If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
I still just don't understand why it matters where we are earning our Dilithium from as it doesn't matter with a Refinement Cap in place.
I'd much rather spend 2 hours doing story missions again to earn dilithium than spend even 1 hour doing the same missions over and over, every day. It's essentially not how long it is taking that bothers me, it is the repetition of it.
Good point. If every mission, even foundry ones would reward dilithium I wouldn't have to stay in kerrat or play the daylies. I could play any episode arc I like and have much less or almost no repetitiveness
Good point. If every mission, even foundry ones would reward dilithium I wouldn't have to stay in kerrat or play the daylies. I could play any episode arc I like and have much less or almost no repetitiveness
I'm liking the looks of that Starship in your signature -- but I have old man eyes, I couldn't find it at your deviant page. I'd love to see larger pictures of that ship!
Thank you for your interest,
It's the type of ship ST purists will hate. The nacelles are behind the saucer and the deflector is facing downwards. I mostly fixed those faults in my Dacia variant but it lost some of its simplicity that way.
Thank you for your interest,
It's the type of ship ST purists will hate. The nacelles are behind the saucer and the deflector is facing downwards. I mostly fixed those faults in my Dacia variant but it lost some of its simplicity that way.
I tell ya, as a Star Trek Freak since I was in my mother's stomach listening to episodes of TOS, I really like your ship design. What really strikes me is how you managed to keep the TNG Era Feel with the shape of the Saucer yet meld the pylons, very aesthetically pleasing, to the hull and saucer -- making it feel like it is set in TNG's future.
You have some awesome designs there in your gallery too. I like how some of them don't have any resemblance of a saucer yet still look "Star Treky" in their design.
I tell ya, as a Star Trek Freak since I was in my mother's stomach listening to episodes of TOS, I really like your ship design. What really strikes me is how you managed to keep the TNG Era Feel with the shape of the Saucer yet meld the pylons, very aesthetically pleasing, to the hull and saucer -- making it feel like it is set in TNG's future.
You have some awesome designs there in your gallery too. I like how some of them don't have any resemblance of a saucer yet still look "Star Treky" in their design.
Well done indeed!
Thank you. Those 2 ships were intended to be somewhere in the beginning of TNG or a little before, I guess If I redesign the nacelles I can make them look like late TNG.
Anyway coming back on topic...farming is definitely not dead as I've been doing it all day. Takes too damn long though.
Thank you. Those 2 ships were intended to be somewhere in the beginning of TNG or a little before, I guess If I redesign the nacelles I can make them look like late TNG.
Anyway coming back on topic...farming is definitely not dead as I've been doing it all day. Takes too damn long though.
Indeed, farming is not dead - the need to farm and grind is however destroying the enjoyment of STO for me.
The only reason I really keep logging in at least once a week and voicing my opinions on the forums is simply because I frakking LOVE Star Trek and I frakking LOVE owning a Galaxy-X (even though it really is only a Galaxy with the turn rate of molasses in winter, it cannot even saucer separate..) and I frakking LOVE having an Intrepid refit. My three favorite vessels, the U.S.S. Enterprise-D and it's alternate future refit, the Galaxy-X -- and the U.S.S. Voyager. I also am geeked at having a Defiant Refit, even though that ship never really became an iconic ship, to me --- it just wasn't used enough in DS9, in my opinion.
Unfortunately, this need to grind dilithium only in repetitive missions is not how I expected nor wished end-game to be for me. As fun as these missions are (or were) - they just aren't enjoyable to me anymore for I have done them so many times that it borders, nay crosses, ridiculous.
Indeed, farming is not dead - the need to farm and grind is however destroying the enjoyment of STO for me.
There is no NEED to farm and grind. That is a choice. I dont farm or grind and I enjoy STO just fine. I play maybe one or two STFs a week, and I dont do dalies every day. I dont even play everyday, there isnt enough time for it. I play STO to relax and have fun after working, I dont play STO to work. If you dont enjoy playing the game, take a break. You dont NEED to get that 8k a day.
I'd much rather spend 2 hours doing story missions again to earn dilithium than spend even 1 hour doing the same missions over and over, every day. It's essentially not how long it is taking that bothers me, it is the repetition of it.
If I had the ear of the game writers, I would suggest a new character class, the packled. they would be Dilithium miners, and you would look for them as they would be bots. and you would fly as escort to them protecting them from ferengi raiders and such who wish to steal the Dilithium cargo. they would then pay you a percentage of the cargo. but they would be up to your security jurisdiction, if a vast array of enemy warped in you could order and evac of the area, thusly receiving only part of what they could mine.
I would not mind guarding a packled ship for an hour, if it got me 10,000 dilithium from a clean full load.
You could be flying cap, and see the loading bar filling as the packled ship mined the asteroids, the raiders would come in and nock down the shield of the packled ship to beam off the gathered dilithium, you would see this, if you were in battle. if you destroy the raiders you could pick up the from the wreckage, thusly also ear you dilithium rewards for returning it to the packled ship
Now "Turn over confiscated Contraband" requires 5 instead of 3 items. This makes it 250k instead of 150k. That assignment was a quick workaround because I simply can't play for hours, 2-3 is max for me.
To add insult to injury, all Z-store prices raised by 25% while dilithium exchange rate remained roughly the same.
I'll play some Foundry missions, then I'll have to think long and hard about staying in the game.