> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
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Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
The impulse engines are more like a sublight warp drive by the way. They use subspace driver coils to greatly reduce the overall mass of the ship so it can move at high sublight velocities. Any inertia would be negligible at best in this case.
THIS!!!! Inertia was never an issue in Star Trek, for good reason. The amount of drifting ships do is so unrealistic when Trek technology is applied. The very function (as stated above) of impulse drives negates the great mass of the ship, making the whole inertia and drifting thing silly. Cryptic simply couldn't think of a better way to differentiate massive ships vs smaller ships in one more way, so they just said "Let's do something that defies the tech they use in Star Trek to such a degree that it's stupid."
I hate the drifting and always will, the "inertia" factor in star trek was never a concern outside the realm of tractor beams. Because for movement, inertia is of none effect -which is WHY they have such speedy sub-light movement AND the ship doesn't lose structural integrity due to rapid acceleration (from thrusters to full impulse). Inertial dampening isn't just required for the people and objects *on* the ship, it's required for the ship itself for structural integrity. I will say it again, inertia being applied to movement in STO makes NO sense, and it is one of the dumbest things I have seen an mmo company use to differentiate massive vs small ships.