Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
03-28-2012, 04:04 AM
an dev input?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
03-28-2012, 04:09 AM
Quote:
Originally Posted by Jstagg
So it's settled then, all of STO is in agreement!!!

The simplest way I can think of doing it, is just setting it by department really. Want to keep the ball rolling on this!
That would be awsome. It could utilize the same tech used for Fleet uniforms, the only problem I could see there are those gender limitet outfits like the 7of9 suit or the T'pol suit...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
03-28-2012, 04:51 AM
Quote:
Originally Posted by Jstagg
Myself and my fleet have been discussing this in quite some depth recently, and I thought I would make a post here to see how the community felt as well.

I love being able to choose my uniform, and choose my boff's uniform, but it bothers me that I can't do the same for my crew who wonder aimlessly about the decks of my ship! I think it would be hugely beneficial for us to be able to customize the standard uniform for THE WHOLE crew.

It could be separated easily into Engineering, Tactical, and Science colours, and then the computer does the rest, and decides which bots are which career! Simple considering it already does this, but now your crew will actually feel a lot more like your own crew?

My fleet are starting to do voice RP on board each others ships, and we're trying to use as much of the ship as possible, but it puts a huge dampener on the spirit of it when you walk around in your TNG Movie uniform and the crew walking about is stuck in the Antares 1.

Give us a bit more customization! We would all love it!!!
/signed.

But if this feature comes to life this would cost 400CP or something ... oh, okay, I'm logging in right now, must do dailies ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
03-28-2012, 09:36 AM
Quote:
Originally Posted by FirstAngelus View Post
That would be awsome. It could utilize the same tech used for Fleet uniforms, the only problem I could see there are those gender limitet outfits like the 7of9 suit or the T'pol suit...
just don't let them be choices for base uniform, but can still give them to an individual Boff

Or let the guys wear them along with TNG "manskirts" (I don't recall if that's an available uniform right now) in some sort of "fabulous" update...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
03-28-2012, 10:13 AM
Quote:
Originally Posted by maximumname
just don't let them be choices for base uniform, but can still give them to an individual Boff

Or let the guys wear them along with TNG "manskirts" (I don't recall if that's an available uniform right now) in some sort of "fabulous" update...
I was refering to the suggestion to tie the Crew uniform to the department heads uniform.

The Fleet-uniform-tech works simple: If you are fleet leader (or have the rights to change unifoms) you can just maken the uniform you are currently wearing a Fleet uniform (as long as it isnt a C-store uniform).

The ones I createt (first contact uniform) fits perfectly to every bo yet.

So the idea is simple to assign every random NPC in the interiors to 1 department.
And they use the uniform the selectet department head has.

The benefit is that we could mix uniforms; for example self-createt civilian outfits, more diffrent color schemes, opened and closed TOS-Movie unoiforms, I know people who would like to mix ds9-and tng series uniforms like in Generations, I'd like to mix Ent- and Terran universe uniforms. The list is long.

True, a simple general uniform setting would be-... after 2 years... great too. That one just would be better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
03-28-2012, 11:54 AM
What difference would that make? All we need is six new taylor options, eng tac sci male + female ship crew uniform. No reason why those shouldn't accept everything you bought in the c-store.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
03-28-2012, 02:40 PM
I would very much like to see some added controls over the personnel on the interior of my ship.

Certainly, having the ability to set uniforms, but let's take a step back from that, and look at the overview first.

I'd like to be able to set the general amount of NPCs that my interior boasts first and foremost. For an example, inside the Belfast interior, it seems there are way too many NPCs milling around for a ship that has a crew of only 50.

Additionally, I'd like control over the composition of my crew, based on races.

Finally some control over the type of crew I see in my interior. I would break this category into the following sub-categories:

Tactical
Engineering / Ops
Science
Medical
Crewman / NCO
Civillian

I am seeing this a a control page within the Ship Editor, with 3 tabs: Population, Races & Departments. Each of these tab pages would have sliders where I could set percentages for these categories, in the range of 0-100%. Using a slider system like this, I might be able to set the following as an example:

Crew Population: 35% (With 100% reflecting a preset value on Large Interior, and scaling down the number for there)

Races:

Human: 40%
Andorian: 15%
Vulcan: 10%
Tellarite: 15%
Bolian: 0%
Ferengi: 0%
Caitian: 5%
Trill: 5%
Alien: 10%

Departments:

Engineering & Ops: 40%
Tactical: 30%
Science: 5%
Medical: 5%
Crewman & NCO: 15%
Civillian: 5%

In this manner, people could set how their ship is populated, if they prefer a certain type of interior, or as I attempted to ilustrate above, values that could be used to approximate a 2280's crew makeup, where you wouldn't have Bolians, Ferengi, etc serving, but rather a mostly human crew, with the other "Federation Founder" species, and some aliens tossed in for good measure.

Now, that being said, I would see a button next to each of the "Department" categories which would take you to the Costume Tailor interface, where you could set a uniform for each department, in both Male and Female versions.

---------------------------

Now, beyond that, I'd also like control of where my BOFFs are stationed when I am in my interior, however I don't see us having control of that until such time that we can do custom interiors and bridges using the Foundry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
03-28-2012, 03:20 PM
Quote:
Originally Posted by C_Carmichael View Post
...

lots of stuff
...
Yeah that of course would be a dream; I dont even see that so hard to do, be we requestet that since beta and its obviously more important to add lock boxes, uniforms ppl will never get because the STF droprates suck... Pakled BOs and player captains...
I'm sorry even stuff like the ground revamp or the DO system should have waitet until the BASIC FUNCTIONS of that game work, and THIS in one of them.

Oh and add a way to rule the BO positions on the ship/in the interior to the lust and I'd befine with the interior costumisation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
03-28-2012, 05:32 PM
for actually making the uniform it would be enough if they add one uniform slot. generic npc and on the first page we put together the male and on the second page the female uniform(we can import from saved uniforms, no need to tie to department heads). ofcourse a simple way to make departments would be the addition of a department colour that takes the colour of each department. so we just choose which parts show the department colours.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
03-29-2012, 02:45 AM
Quote:
Originally Posted by Neliana
for actually making the uniform it would be enough if they add one uniform slot. generic npc and on the first page we put together the male and on the second page the female uniform(we can import from saved uniforms, no need to tie to department heads). ofcourse a simple way to make departments would be the addition of a department colour that takes the colour of each department. so we just choose which parts show the department colours.
Yeah, we don't really need more than this because we still don't spend enough time in ship interiors to have that much dev ressources devoted to it. There is no need to micromanage the percentage of crew member races. No need to get this OCD about it
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