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Lt. Commander
Join Date: Dec 2007
Posts: 120
I was thinking that if the inertia values on ship were changed so that they could still retain their current turn rates but the ability of the ship to change vector is reduced we could have more trek-like combat in space.

For example an escort would still be fast and turn well.. but a hard turn would not mean an instant change in direction. I'm not talking about the power-slide and drift but something close to it. The ship could turn but the ship's engines would take a little longer to change the flight path.

Thus an escort turning hard right would not be a near 90 degree turn like they do now but rather a small turn circle but the ship is pointing in the direction it will be flying towards.

The best in-game example I can think of is when you use Aux to Dampeners+emg to engines when flying an odyssey that is using minimum engine power setting. The ship picks up speed and it turns better but its inertia doesnt let it change direction quick enough..the nose of the ship is always a bit off its flight vector.

If a change to ship's inertia was done, all ships would fly differently and much more closer to what you see star trek ships do on the films and series.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-12-2012, 02:50 PM
Do this and you'll have tons of people complaining about "movement lag."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-12-2012, 03:16 PM
I agree. Flying a ship should be more challenging. It should also be possible to deactivate your engines at full speed. Then - still flying full speed - turn around by thrusters only and shoot your forward weapons while flying backwards at full speed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-12-2012, 03:32 PM
Quote:
Originally Posted by szim
I agree. Flying a ship should be more challenging. It should also be possible to deactivate your engines at full speed. Then - still flying full speed - turn around by thrusters only and shoot your forward weapons while flying backwards at full speed

The reverse turreting that ships do is complete BS. Everything you mentioned can more or less be done game.


Go full impulse hit R you engines stop and the inertia will allow you turn for a second or two. If you like this mechanic go play BSG online.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-12-2012, 04:12 PM
Actually if you hit full impulse and hit R you decelerate to an instant dead stop (with full impulse mode still active, meaning hitting R again gets you moving instantly), you have to shift+R to get out of full impulse and then hit R again to slide to a stop.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-13-2012, 12:56 AM
I won't mind a little powerslide/drifting kind of thing.

Realistically speaking turning in space is made with maneuvering thrusters. So turning a spacecraft is independent of it impulse momentum. Also, the impulse engines is only needed when you change speed, realistically, since everything in motion should stay in motion.

Gameplay wise, this will help escorts with their usually narrow firing range.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-13-2012, 01:12 AM
Not even sure why we have such severe powersliding and drifting to be honest: http://212.13.212.47/showthread.php?...86#post2329386. The driver coils can also be used to act like a subspace anchor or handbrake, holding the ship in position.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-13-2012, 05:22 AM
The ship is not movin' at all... the warp field makes a distortion in the space-time, and the ship falls down (in the direction the warp field is pointed). When the distortion stops, also does the fall, and the motion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-13-2012, 05:37 AM
About the inertia, the normal movement (not warp) should have more inertia, we're talkin about veryu very big ships....

sorry for my english
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-13-2012, 06:55 AM
Quote:
Originally Posted by Tormandus
About the inertia, the normal movement (not warp) should have more inertia, we're talkin about veryu very big ships....

sorry for my english
The impulse engines are more like a sublight warp drive by the way. They use subspace driver coils to greatly reduce the overall mass of the ship so it can move at high sublight velocities. Any inertia would be negligible at best in this case.
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