Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-16-2012, 10:20 AM
Quote:
Originally Posted by BZSubmaximal View Post
I have always played using my fed cruiser with a variety of beam weapons., Tetryon, phaser and disrupter usually..they all have advantages...BUT, If I were going to focus on 1 beam weapon upgrade...say...Polaron?..whyat is its advantage, and how do I best upgrade via consoles and BO, captain skills.

I am level 36 engineering capt, flying a crusier.
Anyone one type of beam + FAW = success.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-16-2012, 10:23 AM
Quote:
Originally Posted by Sporidium
You should not use multiple types also, cause it will drain your weapon power faster causing less damage to be dealt. Single focus on a particular type is best for either PVE or PVP. As far as type it is like most things in the game which is based on your play style. What do you want to do?

Massive Damage = Antiproton
Shield Damage = Tetryon
System Failures = Phasers
System Drains = Polaron
Hull Damage = Disruptor/Plasma

One or two types is ok if you have the ability / are speced for EPS transfer rates. The more types you have the worse the drain.

Hope this helps more.
this is bs.

First of all: all deal the same amount of damage.
What differs is the proc.
and since those are chance based its not truly important.





AAAAAnd now about the drain:

ye no. every weapon past the first drains power, and the type of weapon has nothing to do with it.

8 beam arrays will suck up 70 power, no matter if they are phaser plasma, or a rainbow mix.


Also, power return is instant (after the weapon has finished its cycle), so power transfer does jack shiite.

what you can use are power drains, battery, em power, and generally a buffed weapon energy stat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-16-2012, 10:35 AM
Quote:
Originally Posted by ivarST
First of all you should NEVER mix beam/cannon damage types. That´s what the little sentence with "-10 to weapon energy" is all about.
You are loosing energy thus damage and making everything worse.
The best Federation beam weapon would be phasers as it´s their "only" native damage type.

Currently though the Tetryon damage type is the optimal for cruisers. As they are normally fitted with beam arrays, thus the broadsides give you a statistically higher chance to trigger the shield melting special of Tetryon damage.
This whole post doesn't make any sense whatsoever.

You can mix Cannon and Beams all you want, but you should stick with one type of Energy type, since the best Tactical consoles boost energy types.
Mixing Cannons and beams doesn't make your weapons drain any faster at all.

Phaser weapons aren't better for Federation side either, and neither is Disruptor for Klingons.
Both sides' weapons are identical.

Tetryons aren't better on cruisers than any other weapon either. Every energy type has a 2,5% proc chance.
And theoreticly you would get more procs on a Dual Cannon/Turret escort since they have a higher fire rate than beams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-16-2012, 10:40 AM
Quote:
Originally Posted by oberlerchner123 View Post
Every energy type has a 2,5% proc chance.
There are a few exceptions, like the dual energy types that give you two 2.5% chances, or the Polarized Tet beams, which give you a 10% proc chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-16-2012, 10:59 AM
Quote:
Originally Posted by oberlerchner123 View Post
This whole post doesn't make any sense whatsoever.

You can mix Cannon and Beams all you want, but you should stick with one type of Energy type, since the best Tactical consoles boost energy types.
Mixing Cannons and beams doesn't make your weapons drain any faster at all.
Mainly because I was trying to keep it short. I was basically trying to tell what you said there.
Quote:
Phaser weapons aren't better for Federation side either, and neither is Disruptor for Klingons.
Both sides' weapons are identical.
It´s called a joke. Thus the big effin smileyface.
Quote:
Tetryons aren't better on cruisers than any other weapon either. Every energy type has a 2,5% proc chance.
And theoreticly you would get more procs on a Dual Cannon/Turret escort since they have a higher fire rate than beams.
Wrong.
First of all OP was talking about beams as he´s in a cruiser.

2nd, Beams & Cannons are there for melting shields so the shield melting proc is the current FOTM of the min/maxers.

3rd, beams are superior to cannons(turrets) in that regard as usually there are 5 or more weapons constantly on target compared to cannon burst flybies and their turrets.
Of course you´re right again if you´re one of those that likes to stay parked in one spot then move on.
Still irrelevant here as OP is in cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-16-2012, 11:05 AM
Quote:
Originally Posted by ivarST
3rd, beams are superior to cannons(turrets) in that regard as usually there are 5 or more weapons constantly on target compared to cannon burst flybies and their turrets.
If you went all turrets and had a rapid fire skill or two, you'd by far out-proc beams, no matter what direction you faced.

Of course, your DPS would be terrible by comparison, but if all you're after is the procs...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-16-2012, 11:06 AM
Polaron is currently the strongest beam wep, as they are the only weapon type that gets a damage boost from a source other then Tact Consoles, aka the Jemmy set.

Both Antiproton and Polaron increase dmg via a chance proc.

Should you crit with Antiproton, your crits are stronger.

Should Polaron proc the target losses power, which means engines/speed power is lower, which means defence is lower, which means your acc is higher and thus your chance to crit is higher.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-16-2012, 01:23 PM
So much misinformation and ignorance in this thread.

First of all, mixing damage types is dumb. Say you have a cruiser with 3 tactical consoles: If you fit 3 phaser relays and equipped only phaser arrays, all three of those phaser relays would boost your damage of each beam array. Mixing damage type is what stupid people do. They don't know how to max out damage and think the special procs are what matters.

Second, phasers DO work in the STFs. I personally have knocked out the shields of Borg tactical cubes many times in a fight with my phaser proc.

Third, if you're Fed you can choose any damage type that you want unless you have the Galaxy-X Dreadnought. Then you are far better off choosing phasers because it has the phaser lance which you cannot change, thus you will want to max out the damage from it.

Also, get the engines and deflector of the Omega set for the Tetryon glider ability and increased accuracy from the deflector bonus. Unlike normal Tetryon weapons which have to proc to work, Tetryon Glider is always switched on. I suggest you use the MACO shield.

I personally use the Galor with a mix of spiral wave disruptors and MK XII STF disruptors. They only require disruptor induction coils to be effective and they proc all the time with fire at will.

I will test Polaron arrays eventually once I have enough of them and the new rare polaron consoles but until then, disruptors are awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-16-2012, 01:24 PM
interesting I had forgotten about the jem set. I have it equiped on my star cruiser and I have phaser beams... wasted bonus.

Will probablly retool it tonight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-16-2012, 01:44 PM
Quote:
Originally Posted by Sporidium
You should not use multiple types also, cause it will drain your weapon power faster causing less damage to be dealt.
Completely, factually, categorically incorrect.
Quote:
Originally Posted by ivarST
First of all you should NEVER mix beam/cannon damage types. That´s what the little sentence with "-10 to weapon energy" is all about.
You are loosing energy thus damage and making everything worse.
Completely, factually, categorically incorrect.

Quote:
Originally Posted by ivarST
2nd, Beams & Cannons are there for melting shields so the shield melting proc is the current FOTM of the min/maxers.
No, it is the FOTM because the same things that boost Tet Glider boost tet weapons.
Quote:
Originally Posted by ivarST
3rd, beams are superior to cannons(turrets) in that regard as usually there are 5 or more weapons constantly on target compared to cannon burst flybies and their turrets.
Of course you´re right again if you´re one of those that likes to stay parked in one spot then move on.
Still irrelevant here as OP is in cruiser.
Nothing procs as much as turrets. It's per shot, and they're 360 compared to 250, so... they're actually on target more compared to beams. They "flybies" only apply to the cannons.

So much fiction in this thread. For accurate info try here.
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