, the server crashes. this is the second time this week. Oh well, not much we the consumer can do about it. Personally i love the game, one of the better ones i have played. And worth the wait. Just wish it would not happen so often.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-11-2012, 06:34 PM
I am soooo glad i don't pay for this I would be ****ed! I guess i'll go play superhero at dcuo they only go down when they give you fair warning maybe i'll try again later lol.......you guys have fun waiting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-11-2012, 06:34 PM
Whats everyone complaining about...I'M STILL PLAYING
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