Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Tactical DPS: Dominion Synergy
03-15-2012, 08:04 AM
I'll get to the point. Dominion Synergy, the 2 piece Jem'Hadar set bonus, grants +7.6% Polaron damage.

I know the general consensus for tactical DPS is that Anti-proton weapons reign supreme.

I wanted to know if anyone has tested the +7.6% Polaron damage and compared that with the Anti-proton bonus of +20% crit severity.

The Anti-proton proc has a chance to add damage, because it's dependent on getting a critical hit.

It seems common sense is telling me that a constant +7.6% increase in weapon damage, is better than +20% crit severity. Wouldn't the critical hits also be 7.6% higher with this bonus?

If anyone has done any testing or napkin math on this, I would appreciate the extra opinions. Thanks.



Side note: I'm also curious about the dps increase from the disruptor damage proc, -10% damage resist. But thats based on a proc, so up-time is a mystery to me.
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# 2
03-15-2012, 08:30 AM
Yes, +7.4% always damage is better than +20% sometimes damage. That's not the problem. The problem is you take a severe hit in survivability vs MACO shield + borg deflector/engine/console.
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# 3
03-15-2012, 08:49 AM
Quote:
Originally Posted by roden1
It seems common sense is telling me that a constant +7.6% increase in weapon damage, is better than +20% crit severity. Wouldn't the critical hits also be 7.6% higher with this bonus?
That depends on what your critical chance is.

if 50% of your attacks are criticales that +20% on a cit is equal to +10% on everything.

You also assume that DPS (average damge over time) is the best metric to optimize for. Give the relationship between healing and damage in STO it's arguable that spike damage (maximum damage from a single volley) may be a better optimization.

The other conciderations are oportunity costs. By equipping poleron wepons and these shields/engines/deflector. What other options are you not choosing in those non-weapon slots.
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# 4
03-15-2012, 09:23 AM
Quote:
Originally Posted by mightybuzzard
Yes, +7.4% always damage is better than +20% sometimes damage. That's not the problem. The problem is you take a severe hit in survivability vs MACO shield + borg deflector/engine/console.
Not if you put in the right doff... When are they going to fix that anyway?

In any case, disruptor reigns supreme. Antiprotons are for ep3n0r5 stroking. Aside from that, with all that cannons backed by turrets rapid firing on maneuver, the "sometimes damage" evens out.
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# 5
03-15-2012, 09:25 AM
Quote:
Originally Posted by noblet
Not if you put in the right doff... When are they going to fix that anyway?
It's fixed, as of now.
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# 6
03-15-2012, 09:41 AM
Quote:
Originally Posted by mightybuzzard
The problem is you take a severe hit in survivability vs MACO shield + borg deflector/engine/console.
Severe hit? Quantify that please. I'm not convinced the numbers back up the adjective.
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# 7
03-15-2012, 10:46 AM
Quote:
Originally Posted by noblet
In any case, disruptor reigns supreme.
In PvE or PvP?


In PvP, Phasers reign supreme.

In PvE, I'm not convinced the contribution of the disruptor proc is all that good.

My understanding of the Disruptor proc might be flawed, but I've heard it's not -10% resistance and is instead -10% of the targets total resistance.

That is to say, if your target has 30% resistance, the proc will decrease that number by 10% (which is -3%).


I may be wrong, if I am then someone please correct me.
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# 8
03-15-2012, 11:38 AM
Quote:
Originally Posted by superchum View Post
Severe hit? Quantify that please. I'm not convinced the numbers back up the adjective.
On my escort? Roughly 1600 points of shield strength, several thousand of fairly-often hull heals, several thousand of fairly-often shield heals. And that's not counting any +'s to shield emitters and such that the Jem set does not have at all on the deflector.

I'd say it warrants it on the shield strength hit alone.
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# 9
03-15-2012, 11:51 AM
Quote:
Originally Posted by mightybuzzard
On my escort? Roughly 1600 points of shield strength, several thousand of fairly-often hull heals, several thousand of fairly-often shield heals. And that's not counting any +'s to shield emitters and such that the Jem set does not have at all on the deflector.

I'd say it warrants it on the shield strength hit alone.
1600 points of shield strength isn't a severe hit in my eyes.
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# 10
03-15-2012, 12:12 PM
Quote:
Originally Posted by noblet
Not if you put in the right doff... When are they going to fix that anyway?

In any case, disruptor reigns supreme. Antiprotons are for ep3n0r5 stroking. Aside from that, with all that cannons backed by turrets rapid firing on maneuver, the "sometimes damage" evens out.
A Tactical Captain can get around 10%+ to crit. Antiprotons are far superior in terms of damage output.
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