Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
03-17-2012, 07:58 AM
Quote:
Originally Posted by maxiang View Post
I don't mind SNB stripping all buffs.
Two problems I do have with it:
It puts everything on long cool downs for 30 seconds as well (including manually distributing shields?).
Jem'Hadar spam it out of every ship they have
It can hurt to be put on very long cooldowns, but that part of the ability has a direct counter from Sci Team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
03-17-2012, 09:25 AM
Quote:
Originally Posted by Zahalu
Off topic is off topic. You guys are hella annoying. Do me a giant favor and if you don't like the way this conversation is going, then don't join it.
Quote:
Originally Posted by Zahalu
That's lovely and I appreciate the sentiment but this is not a friendship hand-holding thread, this is a thread about sub nuc.
I am engaging in the conversation, and I'm not sure how "us guys" being annoying have anything "to" do with it. I'm not here to hold anyones hands after all. You're talking about game balance, and I'm simply asking if you have a VA sci captain so we know if you understand a sci captains role in this game as well as others that use a sci captain "too"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
03-17-2012, 09:33 AM
Sub Nuc is fine.

There are reasons you generally need more than one in STO to get the job done on high end teams. It's because the sheer number of defensive buffs even a moderate number of them is often enough to sustain you through the worst of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
03-17-2012, 10:56 AM
Quote:
Originally Posted by Zahalu
It can hurt to be put on very long cooldowns, but that part of the ability has a direct counter from Sci Team.
heres the thing about snb though with the cooldown, it only ever adds 30 seconds to your cooldown because the moment snb is gone all cooldowns return to whatever they were before. either via sci team or it just wearing off after 30 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
03-17-2012, 12:57 PM
Again, sub nuc is fine as is. This is starting to feel more like a "But I'm right and everyone else is wrong" thread to me.

SNB works fine. It is not OP. There are many ways to survive getting hit with an SNB. If you are not surviving all the time due to SNB, then either you are doing something wrong, or dying in pvp simply makes you angry so you are asking for a nerf in an attempt to make yourself a better pvp'er.

Should I say that burst damage is OP? When I have two escorts hitting me with alphas they almost always kill me regardless of what I do. Burst damage should be nerfed. Would that seem fair? No, of course not.

Its all about strategy and teamwork. There are always going to be times when you are going to get killed no matter what you do. Thats the nature of pvp. SNB plays a necessary role in STO pvp, as others have tried to explain.

Adapt, move forward.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
03-17-2012, 01:12 PM
SNB is OP but is a necessary evil needed to counter buff stacking. Take away the strip and you need to change the entire game to compensate.

To be honest, I'd be fine if they took out the cooldown reduction part. When two good premades fight it just gets insta-cleared, but it forces puggers to gimp their builds by always taking a copy of sci team. If you can decrease the skill gap between pug groups and premades you should.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
03-17-2012, 05:05 PM
Quote:
Originally Posted by dribyelruh View Post
SNB is OP but is a necessary evil needed to counter buff stacking. Take away the strip and you need to change the entire game to compensate.

To be honest, I'd be fine if they took out the cooldown reduction part. When two good premades fight it just gets insta-cleared, but it forces puggers to gimp their builds by always taking a copy of sci team. If you can decrease the skill gap between pug groups and premades you should.
Good point... the cool down increase could go... still in those rare one on one fights it keeps people from popping up the exact same buffs 2 seconds later if they don't carry a counter.

The op of course is worried about the strip itself thinking it should only remove a couple buffs... or even give you your buffs back if you clear it. LOL
He doesn't seem to factor in the insanely short cool downs in this game... and the fact that almost every ship build in this game can pretty much role very good defensive buffs 100% of the time... no other MMO allows you too do that so things like SNB are not needed.

Of course I don't think he has played a sci long enough too understand the role of a sci in STO and is instead likening them too very different "classes" in other games he may have played.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
03-17-2012, 05:14 PM
What is this subnucleonic beam you all talk of?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
03-17-2012, 05:47 PM
Quote:
SNB is OP but is a necessary evil needed to counter buff stacking. Take away the strip and you need to change the entire game to compensate.

To be honest, I'd be fine if they took out the cooldown reduction part. When two good premades fight it just gets insta-cleared, but it forces puggers to gimp their builds by always taking a copy of sci team. If you can decrease the skill gap between pug groups and premades you should.
This is what I was trying to say. When I had a team to run with before, I could count on one of the sci or cruisers to pop a sci team or a heal on me. Pugging nowadays I keep a Boff with sci team in reserve, but then I can't heal and rarely get heals
I'm not saying I should be able to plow through another pug (let alone premade) Kirk style, but it would be nice to not be insta killed because of SNB. And it's not the buff strip that's the problem, it things like weapon fire and distribute shields having lengthened CD's for 30 sec with the buff strip that bothers me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
03-17-2012, 06:34 PM
This thread got me thinking. To make it interesting (for the people, not machines), maybe it should have chance, lets say 10% to miss, or not to apply strip. Duno, just a thought. Its a beam after all. Oh, but what would those who operate under 2.5% would do? Hm...
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